This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades.
STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish!
Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts!
As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task.
You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on.
The last time we upgraded hardware was back in 2012, prior to the release of SC13.
Your contribution means a lot!
Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services.
Donate and Get a Gift or Donate Any Amount
Thanks so much!
- Dirktator & The Admins
So I was in process of building and improving my city then I notice that I'm bulldozing homes left and right with Sims saying there "isn't any shops or parks" yet I have said shops and parks built all over the place in my city as well as bus stops connecting from their homes to them so they can have access. Am I doing something wrong or are they just never happy?
Not only that, but I also have lots of businesses in dire need of workers and Sims are also leaving claiming they "couldn't find work" yet I'm getting screamed at to find workers. Also mention the bus stops connecting to said businesses from said homes.
So again, are they just never happy or do they just not want to look like I'm having them do?
Thanks in advance!
Public Region: Micropolis
Started by: Randy22E, on July 3. New region with same name started July 15.
Server: North America West 1, Region Map: Viridian Woods
Consider playing with random disasters disabled, as well you can find a reliable mod on this site that will disable the day/night cycle so you can focus on gameplay. You can enter and view cities from the main menu without having to claim a city.
+++++++++++++++ All welcome to join.
Official site server list and status: http://www.SimCity.com/en_US/server-status
I'm trying to find the ORIGINAL package of roads parameters and proprieties, and the package of the houses (civs).
I've tried the Game package, DLC, EP1, APP, Graphic, etc, but most of the parameters such as models, proprieties are no there.
I don't know if I would be able to reach CapTon, Oppie or any other original SimCity 2013 "veterans" of modding, but if someone can point me in the right direction, I appreciate very much.
Sorry my bad English. This is -- finally -- a fix to the annoying bug of the Oppie's Central Train Station. The Station are amazing and Oppie did a great job. But when one plopped any City of Tomorrow building next to it, the "futurist" effect simply reverted the CTS to the common Passenger Train Station. Oppie is not working or updating SimCity 2013 mods anymore (I suppose), so I fixed the problem, and as far as I could test the game, now the CTS stay as CTS even if you plop a Megatower next to it. I'm still testing the mod, and if there is any unforeseen problem, I'll try to solve it.
I also improved the number of passengers from 2000 to 4000.
THIS IS A OFFLINE MOD
Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
Regrettably, SimCity 2013 was abandoned long time ago. Still I enjoy the classic game's design very much, despite the problems. I'm trying to fix the "futurizing" bug of Central Train Station Mod by Oppie. He is not active in SimCity 2013 anymore, but I'm trying to find some developer ou designer who still love the game and could point me out where I can find the "futurize" parameter in SimCity_Game.package, 0SP_SimCity-Scripts_287520926.package, SimCity-Scripts_287520926.package or SimCityDLCEP1-Scripts_287520926.package.
I hope to fix the bug and ask you some help. Many thanks.