• Moose

TLC Toll Booth Collection August 14

(3.67)    (3 Reviews)
Sign in to follow this  
Followers 0

11 Screenshots

About This File

My very first upload to the Exchange is a full collection of turnpikes I've worked on over the last few months. It comes with five different versions allowing you to build toll booths practically anywhere. I am planning to create more versions later (like small ones for two-lane roads), but I think this set is quite complete as is.

=== TLC series of TOLL BOOTH TURNPIKES ===

This experimental series of turnpike structures provides patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. You can find the entire TLC collection above, with more info and direct links down below.

The A1, A2 and L models should be placed on flat terrain, as the base model is designed to overlap parts of existing roads and it cannot curve along bumps. The S1 and S2 are more compact and userfriendly; these can be placed practically anywhere. No mods are required, but traffic mods might be a good idea to solve any wonky lane bias.

The terraform tool is a must if you are building on an uneven surface.

=== INFO ===

Service: Police

Polygons: 2300 (A1, A2 & L)
Verts: 3100 (A1, A2 & L)
Texture: 1024x1024 Diff/Spec/Illumination

=== VARIANTS ===

- TLC-A1 - High Speed -
Passive high velocity setup for large amounts of expressway traffic.
Cost: 11000
Upkeep: 48/Week
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
3 High Speed Lanes + 2 Lay-by Lanes
All Lanes Open
Status: Published


- TLC-A2 - Congested -
This setup will actively slow down incoming cars and trucks.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
2 Low Speed Lanes + 2 Lay-by Lanes
3 Gridlocked Lanes (Parked cars)
1 Closed Lane
Status: Published


- TLC-L - High Speed Left-Hand Traffic -
A1/A2 hybrid with left-side lay-by.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
Status: Published


- TLC-S1 - Compact One-Way -
Cost: 6000
Upkeep: 0 (Self-sufficient)
Cells: 1x2
Patrol vehicles: 4
Accumulation: 20
Coverage: 500
Status: Published


- TLC-S2 - Compact Two-Way -
This turnpike can be placed on top of four-lane and six-lane avenues and has an optional lay-by / frontage area.

Cost: 8000
Upkeep: 0 (Self-sufficient)
Cells: 1x3
Patrol vehicles: 6
Accumulation: 20
Coverage: 500
Status: Published


This entry is outdated. For the most recent versions I suggest you subscribe to the ones linked above. I'm not planning to update this because it's more easy to keep track of Workshop assets.

If you pirated the game, bad luck, these assets probably will not work for you.

What's New in Version August 14   See Changelog


No changelog available for this version.

abdoubar and 2001kraft like this

User Feedback

These assets have to be updated to work with After Dark. I have to create custom LODs for this, so this is bound to take some time.

It's been reported the booths DO NOT WORK if you don't have either 1.1.1c or 1.2.0a. If you want these assets to work, don't pirate the game. Buy it. And use Steam to get the latest version.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now
  • Announcements

    • Dirktator


      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By UrbanFoxx
      We all hate them in real life, but they're so fun to build in game. So why don't you show us the best toll road/turnpike you're working on or have completed. They can make a really good subsidization to eternal commute, and make some $$$ for your city.
    • By robloxkiller
      built in 2004 the pelican isles turnpike connected the pelican isles along with U.S 7 ALT in highland park there are two exits on the turnpike the first one is the north terminus in downtown which connects to INTERSTATE 242 the second exit is to a sparsely populated town that lies along the turnpike called MISSION

      ' alt='%20'>
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Thanks, T Wrecks...rewards are such a giant pain to make! So I usually try and put something daft in to try and compensate...this is my nod to the g20 . As far as I know, the OG doesn't do anything, but there is an ATR file in sim city1. dat  (I think it's 0x49a59e37 - 0x01601900), but it might have been deemed a bit too graphic, or it could just have been like the other dozen or so atr files that aren't used in anything....   Oh, and btw, citybuilder234, the building looks like whatever I tell you it looks like.....
    • It doesn't even look like a convention center. Looks like a building at a community college or a state university.
    • Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure. I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist ). What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired. The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props... Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...???
    • Do we need to delete Oppie's and replace yours?   Ps. Thank you so much for revamping this amazing mod.