• Moose

City Arboretum 1.0.0

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  • Announcements

    • Dirktator

      03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
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    • By Judazzz
      Hey guys,
      I've  been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
      In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*





      Some more action photo's.

      Addendum April 4th, 2016:

      I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
      Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
      ETA for v1.0.0: for the time being unknown.


      Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):

      - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
      - color picker to change the fog color;
      - color picker to change air pollution color;
      - slider to change the strength of 'ground wetness';
      - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
      - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
      - who knows what else I'll come up with (feel free to make suggestions!)

      For who is this mod:
      - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
      - players that like to have control over the environment when making Let's Plays;
      - players that love to have a more artistic/photographic approach to taking screenshots;
      - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
      - anyone else
       
      Thank you:
      - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
      - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
       
      If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
    • By RandyE
      Provides lighting, parking, news-stands, food-carts, benches, and pigeons.
      Blvd Park
      Width 5
      Depth 1
      Plop Cost: 150
      Bulldoze Cost: 80
      Monthly Cost: 25
      High Wealth Park
      Pollution:
      Air: -5, radius 5
      Water: 2, 2
      Garbage: 1, 1
      Flammability: 1
      Park and Landmark Effects: 30, radius 15
      No Dependencies
    • By Guerro1996
      Look at this beatiful avenue crossing, love how beautiful the trees look in the area!!, everytime I try to do avenues the greenest possible.
    • By Apolo br
       
      While everyone is trying to reduce problems with traffic in the city, such as traffic jams, large car queues and such.
      I'm going in the other direction.
      I want to see the streets of my city clogged with cars, lots of cars
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      I have the MAN 35, but I do not know how to use the Traffic Controller that comes along.
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      Someone has a tip that works.
      No mod that increases RCI demand (unrealistic).
    • By RandyE
      Features:
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      • Illumination of area in Maxis night-lighting, adding contrast to night scenery.
      • Blinking light, pigeons, sparkle effects and people animations.
      • Original sculpture made from Maxis rock block props. 
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      • Addition to Park Menu ploppables, no external dependencies.
      • Note: the 'Bulbs Changed'  Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
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      Place the  'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder.  Start SC4 and look for the lot's icon in the Parks Menu.
      The zip now contains 2 independent lots so:
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