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KOSC presents: SuperSHK MEGA Parking Textures

Introduction

Take parking lots to the next level! SuperSHK MEGA Textures is the backbone of my Superparking Project, and combines the original Volume 1 alongside the newly complete Volume 2 set. This MEGA set combines both for the ultimate parking lot texture resource for SC4.

Overview

This combined set contains at total of 1281 overlay textures (352 from Vol 1).

Volume 2 contains a mind-boggling 929 new overlay textures. This set focus on expanding the core aspects of Volume 1 while adding some rather ridiculous new options. As with before, many of the new textures influences were found primarily from around North America's tech centers including Overland Park, Denver Tech Corridor, Silicon Valley, and Irvine. Additionally, some other inspiration came from various locations around the UK, including Portsmouth - these were largely responsible for my designing of a bunch of UK-style road markings.

As it is now officially part of this combined set, SuperSHK Parking Textures Vol. 1 is now obsolete! This set retains every single texture from volume 1 and provides some overall enhancements to a large amount of them, including the following:

  • Smoother curves
  • Alignment fixes
  • Smoothing and resizing of existing road markings to maintain consistency

Furthermore, the "Extra" textures included with both modular sets are also no longer necessary. To aid you in cleaning any leftover old stuff, there is a Cleanitol file included. You may also refer to it for manual deletion as well.

Details

These textures are broken into 8 DATs. The included resource guide offers more detailed explanations.

DAT 1 - Ortho: Combines a ton of new pieces with the original Ortho set. Deals mostly with orthogonal parking and associated transitions.

DAT 2 - Islands, Paths & Curbs: Combines the original set of Islands & Curbs with Paths (excluding markings). Adds many brand new curb pieces and transitions from various different parking types.

DAT 3 - Diagonals: Combines the original set of Diagonal with new ones. Adds islands, offset diagonals and more orthogonal transitions.

DAT 4 - Markings: Contains road marking goodness! Highlights include more block-end stop markings, pathing, and an entire section of UK-specific ones. Also comes with a way to transform standard parking spaces into "boxed" ones.

DAT 5  - D-Types: Contains significant support of the original SHK diagonal-oriented spaces. Includes a full complement of transitions, curbs and some bonus special pieces including handicapped spots and an alternate style.

DAT 6 - Combo Pieces: Adds an enhanced set of standard parking and curb textures with sidewalks and grass.

DAT 7 - Miscellaneous: Includes some additional pieces that didn't quite belong elsewhere like parking-to-path transitions and S-curves.

DAT 8 - Alternate Style: Adds an alternate orthogonal parking style in two colors.

For Lotters

Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!

Install Instructions

Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. 

Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory.

Dependencies

None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage.

Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! Additional thanks goes out to rsc204 & rivit for granting me tools to refine this development process, nos.17, Belfastsocrates, MushyMushy, T Wrecks for various texture tweaks and suggestions, and everyone that left a like/commented on any of my parking posts! :D

Enjoy!


What's New in Version 1.0.1


Released

One very minor alignment fix with 1 texture :angry:


draft3dd, tonyr, Simmer2 and 16 others like this



User Feedback

Excellent. So I just use the cleanitol file to get rid of all the old SHK parking textures I had already downloaded form you and that's it?

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In the guide it shows F8A04330 being needed 8 ways in 8 different configurations. As for as I know a texture can only be rotated, not mirrored. Is this strictly a pim-x thing or is there some kind of function I'm missing in the lot editor?

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1 hour ago, redfox85 said:

As for as I know a texture can only be rotated, not mirrored. Is this strictly a pim-x thing or is there some kind of function I'm missing in the lot editor?

With the texture selected, press M to mirror/flip it.

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