• Moose

M.U.L.E. (Mountain UtiLity Extension) 1.0.0

(5.00)    (2 Reviews)

1 Screenshot

About This File

M.U.L.E. (Mountain UtiLity Extension)

The M.U.P.P.E.T.’s (Mountain Utility Personnel Providers of Extended Technology) have been busy creating a new utility pack for our mountain and rural areas.They have come up with the following five utility lots:

*Waste to Energy Burn Pile
*Donkey Engine Power Generator
*Longdrop Composting Power Generator (toxic visual vapour)
*Longdrop Composting Power Generator (non-toxic)
*Moonshine Still Water Pump

The lots have varying smoke and ‘vapour’ effects depending on what the utility is actually producing. Naturally the most noxious of the four is the longdrop, and yes it does cause just a small amount of air pollution (10). The good news however is that while it produces the same power output as the donkey generator (500), its running costs are considerably less, after all… as long as the TP costs are covered… the rest is pretty much free.

The boys have also fired up the old donkey engine, and connected the flywheel to a generator.  I am not entirely sure if the set up is completely safety approved, but it does seem to work!    The boys seem to alternate between chopping wood and standing around yakking.

These utility lots have reduced stats and outputs, as they are not intended to power or water a whole tile… rather just a small isolated part of it. Of course if you want to stick one of these babies, in your ultra modern megatropolis, and call it an ‘art installation’ then of course you can!  All lots have transparent base textures to blend with whichever terrain mod is being used, and are slope tolerant.

Dependencies:
MTP Super Pack
SPAM Resource
The Terrain Kit (7n1)
NBVC Logging Set

Recommended:
PEG Refuse Relocation Kit

 

Additional Screenies:

mule_2.JPG

mule_4.JPG

mule_6.JPG

mule_7.JPG

mule_3.JPG

mule_2.thumb.JPG.f2d797aa48568894d2c04d73a13b8cb9.JPG

mule_4.thumb.JPG.5955e4a90d608cee53b3c0cfcf573d80.JPG

mule_6.thumb.JPG.8bd32b30798db41e53c8db9a24e1d86a.JPG

mule_7.thumb.JPG.82c0ac6275030d2681c1422bb1e5837a.JPG

mule_3.thumb.JPG.55e2b4f4528356504c3cf54662308371.JPG


What's New in Version 1.0.0   See Changelog


Released

No changelog available for this version.


rsc204, Kayo, bobolee and 3 others like this



User Feedback

Utterly indispensable, I've been testing these prior to release, I just couldn't stop using them as they are so darn useful. Download these now if you make rural scenes, I simply can't recommend them enough :)

Craig-Abcvs likes this

Share this comment


Link to comment

Utterly indispensable, I've been testing these prior to release, I just couldn't stop using them as they are so darn useful. Download these now if you make rural scenes, I simply can't recommend them enough :)

Um...  please re-download and delete the beta files...  I discovered the beta version power lots were mistakenly modded as nukes, and tended to spew radiation when they exploded at the end of their lives...  :O

That has now been fixed. :yes:


  Edited by Craig-Abcvs
SimCoug likes this

Share this comment


Link to comment

Um...  please re-download and delete the beta files...  I discovered the beta version power lots were mistakenly modded as nukes, and tended to spew radiation when they exploded at the end of their lives...  :O

That has now been fixed. :yes:

Shhh - I thought we were keeping that a secret ;) - Actually I already modded them on my end *whistles*

Craig-Abcvs likes this

Share this comment


Link to comment

Um...  please re-download and delete the beta files...  I discovered the beta version power lots were mistakenly modded as nukes, and tended to spew radiation when they exploded at the end of their lives...  :O

That has now been fixed. :yes:

Shhh - I thought we were keeping that a secret ;) - Actually I already modded them on my end *whistles*

Ooooooh....duh...  rsc...  :: penny drop ::  *clunk*

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now
  • Announcements

    • Dirktator

      06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By CT14
      Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props.
      All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution.
      The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures.
      The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers.
       
      Menu Location: Utilities > Power
      Menu Sort: Before Default Lots
      Stats:
      Smokehouse Power Station
      Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy
      Boilerhouse Type A
      Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45
      Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse
      Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D  
      Dependencies:
      BSCMegaProps JES Vol01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
      BSCMegaProps jestarr Vol02
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338
      BSC Mega Props - JES Vol05
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263
      BSC Mega Props - JES Vol06
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416
      Sterling Consolidated Manufacturing by jestarr
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1633
      Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177

      Installation:
      Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing.
       
      Removal:
      Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder.
       
      Bugs:
      Please report any problems with these lots to the development thread:
      http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
    • By Pegasus
      Please note as it was discussed under the PLEX support thread, this file has been uploaded on behalf of Pegasus. It was not available anymore due to the the demise of SimPeg. All the works in this download were created by Pegasus.
      The PEG CSK2 Locks have been updated for use with the PEG PPond Canals and ploppable water. This new lot is a "one lot fits all"... in that it can be used both with the canals and the PPond ploppable water.
      But wait... There's more.  This is also a "2fer" lot... as in 2 for 1... as the same lot now replaces the CSK2 Ocean Lock as well. It can also be plopped along your coastlines and used with the PEG CDK3 & OWW2 coastal collection of lots. That's one less menu icon to scroll around looking for.  [YEA !!]

      * If you are not familiar with these Lock lots, they are used to allow your canals to change altitudes. The PPond ploppable water that is used to make lakes, rivers and streams has waterfall lots for that purpose. However, the Locks are the only viable & realistic way for a canal to traverse down a slope.

      The Lock uses timed props to create an animation effect. During the day, the Lock will change several times from being full to being lowered. Various river Scows will also appear in the Lock.
      Like the original, the Lock will automatically adjust to various heights of the slope. There's no need for precise terrain editing... although the area above and below the Lock should be level.
      The new Lock has been reduced in size to only 4 tiles deep... but it is still 2x tiles wide. The upper-level canal section on the original has been removed so the Lock is not limited to use only with the Canals... and it could also be used with any other type of ploppable water or canal style.

      * Please be sure to consult the Developer's Notes section of the included readme file for details on plopping and using this lot.
      All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
      Dependency:
       
    • By Tyberius06
      Hi!
      I showcased this picture about my current region a few days ago. Here is an overview about NoirCity's three already developed/WIP districts - on the left handside is North Harbour, the right upper city tile is Suburbiana, the lower district is CounterPoint. 

      I'm planing a massive agricultural area for next, above North Harbour and above Suburbiana and I need some help. I have a lot of I-R/I-AG stuff: SPAM, BSC agri stuff etc, but I don't know which one is compatible with others or not, I don't have any experience with agri stuff and I don't want to use the Maxis "gems". I would like to use functianal items in a big variety, canals/streams (but not the fency ones - I think there is a few ditch canal types out there, and SPAM has its own as well), and MMP as well (but first the functional items).
      So I need some advice how to build up my agricultural plugin folder.
      Any help would be appreciated, thanks in advance!
      - Tyberius
    • By catty-cb
      A new solar power plant in Datong, China, however, decided to have a little fun with its design.
      China Merchants New Energy Group, one of the country’s largest clean energy operators, built a 248-acre solar farm in the shape of a giant panda.
      Read more at https://www.businessinsider.com/china-panda-solar-power-plant-2017-7#Yg5oo5duVXb8yUB4.99   EDIT: Another Link   https://www.stuff.co.nz/business/world/94516170/chinas-builds-a-100hectare-solar-farm-shape-like-a-giant-panda   Not sure what it actually looks like as the pictures are artists impressions
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Thanks, T Wrecks...rewards are such a giant pain to make! So I usually try and put something daft in to try and compensate...this is my nod to the g20 . As far as I know, the OG doesn't do anything, but there is an ATR file in sim city1. dat  (I think it's 0x49a59e37 - 0x01601900), but it might have been deemed a bit too graphic, or it could just have been like the other dozen or so atr files that aren't used in anything....   Oh, and btw, citybuilder234, the building looks like whatever I tell you it looks like.....
    • It doesn't even look like a convention center. Looks like a building at a community college or a state university.
    • Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure. I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist ). What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired. The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props... Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...???