• Moose

Flunight Props Vol 02 - Copacabana 1.0.0

(0.00)    (0 Reviews)

2 Screenshots

About This File

This pack contains only props. The props are common objects of Copacabana Beach.

This pack has been created for the Rio 2016 Project.

Installation Instructions:

Unzip the file and move its contents to Documents/SimCity4/Plugins


3 people like this



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

There are no reviews to display.

  • Announcements

    • Dirktator

      03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
  • STEX Featured

  • Similar Content

    • By Judazzz
      Hey guys,
      I've  been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
      In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*





      Some more action photo's.

      Addendum April 4th, 2016:

      I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
      Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
      ETA for v1.0.0: for the time being unknown.


      Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):

      - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
      - color picker to change the fog color;
      - color picker to change air pollution color;
      - slider to change the strength of 'ground wetness';
      - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
      - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
      - who knows what else I'll come up with (feel free to make suggestions!)

      For who is this mod:
      - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
      - players that like to have control over the environment when making Let's Plays;
      - players that love to have a more artistic/photographic approach to taking screenshots;
      - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
      - anyone else
       
      Thank you:
      - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
      - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
       
      If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
    • By tcx
      These are 22 lots of the billboards released in LBT TX PROP PACK VOL 01. The lots are very simple and don't have custom icon. The size is 1x1 and have a minimum monthly cost. They will appear in the Parks Menu ingame.

      Installation:
      Unzip the file to your plugins folder.

      Dependancy:
      LBT TX PROP PACK VOL 01
       
    • By fredinno
      There are problems with the Maxis Beach and FRV Ski Resort.
      community.simtropolis.com/files/file/1224-frv-ski-resort/
       
      The first, beach. The Beach textures don't show up at all- literally, either it shows up as dark bricks, or not at all. And only the sand portion too... How do you fix this?
       
      Meanwhile, the FRV Ski Resort seems to be broken- it won't modify it's shape to the terrain, as it should... how do I fix this effect
       
       
    • By korver
      Before you cast your vote, please view the first comment to see it in full resolution!
      Photoshop enhancements:
      Crashing waves, custom water texture, custom beach texture, fog/mist, boat reflections, boat ripples, and the usual stuff that I include in nearly all of my pictures (which includes finding a suitable filter, faded black borders, slight tilt shift, editing some of the color values to make them "pop", and then varying levels of saturation, glow, and sharpening)
       
      From my "South Pacific" entry in my CJ, True Earth:
      "...After getting off our cruise ship, we make our way across Easter Island to Anakena Beach. Anakena is one of two beaches that Easter Island has to offer - the rest of the island is quite rocky and barren, making it a popular tourist destination. We're surrounded by wild horses, endless palm trees, and the sound of crashing waves once we get to the beach, and Moai statues face inwards towards the island to greet us once we get there. The Rapa Nui people purposely placed the Moai facing inland while they were being constructed some 600-800 years ago - to show that they were protecting and honoring the people of Easter Island. The mysterious Moai statues offer more questions than answers: how were they built, how were they set up, and how did the Rapa Nui people move the statues across the island? No one really knows for certain, so we just sit back and admire their greatness. After checking out the Moai, we spend the rest of our day lounging around in our inner tubes, taking in the natural beauty of the island - it's truly a one of a kind destination."
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments