• Moose

Jan Mayen Island 1.0.0

(0.00)    (0 Reviews)
Sign in to follow this  
Followers 0

4 Screenshots

About This File

Jan Mayen is a volcanic island in the Arctic Ocean and a part of the Kingdom of Norway. It is 55 km (34 mi) long (southwest-northeast) and 373 km2(144 sq mi) in area, partly covered by glaciers (an area of 114.2 km (71.0 mi) around the Beerenberg volcano). It has two parts: larger northeast Nord-Jan and smaller Sør-Jan, linked by a 2.5 km (1.6 mi) wide isthmus. It lies 600 km (370 mi) northeast of Iceland (495 km (305 mi) NE of Kolbeinsey), 500 km (310 mi) east of central Greenland and 1,000 km (620 mi) west of the North Cape, Norway. The island is mountainous, the highest summit being the Beerenberg volcano in the north. The isthmus is the location of the two largest lakes of the island, Sørlaguna (South Lagoon), and Nordlaguna (North Lagoon). A third lake is called Ullerenglaguna (Ullereng Lagoon). Jan Mayen was formed by the Jan Mayen hotspotAlthough administered separately, Svalbard and Jan Mayen are collectively assigned the ISO 3166-1 alpha-2 country code "SJ". - https://en.wikipedia.org/wiki/Jan_Mayen

I worked a lot on this map. It contains oil, forestry, minerals, and animals. The theme is Winter. It is very smooth and ideal for building. Recommended for players who want more challenge, as it is very difficult to strategically figure out how to maximize efficiency in this map. Have fun.





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

There are no reviews to display.

  • Announcements

    • Dirktator

      06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      06/22/2017

      In order to conserve resources, we've disabled the global chatbar at the bottom of the site. Instead, the Chat can be accessed by clicking the top navigation tab. It will launch a new window. If you're not seeing this behavior, try clearing your browser's cache.
  • STEX Featured

  • Similar Content

    • By Cyclone Boom
      Cities: Skylines
      Index of Modding Tutorials & Information

      In an attempt to consolidate various tutorials & info on C:S modding, this topic will serve as an index.
      Basically, please post below links to anything aspiring modders may find useful!

      For example:
      Links to custom content related tutorials you've created in another topic (e.g. in this forum). Videos on YouTube, or similar video sites. Helpful links to online information / guides (e.g. Wiki articles, making best use of certain software features).  
      Note: If you wish to post a tutorial / share some personal advice, it's preferred to do so inside a new topic here in the modding forum. This way it keeps discussion contained inside individual topics, making each subject easier to follow, and allows the author to respond to comments.

      I'll update links accordingly in the list below:
       

      Modding General Info   (9 resources)

      (Info)  Modding API – Paradox Interactive
      (Info)  Unity Scripting API – Unity Technologies
      (Info)  Unity Manual – Unity Technologies
      (Info)  Location of User Data stored for the game – Paradox Interactive
      (Info)  Modding Properties Info Compendium – TPB / Skylines Info Squad
      (Video)  How to Install Cities: Skylines Mods – CapTon
      (Video)  How to Download Cities Skylines Mods on MAC – YouTube
      (Video)  Developer Stream: Mod Masterclass – HenkkaArt
      (Tutorial)  Unity Tutorials – Unity Technologies

      Modding   (7 resources)
      (Tutorial) Modding Tutorial 0: Your first mod - boformer
      (Tutorial) Modding Tutorial 1: Prop remover - boformer
      (Tutorial) Modding Tutorial 2: Road Tree replacer - boformer
      (Tutorial) Modding Tutorial 3: Show Limits - boformer
      (Tutorial) Modding Tutorial 4: Make historical - boformer
      (Tutorial)  How to create a Building Theme Mod – Donnerwurm
      (Tutorial)  Manipulating networks with a Hex Editor – Sims firehouse

      3D Modelling   (13 resources)

      (Info)  Polygon Count (Wiki article) – polycount
      (Info)  Free 3D Software and Resources for your Modelling Needs – Mr_Maison
      (Info)  An important reminder about Normal Maps – Cool_Z
      (Video)  Create an Asset for Cities: Skylines from Scratch – BigMasterBig
      (Video)  Making a Custom Model for Cities Skylines – YouTube
      (Video)  Import Model from Blender to Cities: Skylines – YouTube
      (Video)  Blender: Creating low poly Stones and Rocks – YouTube
      (Video)  Importing Sketchup Models – YouTube
      (Video)  Basic Building UV Mapping with 3ds Max 2008 – YouTube
      (Video)  3ds Max 2010 Tutorials (22 video playlist) – YouTube
      (Video)  Creation of a LOD model in 3ds Max – Shroomblaze
      (Video) Lowpoly stones and rocks (Blender) - YouTube
      (Tutorial)  How to turn a Model into Game Ready Asset (3ds Max) – Shroomblaze

      Asset Texturing   (12 resources)
      (Info)  NVIDIA Texture Tools for Adobe Photoshop – NVIDIA Corporation
      (Video) LOD Texture Baking (3DS Max) - Ronyx
      (Video) LOD Texture Baking (Blender) - Jerenable
      (Tutorial)  Bake Normal Maps for realistic, low-poly rocks, bushes and trees (and anything else) – boformer
      (Tutorial)  Illumination Map Texturing Overview – GC_Vos
      (Tutorial)  Detailed Nightlights – Cool_Z
      (Tutorial)  Common Nightlight mistakes you should avoid – Cool_Z
      (Tutorial)  Train Illumination.....a Different Animal – Mr_Maison
      (Tutorial)  How to use Alphas for grilles or balconies – Cool_Z
      (Tutorial)  Floors for Reflective Buildings... and others too – Cool_Z
      (Tutorial)  Speculars without artefacts – Cool_Z
      (Tutorial)  Map Editor: How to recreate roads from the real world – Krozjin

      Assets   (12 resources)
      (Tutorial)  Asset Creation 101 – Shroomblaze & various collaborators
      (Tutorial)  Creating & Applying Custom Props – TallgeeseIV
      (Tutorial)  How to add Custom Menu Icons to (almost) any Asset - The easier way – TPB
      (Tutorial)  How to add custom Content Manager Thumbnails to assets – TPB
      (Tutorial)  How to Place Assets Anywhere – TPB
      (Tutorial)  Remove Dirt from Tree and Prop Assets – TPB
      (Tutorial)  How to Change an Assets Category Tab while still retaining service info of another Category – Shroomblaze
      (Tutorial)  How to make a Blinking Neon Sign – boformer
      (Tutorial)  How to add lights to a prop – boformer
      (Tutorial)  How to create your own (complete) Building Style – boformer
      (Tutorial) Tutorial for Decal Creators - boformer
      (Video) Big Decals - Ronyx

      Custom Content / Workshop   (4 resources)
      (Info)  Steam Workshop "Who to follow?" Suggestions – TPB / Skylines Info Squad
      (Info)  Content creator rights and how to enforce them - Avanya
      (Tutorial)  Sub Buildings Enabler Documentation for Asset Creators – boformer
      (Tutorial)  How to update your Workshop Assets - The easy way – TPB
       
      (57 total resources)
       
      Note:
      See this page for a list of Workshop modding guides / info, which may not already be listed above.
       
    • By RandyE
      There are now 2 files in this package which I will refer to as the 'original' and the 'new' file(s). 
      The original file is still in the package.  It is a file that I re-edited and works as intended, a flat blank tile with unlimited simoleons, but after I heavily terra-formed the map and began building a city, I noticed some inconsistent behaviors of the simulation which may be the result of it being optimized as a 'trainer' with all buildings and ordinances available.
      The original file is intended for the purpose of introduction to the complete set of goodies in the SC3U game, and to make it easy to get started using all the features, especially for focus on creativity.  The original file does not have a coastline which is required for use of the desalinization water pump and for creating seaports.
      The new file (V2) is more for the gaming aspect, it is a fresh-started city without any of the goodies 'cheated' into the game.  It is also a 'trainer' in that it starts with 1,000,000,000 in funds, but you must 'earn' the rewards as you build and manage the city.  The new file is clear of any other modification which may interfere with the operation of the simulator so is a better example for those more interested in learning how to 'play' SC3U. 
      Note: Some rewards may not appear as they are triggered by reaching a certain amount of funds.   To enable all Rewards use Ctrl + Shift + Alt + C and type 'pay tribute to your king' in the cheat box.
      The new file includes a coastline on which the desalinization water pump will work and for creating functional seaports, includes a bit of vertical terraforming in one corner, but is otherwise flat and blank. 
      Thanks to @CorinaMarie for generating the new file which I then terra-formed, and which she then tweaked the extra funding into. 
      Thanks to @catty-cb for providing a directory of SimCity Knowledge Tree Cheats. 
      To install either or both city files in the gog.com distribution for Windows unzip and place the files(s) in '<drive>\GOG Games\SimCity 3000 Unlimited\Cities\'.  This is where to navigate to in the game to load or save a city file. 
      Also included in the zipfile is a Windows icon which can be registered in the system as the icon for all '.sc3' city files.  The icon was extracted from the SC3U.EXE application.
      The last preview is of a 3rd city file I am working on without any cheats, mods, tricks, or extra funds, starting in pure SC3U vanilla mode.  The animation demonstrates how dynamic the dilapidation and abandonment can be, with the RCI demands jumping up and down rapidly.  If using 'swallow' speed, watch utilities as they can wear down very quickly.
    • By Wiimeiser
      Well, this is really starting to cheese me off. I'm trying to cut this map in half because it's actually too big for the game (the game actually stops scrolling at around 128 and behaves like it's about to crash) and I actually like the flooded version, but this seems to be physically impossible:
      -If I edit the jpeg directly, no matter what settings I use, even if I save it as a different file type, artifacts obliterate the whole thing
      -Exporting a new jpeg via SC4M darkens it, making the terrain completely flat
      -If I try editing the RGB file, SC4M says the edited RGB file is not an RGB file at all
      -If I try using a differently sized config.bmp, it brings up a box; if I say Yes it distorts the terrain, if I say No SC4M hangs indefinitely (Why the Freya is that even an option then if it just completely fails to create the region? Just don't bring up that box, or bring up one that only has "OK" and have it resize automatically. What's the point of giving me a choice if one freezes the whole program?)
       
      Is there an alternative? Or will I have to import cities one by one using the Import City function?
    • By Martin892
      Hi all,
      Some new life on the sc3k forum reminds me of this question I have for years.
      Playing sc3k always made me end up building highrises on the map edges. Might there be an opportunity modding the game such that the maximum map size increases? Eg 4 fold or 9 fold. This would allow creating larger metropolises in sc3k.
    • By Silur
      Do you think that today is June 2017? Today is March 1951 !!!  
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments