• Moose

1 Screenshot

About This File

NOTE: Please be sure that you read through the entire page and watch the video for all information on this mod pack.

 

Hey guys :).

 

Within this mod pack is the mods that I have created that work in the online mode of SimCity 2013.

 

Before I list all of the mods, here is the video for this mod pack:

 

 

Alright, here's the list of all the mods in this pack:

 

Multi Plopper EL Train Addon - http://community.simtropolis.com/files/file/29828-multi-plopper-el-train-addon/

Large Ambulance Bay for Clinic - http://community.simtropolis.com/files/file/29807-large-ambulance-bay-for-clinic/

Wind Storage Batteries - http://community.simtropolis.com/files/file/29758-online-and-offline-wind-storage-batteries/

Solar Storage Batteries - http://community.simtropolis.com/files/file/29750-online-and-offline-solar-storage-batteries/

Multi Plopper Subway Addon - http://community.simtropolis.com/files/file/29724-multi-plopper-subway-addon/

School of Education - http://community.simtropolis.com/files/file/29716-100-guaranteed-plop-fix-school-of-education/

Ploppable Road Interchange Mod - http://community.simtropolis.com/files/file/29714-power-water-and-sewage-update-ploppable-road-interchange-mod/

Basketball Court for Grade School - http://community.simtropolis.com/files/file/29541-basketball-court-for-grade-school/

Grade and High Schools Ploppable on Road - http://community.simtropolis.com/files/file/29525-grade-and-high-school-classrooms-ploppable-on-road/

Garbage Atomizer Ploppable on Road - http://community.simtropolis.com/files/file/29522-updated-garbage-atomizer-ploppable-on-road/

University Schools and Dormitories for Community College - http://community.simtropolis.com/files/file/29487-updated-university-schools-and-dormitories-for-community-college/

Garbage Incinerator Ploppable on Road - http://community.simtropolis.com/files/file/29478-garbage-incinerator-ploppable-on-road/

Two Water Mods Pack - http://community.simtropolis.com/files/file/29472-two-water-mods-pack/

Lower Schools Mods Pack - http://community.simtropolis.com/files/file/29464-lower-schools-mods-pack/

Plastic Polymerizer for Oil Well - http://community.simtropolis.com/files/file/29453-plastic-polymerizer-for-oil-well/

Municipal Bus Garage for Shuttle Depot - http://community.simtropolis.com/files/file/29413-municipal-bus-garage-for-shuttle-bus-depot/

CapTon's Police Mods Pack - http://community.simtropolis.com/files/file/29412-captons-police-mods-pack/

CapTon's Medical Mods Pack - http://community.simtropolis.com/files/file/29405-captons-medical-mods-pack/

CapTon's Fire Mods Pack - http://community.simtropolis.com/files/file/29356-captons-fire-mods-pack/

 

The links have been included so that, if you want, you can download some of my online mods separately.

 

NOTE: The files contained within this mod pack are all grouped together in one folder. It is recommended that you copy all the files and then paste into your SimCityData folder. You can attempt to copy and paste the folder itself into your SimCityData folder, but I cannot guarantee that the mods will work correctly.

 

How to install:

 

1. Unzip/extract the file.

2. Copy and paste the files within the "Online Mods Pack" folder into your SimCityData folder.

 

If you experience any issues with this mod pack, leave a review down below or leave a comment on the video (more likely for me to see).

 

Special thanks to:

 

- Johnathan_Tycoon: for requesting the creation of this mod pack.

- Everyone that helped me create some of the mods listed above.

 

Thanks for checking this mod pack out! More are coming!





User Feedback

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now
  • Announcements

    • Dirktator

      06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By katrosa1
      Hi!
      So I was in process of building and improving my city then I notice that I'm bulldozing homes left and right with Sims saying there "isn't any shops or parks" yet I have said shops and parks built all over the place in my city as well as bus stops connecting from their homes to them so they can have access. Am I doing something wrong or are they just never happy? 
      Not only that, but I also have lots of businesses in dire need of workers and Sims are also leaving claiming they "couldn't find work" yet I'm getting screamed at to find workers. Also mention the bus stops connecting to said businesses from said homes. 
      So again, are they just never happy or do they just not want to look like I'm having them do? 
      Thanks in advance!
    • By RandyE
      Public Region:    Micropolis
      Started by: Randy22E, on July 3.  New region with same name started July 15.
      Server: North America West 1,  Region Map: Viridian Woods
      ======================================================
      Consider playing with random disasters disabled, as well you can find a reliable mod on this site that will disable the day/night cycle so you can focus on gameplay. You can enter and view cities from the main menu without having to claim a city.
      +++++++++++++++
      All welcome to join. 
      ---------------------------------------------
      Official site server list and status:  http://www.SimCity.com/en_US/server-status 
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Thanks, T Wrecks...rewards are such a giant pain to make! So I usually try and put something daft in to try and compensate...this is my nod to the g20 . As far as I know, the OG doesn't do anything, but there is an ATR file in sim city1. dat  (I think it's 0x49a59e37 - 0x01601900), but it might have been deemed a bit too graphic, or it could just have been like the other dozen or so atr files that aren't used in anything....   Oh, and btw, citybuilder234, the building looks like whatever I tell you it looks like.....
    • It doesn't even look like a convention center. Looks like a building at a community college or a state university.
    • Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure. I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist ). What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired. The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props... Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...???