• Moose

City Arboretum 1.0.0

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    • Dirktator

      04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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    • By RandyE
      This is my third park lot using the vanilla props from SC4.  This park is part of an urban beautification and vitalization project for the inner-city.  
       
      Named after the Parthenon in Athens, an architectural and cultural artifact representing the foundations of modern civilization, and attributed to Athena, the personification of calmness, wisdom, ethical, and civil society.  The park design utilizes the dimensions said to be essential to the Parthenon following the golden rectangle ratio, calculated in SC4 city tiles as 8 (width) by 5 (depth).  The Parthenon building landmark was released as an update to SC4.
      The park is well-lighted with a variety of animations and park-related props including the Zen Rock Garden, Greenhouses, Koi Fish Pond, a Pool, Fountains, Swing Sets, Slides, Refreshment Stand, Gazebo, Billboards, Basketball Courts, and a small Skateboard arena.
      This lot is animation and graphics-intensive, found under the parks menu, but intended as a main feature or central city park, and so should only be plopped once in any city you are building.
      Medium Wealth
      Cost: 950
      Monthly Income: 150
      Air Pollution: -30, 10
      Water Pollution, -10, 10
      Park Effect: 100, 40
      Landmark Effect: 80, 20
      Maxis Night Lighting
      No Dependencies
    • By pdelmo
      To Come from pdelmo. 
       



    • By RandyE
      • Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
      • Illumination of area in Maxis night-lighting, adding contrast to night scenery.
      • Blinking light, pigeons, sparkle effects and people animations.
      • Original sculpture made from Maxis rock block props. 
      • Custom query based on tutorials and a sample lot file by Equinox and Daeley  (2005) found on Simtropolis and SC4 Devotion,
      • Addition to Park Menu ploppables, no external dependencies.
      • Note: the 'Bulbs Changed'  Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
      Installation:
      Place the  'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder.  Start SC4 and look for the lot's icon in the Parks Menu.
      The zip now contains 2 independent lots so:
      For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone. 
    • By Judazzz
      Hey guys,
      I've  been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
      In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*





      Some more action photo's.

      Addendum April 4th, 2016:

      I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
      Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
      ETA for v1.0.0: for the time being unknown.


      Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):

      - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
      - color picker to change the fog color;
      - color picker to change air pollution color;
      - slider to change the strength of 'ground wetness';
      - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
      - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
      - who knows what else I'll come up with (feel free to make suggestions!)

      For who is this mod:
      - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
      - players that like to have control over the environment when making Let's Plays;
      - players that love to have a more artistic/photographic approach to taking screenshots;
      - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
      - anyone else
       
      Thank you:
      - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
      - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
       
      If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
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    • Sloppy, but a nice shot of black humor. The plumbobs are excessive; of course, you probably didn't know what they were, seeing as you described them as 'flames,' but just a sprinkling of them on the corpses can make it look much better. Imagine being buried alive in that pile!
    •  Wish there weren't so many dependencies involved with this cool looking building. (I don't really understand the whole dependency thing, I don't trust them, especially when you have to download some of them from other websites, and there seems to be way too many of them, so I never downloaded anything that has to do with dependencies.)
    • @mattb325 had tracks bypassing it for freight. Once i cut the bypass and waited a few months people started using the station. Again awesome job. thank you I have a ton of your creations in my cities. 
    • @tommyc25: Depends on what Maxis blocker you use. Theoretically, if you use a blocker that keeps default Maxis industry from growing, you should get only downloaded lots to grow - IRM W2W or any other industrial BATs that you may have. For W2W residential, the easiest way is not to use a blocker, but to zone alternating 1x2 (or 1x3) strips of medium-density residential and high-density residential. This will get you a nice row of 1x2 (or 1x3) houses. Blocking all but W2W residential is possible, but you'll have to make such a blocker yourself, and it entails blocking pretty much anything that could grow on your zones dedicated for W2W - that can be a hell of a lot of work, depending on how much content you have downloaded.
    • @T Wrecks Is Maxis blockers compatible with this? What is your technique to get only W2W residential lots? Is there a way of blocking all but w2w residential lots?