This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
Harrods, by Mattb325.
Inspired by the iconic department store on Brompton Rd, Knightsbridge, Harrods is presented as a CS§§§ growable and ploppable lot for your cities.
Please be aware that the present day Harrods has been extended and remodelled a number of times since the main building on Brompton Rd was completed in 1905, so this is NOT a strict recreation, but what I present is faithful to the original façade as designed by Charles Stephens, albeit with modifications to make it more game-ready.
I have only modelled the front portion of the building.
It must be noted that the present building has completely over-run the old streets of 'Queens Gardens' and 'New Place' and wrapped its way around what used to be known as Queen Street and Lower North St (since renamed Hans Rd and Basil St respectively), consuming the old Hans Mansion block and other buildings in the process.
Because these streets run at odd angles and curves, even with the FAR roads and other NAM advances, I felt that modelling all of this would make the building almost completely unusable for the average player.
Additionally the original building, aligned to Brompton Rd, was slightly wedged shaped - the old line is still somewhat visible under all of the present day roof additions from Google earth along the Hans Rd façade. Naturally I have squared this off to get this into game, which means that the rear of the building is completely fictitious.
The present roof junk and extension of the Mansard roof along all facades is modelled - with slight variations by me - on the most up-to-date renovations: you can compare the differences by using the Google earth program (up-to-date) vs. Bing ?birds-eye/Google maps (out-of-date) to see the remarkable difference to the roof-top in recent years.
Lastly, in order to fit the building on a maximum of 8 tiles (which will give it at least some chance of growing), I have removed one set of windows near the turret. Given the lag on my computer, I have also avoided modelling the hundreds of bulbs on the Hans Cres and Hans Roads sides.
With all of that said, if you are strictly puritanical about recreations being 100% accurate, then please do not download this.
The lot comes in two flavours: a growable Commercial Services and a ploppable, functional C§§§ lot, which is found in the Landmarks Menu. Both have the same stats.
STATS CS§§§ & Ploppable CS§§§:
Lot size : 8 x 4
Growth Stage: 8 (Medium and High Density Zoning)/Ploppable
Bulldoze Cost: §631
Capacity Satisfied: CS§ 11,140, CS§§ 2,787, CS§§§ 1,117
Pollution: 50 (Air)/ 33 (Water)/ 67 (Garbage )
Pollution Radius: 6/7/0
Power Consumed: 209 Mwh
Water Consumed: 1,871 Gal/Month
Building Style: Chicago/NY/Houston/Euro (N/A for Ploppable)
Occupant Group: Commercial Services Building
NOTE ABOUT DARK NITE vs MAXIS NITE:
This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
If you use the dark nite version, you will need a dark nite mod.
This lot does not require external dependencies.
To install, simply unzip the contents of this file into your plugins folder.
KOSC Presents: RetailMania - Simgoober's Super Shopping Center #1
Super Shopping Center #1 is the 2nd release from my RetailMania series and the first in a long line of classic Simgoober re-lots. This set of lots is based on Simgoober's original Super Center 2 strip mall complex and enhances the original through two principles: breaking up the original buildings into individual lots for growing as well as offering several gigantic new ploppable complexes in varying configurations.
The original strip mall complex has been made bigger, badder and massively more detailed than before. While the original came in two versions (18x6, 18x7), the lot layout was pretty straightforward and only differed in an additional row of parking space. This set kicks this up a notch and comes in three very distinct (and large) ploppable versions. Furthermore, each individual building also has a small footprint growable that is more suited for urban use.
Included in the following package are a total of 6 lots: 3 CS$$ growables and ploppables. Two of the ploppables use all three buildings while the last complex is a smaller one that only utilizes two. All ploppables are transit enabled.
If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC_SG_Super (requires ExtraCheats.dll)
The included growable lots will provide between 261-342 CS$$ jobs. They are available in the following configurations:
1 5x5 front, stage 2 2 7x3 front, stage 2 Ploppable lots are located in the landmarks menu and provide between 622-932 CS$$ jobs in the following flavors:
20x11, $111,000 plop cost 15x11, $100,000 plop cost 12x10, $80,000 plop cost Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
You only need the model file, which can be found in the following 2 locations (you will only need ONE):
Super Center 2 OR SG Commercials Models Malls Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 Textures
BSC Textures Vol. 2 BSC Textures Vol. 3 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Simgoober for the amazing BATs!
Newest STEX Uploads
Recent STEX Reviews
By Fantozzi · PostedLooks great. Thank you, you choose this one with its unique triangular shape - it turned out to be a real eye catcher in the game (while the Maxis version wasn't). (I've seen you made a second version of the Columbia Center - and I personally think on Commerzbank Tower similar improvements would be possible. But there is no doubt, this is a five star bat)
Recent STEX Comments
Whops! @nos.17 I have the same problem. I have all the dependencies, but as you can see there is no actual building. I tried several ways: put the original prop desc and model (-a, -b) files in the same time; only the model files; the model files and the zzLM15x12_AllianzArena file in the same time. No changes. Always get the same result, what you can see on the picture. I checked with SC4Tool and I think the uploaded version doesn't contains the necessary building/prop descriptors, because in the Tool everything is green, but I didn't see the original buildings listed among the dependencies, so actually they are not in the lot or so... EDIT (before sending): So there is some other problem: you add wrongly the MM 40ft trailer as a dependency, because you used KoSC IRM essential and the prop families from that set (if I remove this and put only the dependency what you linked, I get error in Sc4Tool). I investigated the issue with an empty plugin folder which only contained this lot and the dependencies what you listed. There is one more textures Dependency: BSC Textures 1. Oh and of course you used your own essential I guess, but you forgot to list above... But the bigger problem is that as you can see the 3rd and 4th pictures, the CSX megapack 1 is using the same prop ID than the Allianz building prop desc file. The other problem, that you probably forgot to attach your prop desc files for this lot, because the original one is conflicting with CSX megapack... When I emptied the plugin folder I got the building properly with its own prop desc files (so I didn't have the CSX pack and the prop desc in my plugin folder in the same time, but You said, we only need the model files), but obviously you used a new prop desc file for this, just haven't attached... Can you check and update this, because it's amazing and I would like to use! Thanks in advance! - Tyberius
@kellydale2003 As I said in the review it's avesome stuff, I would have only one request. Could you next time make a notice on the description, that the growable version is only compatible with CAM by default... I was wondering why I haven't seen growing your stuffs in my cities (f.e. Linda Swampy), and took an other look to the lot files I see, that some of them is CAMified, and I don't play with CAM... Linda Swampy is a stage 10 I-Ht... So that would be worth a mention I guess for those who doesn't use the CAM as well... Thanks in advance! - Tyberius