Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
I've been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*
Some more action photo's.
Addendum April 4th, 2016:
I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
ETA for v1.0.0: for the time being unknown.
Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):
- setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
- color picker to change the fog color;
- color picker to change air pollution color;
- slider to change the strength of 'ground wetness';
- LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
- a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
- who knows what else I'll come up with (feel free to make suggestions!)
For who is this mod:
- modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
- players that like to have control over the environment when making Let's Plays;
- players that love to have a more artistic/photographic approach to taking screenshots;
- players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
- anyone else
- Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
- AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
These are 22 lots of the billboards released in LBT TX PROP PACK VOL 01. The lots are very simple and don't have custom icon. The size is 1x1 and have a minimum monthly cost. They will appear in the Parks Menu ingame.
Unzip the file to your plugins folder.
Before you cast your vote, please view the first comment to see it in full resolution!
Crashing waves, custom water texture, custom beach texture, fog/mist, boat reflections, boat ripples, and the usual stuff that I include in nearly all of my pictures (which includes finding a suitable filter, faded black borders, slight tilt shift, editing some of the color values to make them "pop", and then varying levels of saturation, glow, and sharpening)
From my "South Pacific" entry in my CJ, True Earth:
"...After getting off our cruise ship, we make our way across Easter Island to Anakena Beach. Anakena is one of two beaches that Easter Island has to offer - the rest of the island is quite rocky and barren, making it a popular tourist destination. We're surrounded by wild horses, endless palm trees, and the sound of crashing waves once we get to the beach, and Moai statues face inwards towards the island to greet us once we get there. The Rapa Nui people purposely placed the Moai facing inland while they were being constructed some 600-800 years ago - to show that they were protecting and honoring the people of Easter Island. The mysterious Moai statues offer more questions than answers: how were they built, how were they set up, and how did the Rapa Nui people move the statues across the island? No one really knows for certain, so we just sit back and admire their greatness. After checking out the Moai, we spend the rest of our day lounging around in our inner tubes, taking in the natural beauty of the island - it's truly a one of a kind destination."
I'm loving these last couple classic Midwest industrial buildings you've put up... keep 'em coming! Soon our cities can look like the south side of Milwaukee, ripe for some gentrified adaptive re-use. ;-)
@nos.17...and when will you release your version of these beautiful bats?
I was planning to make growable versions as well, but I just started to learn making growable lots, and started JENX's and Porkissimo's paris/french sets to fill my city...