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About This File

This is the Windows installer. The Mac OSX Version is a little to buggy for release right now, so you can run this in WINE or download this in a NAM package with a wineskin wrapper at http://sc4devotion.com/forums/index.php?topic=17344.msg505849#msg505849 Version 2.1.1 is coming soon and will include newly PIM-X'ed buildings, better installers for both Windows and Mac, and other little changes/bug fixes.

There is a lot of myths about CAM out there. For a beautifully written article about what CAM is really about, see the blog by Tarkus here The CAM (Colossus Addon Mod) – Separating Fact From Fiction. This article also give a great idea on some great starter buildings.

NOTE: If you have merged your SimCity_1.dat file with the original CAM 1.0 file, restore your original SimCity_1.dat file before running this installer.

Welcome to the Colossus Addon Mod (CAM). CAM changes the way cities and regions develop. This is possible through the use of Growth Stages(Read in Basics of the Manual). This causes the game to progress from small stores, single houses and farms/small factories to Commercial Office towers, Residential High Rises and Large industrial factories less rapidly and much more realistically.

The altered growth also allows the player better control their cities through the use of zoning density. If the player wanted a nice rural town, zone only light density, with some medium in larger areas. On the other side, the skyscrapers and other large buildings become more balanced and possible with very developed regions. Use of high density zoning will allow these to grow when ready.

As with any new software or mod, be sure to read the Readme’s and this guide before installing or using the mod. Page 4 of the manual contains the specifics of installation. The manuals can be downloaded or read in both English and Japenese here, http://sc4devotion.com/forums/index.php?topic=17318.0

Description of new Styles

Install Types:

        IR Fix Only – Will only Patch the SimCity_1.dat file. This will cause IR to be included in the totals for industry for regular SimCity 4. It will also allow normal industrial connections to work for IR. All other install types include this already. Original SimCity 4 files are backed up in the folder \Documents\SimCity 4\Original SimCity Files\

        Extended (InvisiChem) – This is CAM 2.1.0 Standard with extended stage ranges for larger regions. The growth I feel is more balanced and lifelike.

        Standard – Just like CAM 1.0 stages, just the curves have been smoothed out and the range slightly extended.

        Rural – Stages are set for smaller, rural style growth. Stage 15 can happen, it just will be in very large regions and very infrequently.

        Midrise – Stages are set to place an emphasis on growing midrise stages. This is similar to the way European cities grow.

        Skyscraper – Stages have been set to allow Skyscrapers to grow quickly, even in one city regions.

 

 

All stage settings, except for the Extended version, are the values that were originally developed by RippleJet. All the new CAM 2.1.0 fixes have been included in all versions. The only difference between types is the stages for specific play style.

Feel free to add comments here, the CAM General discussions board at SC4Devotion, or if you start a thread here at Simtropolis, let me know so I can be as helpful as possible. Feel free to discuss any myths about this mod that have circulated in the past. I will be more than happy to share what this mod is truly about, including how it helps regional play.

Cheers everyone, 

InvisiChem.

SC4DatPacker.exe.log





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Fantozzi

  • 5
   1 of 1 member found this review helpful 1 / 1 member

This is one of the best mods, maybe amongst the top 20. But I would be curious to know how many people download and install this without knowing what this mod exactly does.

It needs a basic understanding about game mechanics - about growth especially - the mechanics why certain buildings of certain sizes grow and why not and how this mod affects growth by changing the caps for grow levels.

It isn't a desire mod and it doesn't balance desire for you, it only gives more headroom (the possible desire you can create). This means if you haven't the needed desire in your city the skyscrapers won't grow, even with the 'skyscraper option'.

On the other hand - if you downloaded and installed any growable building that has more than 5000 occupants - those buildings will mostly not grow at all without this mod. So it depends on the stats of your buildings if you need this mod, not on how the buildings look like (tall or small). So yes, on certain buildings growth is easier with this mod (or even: possible) and even earlier - but not city 'growth' itself - you still have to do a good major job to have this effect.

The growing curves described above can only work with buildings modded accordingly. Especially on the beginning - on cities up to ~5000 residents (grow stages 1-3), there is almost no difference between CAM or non-CAM development. The differences between the growing curves take effect on the long run.

The CAM modifies the base game's buildings therefore (grow stage and zone density). Accordingly it also changes network capacities and does some fixes . That's why it needs writing access on the base game data and why it changes them and makes a security copy. All this is written in the manual.

But if you don't deal much with the default buildings and instead download many other buildings (which aren't 'camified'), so what you do - you break this part of the mod with custom content again. It can't take effect on custom content if this content isn't modded accordingly.

The initial idear of this mod was to extend growing process, not to speed it up. On the base game, once your city has reached ~50.000 residents, growth is finished, all kind of buildings are available, all caps are exceeded and even if the city gets bigger, there won't appear new buildings once the highest grow stages (8) is reached. So the 'surprises' are finished, visually nothing much new will happen in your city . The idear was to extend this process up to 15 stages - not to play faster but longer and still get some 'surprises' and visual changes in the game.

But this only works with buildings modded accordingly.

So if you use an extended CAM installation and at the same time many custom content buildings that weren't modded for the CAM - what you're doing is making the mod more and more ineffective. If you change the mechanics and this mechanics can't be applied on most of the objects in the game ... it's like a clockwork without index. You won't see much going on.

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TheLynx99

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Great mod other than one little glitch i'm receiving. I have no inCAMpatible buildings and have not gotten even close to my demand cap but am still getting buildings saying "abandoned due to commute time." Is there any way i can fix it or is this a glitch in the mod itself?

 

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gamzdude

  • 5
  

Thanks for reviving this awesome mod :thumb:.

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OcramsRzr

  • 4
  

I used to use the CAM extensively. What are the noticeable changes since 1.0?

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Cyclone Boom

  • 5
  

Well done, thanks for reviving this innovative SimCity 4 mod! :thumb:

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