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Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger.
Special shout out to @joerg for his In-N-Out Burger BAT.
Type: CS$ Growable
SHK Parking Pack
SM2 Prop Pack Vol3
CT14 Lowrider Props
Optional Dependency for Cooler Climates
CP Palm to Aspen
CP Palm to Lodgepole
Optional Optional Dependency for Warmer Climate Aesthetes
SHK Maxis Palm Replacement mod
To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show".
To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins.
04162017 - initial release version 1.0
Please report any bugs to the development thread:
The fourth pack of restaurant relots are entirely based around Simgoober's models. Some restaurants were included in the packs before, but in the instance you would like a second variant of a model made by someone else I have created an additional relot.
Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files from the download folder.
If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file. However, for an odd reason that I don't know how to work around you will need to keep the 2x3 original lot version of Buffalo Grill and the 3x3 original lot version of Cracker Barrel.
Some restaurants will need to be plopped using lotplop to access them.
Unlike the packs before, these relots will only require a few downloads:
Simgoober Restaurant Models Simgoober Red Robin Restaurant Simgoober O'Charleys Restaurant and these two lot files found here: CS$$3 2x3 original lot version of Buffalo Grill CS$$2 3x3 original lot version of Cracker Barrel Other Dependencies:
BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 BSC Textures Vol 3 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack The last thing is that for some of the signs (Perkins, Red Lobster and Outback Steakhouse) you will need to have the prop models and descriptions found in the original lot download.
The fifth pack of restaurant relots come once again from various users across the STEX. Some restaurants were included in the first few packs, but in the instance you would like a second variant of a model made by someone else I have created an additional relot.
Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files.
If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file.
To plop some of these restaurants, you will need the lotplop cheat to do so.
BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps Kevdan25 Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack
Newest STEX Uploads
Recent STEX Reviews
By Francis90b · PostedA must for a midwestern city, this little gem seems to embody the understated balance which is found on some of their old buildings, and is surely able to express it to the benefit of surrounding environment - utilitarian and simple yet subtly graceful, can easily complement, and fit into, many contexts, lending it's humble contribution to their enrichment.
By RandyE · PostedThis is a good demonstration of how the SC4 map renderer can be used to design maps that reflect a symbol or an idea, or just a 'perfect' world optimized for the game and its functions, especially networking and placing of objects. I've used this method myself to make pictures of a dove, a donut, and even used a script font on my Earth maps. For the above male and female symbols I see a use for my continuing ferry experiments and access of cruise and shipping connections to other tiles in the region. The idea for the ferries is to see if I can get all traffic using ferries --with no bridges. So thanks for these examples.
Recent STEX Comments
In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms. The more complex the dance, the more complex the life-form. When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of. Dare I say, I am honored to be human. All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings. As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative. There's no limit to what can be achieved by human beings who know how to dance.
The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place. Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps. The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings. In my texture pack I designed 4 different water textures for different applications of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better. Thanks for the feedback.
Well, yes ... but also ... ... a map. Depends on the network layout? But no - these are two different maps. That's like two different planets. They'll have to dance alone. Did you ever notice there is a sexual practice - since the beginning - that transcends already gender difference - a very common sexual practice you can't call it rather heterosexual nor homosexual? You can do it too. Everyday. And so - overcome sociocultural dichotomy not only in theory but with your own hands.