• Moose

PEG MTP Economy Airbase 1.0.0

(0.00)    (0 Reviews)
Sign in to follow this  
Followers 0

1 Screenshot

About This File

PEG MTP Economy Airbase
By Pegasus

Alarmed by reports that a neighboring SimNation has gained air superiority, the Air Force is offering to build a new air base in your city. But after the recent budget cuts, they have little more than two pennies to rub together. Rest assured, they will have the 200 Simoleans a month they promised to pay your city, but they will have to cut some corners with the base facilities and especially, the operational aircraft.

Rumor has it that the base will be home to a squadron of F1 'Splinter' fighters. Although considered slow and fragile compared to modern fighter jets.... with a nasty tendency to loop and fly straight into the ground... these venerable aircraft are cheap to produce, easy to fix... and require virtually no training to fly. And with petroleum prices continuing to soar... much higher than these planes ever will... the "alternate power source" used by the F1 Splinter can save millions in fuel costs. (Rubber Bands not included)

This Air "Farce" base is a conditional reward that you can easily earn with a city population of just 12,000. It was designed for the MTP but can easily be used in any city or theme. Like most military establishments, it creates some pollution. But not too much considering that the base costs you nothing and will generate §200 a month in income... and also provide civilian jobs to local residents.

And because this base is so poor, there's nothing of value to interest the local crooks. So unlike most military bases, this base will not escalate crime in the area.

The Economy Air Base is conveniently located in your Airport menu.... primarily as this is one of the few menus we haven't yet stuffed to the gills.

Dependencies:
PEG MTP Super Pack
PEG CDK Fishery (Optional - for chainlink fences)
PEG One Flag - Many Nations  (Optional - to fly flag of choice)

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

 





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

There are no reviews to display.



  • Announcements

    • Dirktator

      04/28/2017

      We're getting close with our April goal - please help us over the final bump! Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By NICK97
      Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL  
      Note: This Mod makes game money income easy Only In The Game
    • By Voltaire
      Reuploaded 29 July 2011
      Original Upload 29 May 2006

      This package extends the RMIP-2 airport pavement set with aircraft parking and several accessory lots.

      Aircraft stands on turf, asphalt, and concrete are included, plus alleyway markings, fillers, and taxiway junctions. This package pre-dates BATed aircraft -- the MAXIS regional jet, four-prop, bizjet, and single-prop are used on these stands.

      Other lots/props included in this package:
      - prefab U-Drive-It airfield
      - small aircraft hangars
      - VOR and compass calibration pads
      - windsock and tetrahedron props
      - jetbridge for MAXIS regional jet

      This upload is provided as a plain ZIP file, just like the original.

      No dependencies.

      For issues with this file, and to check out (much newer) airport stuff see the AC Team boards over here.
    • By mattb325
      Old Delaware County Courthouse, by Mattb325.

      A request by a fellow simcity player, this building drew its inspiration from historic photos and drawings of the Delaware County Courthouse that once stood in Muncie, Indiana.

      Sadly, this eyecatching courthouse with its high victorian 'wedding cake' design and grand side staircases was demolished in the 1960s.

      This game asset is offered as reward that DOES NOT replace the original in-game courthouse (nor any other custom lot) and it is offered without the need for pre-existing criteria to be met. It can be placed more than once in a city and can co-exist with the default Maxis courthouse reward if you so wish.

      In addition to the benefits of enhanced crime fighting offered by the courthouse, I have modded this building so that it also provides 50 very desirable civic R$$ jobs, has a positive effect on commercial areas, provides a landmark effect, improves the mayor rating and is useful in lifting residential demand caps that hinder city and regional development.

      The cost to the monthly city coffers for this government building and all of the benefits it brings is $118.

      It sits on a 6x6 lot and is sure to make a grand centerpiece for any small city.

      STATS:

      Plop Cost: $68,900
      Bulldoze Cost: $5,580
      Power Consumed: 38 Mwh
      Water Consumed: 75 Gallons
      Pollution: 2 (air) / 1 (water) / 13 (garbage)
      Radius: 2 / 3 / 0
      Occupant Groups: Reward, YIMBY, Courthouse

      DEPENDENCIES: (note you must be registered with, and logged into, the SC4D Lex to download these)

      BSC MEGA Props CP Vol01
      BSC MEGA Props CP Vol02
      BSC BAT Props Mattb325 Vol02

      To install, simply unzip the files into your plugins folder

      Thankyou and enjoy.
    • By RandyE
      No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100)  Maxis lighting.
      This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
      In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
      The queries are the same queries used for the buildings as grown in the game.  The associated reward will only be indicated in the reward menu as the item is selected and plopped.
      The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward. 
      NOTE:  Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential. 
      Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
      Terrain Resources Listed in: Cori's Terrain Shoppe
      Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
      The buildings appear in the reward menu with a unique menu icon, the building and reward names.  The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
      • Van Prooijen Trading: Commercial: Convention Center
      • Ong Condos: Residential: Major Art Museum
      • Hurt Enterprise Headquarters: Commercial: Tourist Trap
      • Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
      • Cahalane Communications: Civic: Bureau of Bureaucracy
      • Lind Entertainment: Commercial: Stock Exchange
      • Byall Tower : Residential: Opera House
      • Tubing Facility: Industrial: Advanced Research Center
      • Alvin's Acres: Agriculture: Farmer's Market
      • Pedriana Pharmaceuticals: Commercial: TV Station
      A stage 8 CO§§§ building in the Chicago tileset.  Capacity: 7,103
      ______________________________________________________
      I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
      Sources:
      Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
      Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
    • By Chief ZDN
      Hello everyone,
      While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially.
      But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved.
      Organization
      The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are:
      Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are:
      As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make
      As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm).
      Challenge
      I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments