• Moose

HD North American 53ft Semi Trailers Vol.1 1.0.0

(5.00)    (6 Reviews)

8 Screenshots

About This File

HD North American 53ft Semi Trailers Vol.1 by MushyMushy

This is a prop pack containing 208 unique HD 53ft semi trailer models, all of which are based on North American designs. All models are rendered at 90, 45, 22.5L, and 22.5R angles with reasonably tight LODs to provide maximum flexibility. This pack includes 53ft box trailers in several liveries with and without cabs, and later packs will include other various trailers and possibly other cabs. Please note that as this is a prop pack, there are no Lots included - you must put the props on a Lot using the Lot Editor for them to show up in-game. All props can be easily found in the LE by typing "MM_" into the search bar.

 

Contents:

  • 53ft box trailers with blank white, Best Buy, Conway, Costco, DHL, FedEx Express, FedEx Ground, Kroger, Roadway, rusty, Safeway, Target, custom black, Mushy's Random BATs, UPS, USPS, Walmart, and Yellow liveries.
  • All trailers are also paired with a Mack MR688, Mack CH613, Kenworth T800, Peterbilt 352, Peterbilt 359, or a custom Peterbilt 359 in various colors.
  • Keep in mind that this pack does not have any standalone cabs (without trailers), to get those you need to download this pack.

Dependencies:

  • None, this is intended to be a dependency

Recommended Installs:

I'd suggest downloading these to add more versatility and variety to your fleet of trucks:

Install Instructions:

  • Unzip the downloaded file and place the included folder into your SC4 plugins folder. No readme is included due to the simplistic nature of this download.

 

Enjoy!





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

Huston

  • 5
  


These are lookin' real good! Glad you released'em :D

MushyMushy likes this

Share this review


Link to review
  • Announcements

    • Dirktator

      06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Joe_Winko_From_YouTube
      I hope this makes sense, but say you have a bunch of cities in a huge region connected, do the sims ever travel between them? like if a sim in one city needs a job, and the city next to it has plenty of industrial and commercial zoning, will the sim be able to drive over there to work? 
      I always see cars in the cities going in and out of the city. does it really work that way? 
      and also, why else would sims travel out of the cities? 
    • By CorinaMarie
      This mod stems from the discussion in my Pedriana Plants Killer Modd - Buggy Water Zots? topic. I discovered that while the Pedriana Plants Killer Modd does prevent new ones from growing it has two side effects not mentioned. Namely, because the 5 base lots it blocks are set to either stage 15 or stage 255 this prevents those lots being used by other farms as well. Also, as @twalsh102 discovered in the aforementioned thread this also causes them to be above the stage 3 cap for requiring water. So, existing Pedriana's Plants that were already grown and doing fine will then need a water connection with that mod installed.
      I went a completely different route and simply extracted the single building exemplar and changed the OccupantGroups to 0x00001006 (Building:Park) such that it will no longer grow, but also there are no ill side effects to the existing ones in the game.
    • By CorinaMarie
      In this post by @RippleJet we find that HAVOC Baby Chicks Free Range Eggs has that empty lot syndrome as a growable.
       
      Here's how it looks when grown:

       
      Works fine as a ploppable landmark:

       
      Using the more complete Growing Empty Lots and How to Correct them guide on Devotion's site (ours here on ST is missing section 3b) I've poked around in the related exemplar using iLive's Reader:

       
      First thing I did was zero out the Parent Cohort:

       
      Then deleted the Building/prop Family:

       
      Added Exemplar Type as value 2 (Buildings):

       
      Added Purpose as value 5 (Agriculture):

       
      Refreshed it to see the affect of my changes:

       
      Then I saved it, closed Reader, re-opened it in Reader to be sure the changes were there. (And they were.) Now the silly thing won't grow in my game at all. It's still ploppable as a landmark tho.
      Here's what SC4DataNode has to say about it:


       
      I suspect what DataNode is showing is for the missing Random Billboards props mentioned in the lot file's ReadMe. (I've tried every Billboard download on the STEX, but that's a separate issue I'm not concerned about if I can't get the building to grow.)
      So, what steps have I missed? I felt like I followed the guide and made all the needed changes, but all I did was make it go away and not grow at all. I could've done that easier by just deleting the whole thing.
    • By Funinthesun187
      Description
      This is a 1:1 scale map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
      Instructions on installation in the readme file included in the download.
    • By Dirktator
      You might have come across our guest article about SimCity 4 and the Network Addon Mod over on GOG.com a few days ago. Due to format restrictions, we couldn't include a full compliment of screenshots to really show off the NAM. For posterity and for the benefit of those who didn't see it, we're including the full article here with all the screenshots that were intended in the original. - Dirktator
       

      SimCity 4 and the NAM – How to best enjoy this city-building masterpiece today.
      Despite being released in 2003, SimCity 4 continues to offer an unmatched city-building and story-telling experience, while also being supported by an active game community. And you can be a part of it!
      Developed by the once venerated, now defunct game studio, Maxis, SimCity 4 has managed to withstand the test of time remarkably well, unlike many of its contemporaries.
       
      Turning a “good old game” into something great!
      Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod.
      Perhaps you’ve heard of the Network Addon Mod, but you’ve never tried it out. Or maybe you’ve never played SimCity 4 at all and wonder how a game from 2003 can still hold up? Read on to see just how one addon can add so much!
       
      Fixes original bugs, but it’s more than just fixes!
      The Network Addon Mod (NAM) is actually a collection of many addons, fixes and improvements to SimCity 4’s transportation network system, pathfinding accuracy and performance; all made to work and play seamlessly together for a vastly improved simulator experience.
      Originally, the Network Addon Mod (NAM) had a very simple goal: to fix a number of transportation-related issues that still remained in the game after the release of the Rush Hour Expansion and SimCity 4 Deluxe in September 2003.
      But as development of the mod went on, many contributors began adding new features to the transportation system.  In some cases, to expand what already existed, and in others, to create entirely new systems altogether. 
      Since 2004, work has spiraled out such that there are several expansion packs’ worth of new content, all contained in this single, free, player-created mod! 
      The NAM brings new possibilities to the game that are simply impossible to do with the “vanilla” game.
       
      Unlock the Maxis simulator – Run it the way it was originally designed
      When you install the NAM, not only will you get all the fixes and tweaks that have been refined over years of playtesting and feedback, but you’ll also be playing the simulator as it was originally designed! 
      The thing is, Maxis had programmed a very sophisticated and robust traffic simulation engine that most people have never experienced! 
      This is because of the hardware limitations at the time, Maxis had to significantly tune down the simulation parameters in order to allow the game to run on 500Mhz Pentiums, prevalent specs for that era.
      The result of that down-tuning is that the traffic patterns in the base game often simply follow the shortest distance, and fail to take into account the speed and capacity differences of the different networks. Basically, this prevented the game from working the way it was intended.
      For instance, with that down-tuned simulator, one could spend the money to build the faster, higher-capacity road-types, or a rail transit system, but the residents would completely ignore it and instead clog up tiny residential streets as they tried to get to work. If you’ve played the vanilla SimCity 4 for long enough, you will have likely seen this happen.
      Fixing this key part of the simulator allows the NAM and its numerous new and improved systems, to provide a rich and engaging simulating experience that you’ll never get with the vanilla SimCity 4.
       
      Several Expansion Packs’ worth of content – all in one place, for free!
      But more than just fixes and improvements, the NAM brings several new transport options unavailable in “vanilla” SimCity 4 such as a slew of enhancements to the road system, including diagonal streets, more bridge options, specialized lanes and roundabouts.
      You’ll get elevated viaducts for a number of normally ground-level transportation networks, such as Roads, One-Way Roads, Avenues, and Railroads.
      Industrial/office park district, with RealHighways, Network Widening Mod features, and One-Way Road Roundabouts on display.
       
      Avenue Roundabout and Wide-Radius Curves near an office park.
       
      Prefer things on the ground instead? Use the Ground Light Rail (GLR), a ground variant of the Elevated (Light) Rail network, which comes in draggable form.
      Or maybe you want a mix of ground and elevated that can run in, on or over other surfaces? You can do that, too, with the NAM’s “Dual Networking” options.
      Fractional Angle RealRailway and Network Widening Mod (Narrow 4-Lane Road) in action.
       

      Fractional Angle Roads and Diagonal Streets in a suburban residential setting.
       
      It includes the Network Widening Mod (NWM) which provides wider (and narrower) draggable variants (many with capacity boosts) to the game’s core Road and One-Way Road networks.
      More road options to play with like expanded Avenues with 6 lanes, or expand One-Way Roads up to 5 lanes. Get even finer control by adding continuous turn lanes, or adding a turn lane to your One-Way Roads.
      Lakeside business/resort district, with 4-Lane One-Way Roads and Narrow 4-Lane Road from the Network Widening Mod.
       
      6-lane Avenue from the Network Widening Mod in a suburban setting.
       
      New FLEX Turn Lanes and Signalized One-Way Road Intersections in a business district.
       
      Tired of grid-like cities? The NAM offers myriad grid-busting options, including wider radius curves and fractional angles to many different networks types. If you love roundabouts these are improved with many enhancements, from smaller Street Roundabouts to multi-lane Avenue and Dutch Turbo Roundabouts.
      One-Way Road Roundabouts, Ground Light Rail, and Ground Light Rail-in Road Dual-Networking in an office district.
       
      Suburban residential area, with Wide-Radius Curves and Fractional Angle Networking.
       
      Farms and factories, featuring RealRailways, Elevated Road Viaducts, and Road Wide-Radius Curves.
       
      The entire railway system has been overhauled with multiple height levels and modular interchange capabilities.
      Everyone loves building highways. Here, the NAM doesn’t disappoint by offering an entirely new Highway System with several width variants, up to 5 lanes per direction, multiple height levels and modular interchange capabilities.
      If you love interchanges, the NAM’s intersection capabilities let you design that monster 8-way Avenue intersection you really wanted.
      Mammoth arterial intersection, featuring the upcoming FLEX Turn Lanes and Network Widening Mod (7-Lane Turning Lane Avenue).
       

      Partial cloverleaf interchange, built using the RealHighway (RHW) system and One-Way Road Roundabouts, plus Road Wide-Radius Curves.
       
      Busy suburban junction, built using the RealHighway (RHW) system, Network Widening Mod (5-lane Turning Lane Avenue), Street Wide-Radius Curves, and turn lane functionality.
       
      If you still wish to use the game’s base “Maxis” Highways, a number of interchange options, plus a full-on reskin are available. 
      The NAM also includes Euro/international road and highway textures. And the Street Addon Mod (SAM) will provide 10 (soon to be 11) texture variants for the base Street network!
      Railways get a complete overhaul with the RealRailway (RRW) system, which offers a more realistic version of the game’s base Rail network, plus a number of new options for switches, curve radii and fractional angles, plus – coming in Version 36 – draggable viaducts.
      RealRailway FlexTrack and Single-Track Rail in a dirty industrial area.
       
      New FLEX Turn Lanes (coming to the upcoming Version 36 release) and Signalized One-Way Road Intersections.
       
      Four-level stack interchange, built using the RealHighway (RHW) system's modular components.
       
      Bustling office district, with Ground Light Rail-on-Road Dual Networking, Network Widening Mod (5-Lane Turning Lane Avenue), and Street Addon Mod Parking Lots on display.
       
      If you’re a glutton for even more control, you’ll love the Traffic Simulator Configuration Tool (TSCT), a handy program that allows one to customize some parameters of the NAM's “tuned-up” traffic simulator, including different capacity levels (ranging from extremely low to ultra high) and mass transit usage
      SimCity 4 is arguably the best city-simulation game ever produced by Maxis. Nearly 15 years old, the game has proven its longevity in large part due to a legion of highly devoted fans and communities like Simtropolis.com.
      The Network Addon Mod brings so much to your city-building game that it’s a crime to play without it!
       
      What you need to get started 
      You'll need SimCity 4 Deluxe with Rush Hour Expansion, get it here from GOG.COM
      The NAM is available for both PC and MAC versions of the game, get them from Simtropolis.

      If you want even more, we've collected some of the best buildings and lots for SimCity 4 in our Simtropolis Exchange (STEX) Collector's Edition discs, given as a gift when you Donate!
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • I know it's sized 2x1, but what kind of residential do I need to zone for this to grow? Light, medium, or high density? Or does it not matter? Anyone who can answer I appreciate it.
    • Love your work, but since a handful of files now from different users require offsite files that link to dead links I wish it was a rule here that all dependencies should be on site somehow. Thanks for the reup of the files...
    • I'm still working on the Maxis Vanilla tilesets presentation, but yeah its endless how many amazing artists have contributed to the SC4 repository over the past 14 years.  The problem with the tilesets and with RCI is that there's too much repetition.   I'm going to use for the first time a Maxis blocker that will eliminate all vanilla repetition and reveal whatever user created programming defines.  However, my project is not specific to agriculture.   We'll get back to that later.
    • @RandyE Thanks! I grabbed that one too. I'm not ready yet to kill them all, but I do want other stage 3 farm buildings to compete with Pedriana. Ideally I'd like to find a few more. In the meantime I'm now on a downloading frenzy getting all of @dk1's stuff. Their simple elegance (and the convenience of no dependencies) makes them ideal for mixing in with my otherwise nearly plain vanilla Maxis content.
    • @CorinaMarie It works for me !!