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- Dirktator & The Admins
The Norfolk and Western Railway (NW) used the HL Class 40 ft, 2 bay "fishbelly" hopper cars to transport coal during the early to mid 20th century. These Late Steam/Transition era cars have the "sloped side sheets" with original road numbers 22000-25999, 38000-39999, and 68500-69499. 
Some HL class were rebuilt into H9 class around 1949, this marked the beginning of the phasing out of the design. By 1960 they were using different cars and different paint schemes, and the Norfolk and Western was running diesel on its mainlines starting in 1959. 
Simply unzip the "CT14 - Norfolk and Western HL Class Hopper Cars.zip" file into your plugins folder.
Remove the "Norfolk and Western HL Class Hopper Cars" folder from your plugins folder (normally in Plugins/CT14/Norfolk and Western HL Class Hopper Cars". Lots which use these props will be a little bit emptier.
For SimCity, these cars have been rendered as HD props in a variety of angles and filled with coal in three variations, along with empty car versions.
Orthogonal (3 load variations plus empty):
- 90 deg
Diagonal (3 load variations plus empty):
- 45 deg
Curve Fitting Angles (consecutive angles' loads will generally vary, plus empty versions of all):
Left and Right versions of:
- 5.625 deg
- 11.25 deg
- 16.875 deg
- 22.5 deg
- 28.125 deg
- 33.75 deg
- 39.375 deg
Fractional Angles (3 load variations plus empty for each pair of angles):
v1.0 - 20170225 - Initial release
 Rex Desilets, "N&W HL Class Hopper Road Numbers?" (O Gauge Railroad forum), http://ogrforum.ogaugerr.com/topic/nandamp-w-hl-class-hopper-road-numbers?nc=1
 PC9850, "Correct Steam-Era N&W Coal Hoppers?" (ibid), http://ogrforum.ogaugerr.com/topic/correct-steam-era-nandampw-coal-hoppers
Development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
ATTENTION: Use one of the HD or SD model sets, not both. Remove the folder for the one you don't want.
This is the Troy Gasholder Building, built in 1873 for the Troy Gas Light Company in Troy, New York state, USA. Designed by Frederick A. Sabbaton, it housed a telescoping iron gasholder of the type found in Gascooker's prop packs and default Maxis industrials.
For more information please see: https://en.wikipedia.org/wiki/Troy_Gas_Light_Company
Type: Natural gas power plant
Plop cost: 900
Power generated: 300
The building is lotted as a 3x3 power plant with 10% of the plop cost, and 10% of the power generated as compared to the default Maxis natural gas power plant.
Historical accuracy caveats
The prototype lot would be close to 3x8, including a coal shed, maintance shop, and pipelines. In the interests of space, this lot presents a small storage and maintenance yard, along with a propane filling station.
The real building is red brick with stone courses. This lot features a prop family with two alternate versions to fit in better with different areas: brown brick, and whitewashed/boarded up. The boarded up version has no night lighting.
However, the small greenspace on one corner is found in the real life version, which is located in a residential neighborhood of 2-story rowhouses.
Dependencies BSC Mega Props - JES Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
BSC Mega Props - JES Vol09.dat
Simply unzip this folder to your plugins folder.
Bulldoze any examples of this obsolete Victorian folly which remain in your cities, then remove this folder from your plugins folder.
The HD models share their IDs with SD, and there have been no change to prop descriptions, so it should be possible to upgrade without bulldozing existing plops.
Remove the "Plugins/CT14/Troy Gasholder Building v1.0" folder to a backup location, then move the v1.1 folder into Plugins, as for example "Plugins/CT14/Troy Gasholder Building v1.1".
Summary: When I gift coal from one city to another, where does it go?
City B has a coal power plant, a trade port, smelting, and a trade depot. Each of these have available coal storage capacity.
City A sends a coal gift to City B, a size that could go to any of the four places. Where will it go?
(I could experiment to find out, but maybe someone already knows.) Thx.
Okay, so I just bought the City of Tomorrow, the Airships Set, and the Amusement Park Set. I know, a little bit late, but I have recently got back into playing this game and wanted something a little bit different to try. The Towers seem to be a challenge, but I love it. However, every city that I play since doing the upgrades, I have depleted resources. At first, I thought it was because of the new "omega" resource, but since Omega requires those resources to produce, this just simply is not the case. Also, I have had to demolish all Trade Centers and Ports to add new storage to them. Every time I would add a new storage lot or delivery trucks, they would disappear as soon as I came off from pause mode. Is there a solution to this issue?
Thought you might know it, but it was worth a shot. Ah yes, those real-estate photos - I had, in fact, seen an article about that blog somewhere and nearly forgotten about it afterwards, but then my sister gave me a tear-off calendar for Christmas: every day a horrible picture and a great one-liner. I love that stuff.
@nycsc4 ... This file should only include the texture and lot files - due to copyright reasons I have to link to anything that is not mine (the stadium in this case). I'm not sure what you mean by the "invisible KS file." On the OneDrive, there is a button for KS_AllianzArena 15x12 which once downloaded, will give a *.7z file. If you're using the default windows extractor, it may be a problem (not sure if it can handle 7zip files or not), but something like winrar should unzip it just fine. The .desc and .model files you need will be right there. Let me know if that's not working for you.