• Moose

3 Screenshots

About This File

This mod adds two new road building tools that allow you to upgrade between one- and two-way roads and to change one-way road directions, without having to demolish and rebuild the road. 
 
The tools work very similar to the default road upgrade tool. To convert an existing one-way road to a two-way road, you simply select the two-way upgrade tool and click on the segment of the the road you want to upgrade, and drag along the road to convert multiple segments. To convert a two-way road to a one-way road, however, you must drag to the direction you want the road to go instead of just clicking. One-way roads can also be changed to go to the opposite direction in the same manner. 
 
The roads are always converted to the same type counterparts, so it does not matter which road type you have selected in the road tool. This also means that it is not possible to directly convert a 4-lane road to a one-way road, because there is no 4-lane one-way road type in the game. Instead you must first upgrade the road to a 2- or 6-lane road and then convert it to a one-way road. 
 
Unzip into ..\Cities Skylines\Files\Mods.
Activate the mod in your game.
 
While the mod should work quite reliably, it is still somewhat experimental. Therefore it is recommended that you always save your city before using the mod. 
 
Current known issues: 
- Does not work on Linux. (fix planned) 
- Sometimes the mod stays on even when you are not using the roads tools, preventing you from placing electric lines or water pipes. If this happens, restarting the game should fix it. (cause unknown) 
- You can upgrade roads outside of the city's building area. (fix planned) 
 
Created by: Wiliz from Steam Workshop

 





User Feedback

this mod is great! and a must have. Simply click the road and drag the mouse in the direction you want the road to go. so simple yet such a time saver. Thanx!!!

Share this comment


Link to comment

this mod was broken after 1.06 update :(

that is because this mod is no longer needed, the feature this mod provided is said to be built into the game

Share this comment


Link to comment

I get this error when I click on one of the arrow buttons:

 

Method not found: 'NetTool.CreateNode'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'NetTool.CreateNode'.
  at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0

 

It doesn't go away either, I click OK and it pops up again. Did I do something wrong?

Share this comment


Link to comment

I get this error when I click on one of the arrow buttons:

 

Method not found: 'NetTool.CreateNode'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'NetTool.CreateNode'.
  at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0

 

It doesn't go away either, I click OK and it pops up again. Did I do something wrong?

I get this error when I click on one of the arrow buttons:

 

Method not found: 'NetTool.CreateNode'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'NetTool.CreateNode'.
  at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0

 

It doesn't go away either, I click OK and it pops up again. Did I do something wrong?

Cannot Work With toggle traffic light if You Turn on this mod you have double error

1. An error 

Object reference not set to an instance of an object [System.NullReferenceException]  Details: No details 

2. An error

Method not found: 'NetTool.CreateNode'. [System.MissingMethodException]

Details:
No details

 

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  • Announcements

    • Dirktator

      04/30/2017

      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By huzman
      I found a couple posts about building roads up some hills, but I couldn't find them again. I followed the "how to grow a gentle slope" but that is on a flat land.
      What I want to find is how to climb a hill with roads upwards. I tried terraforming with RR but that just flatens the terrain, and NOT climb up a hill. I won't go for the 45 degrees climb that Maxis allows, they look ridiculous. Any ideas ?
    • By rsc204
      Contents

      This package contains texture overrides which will add Moonlight's Super Light Asphalt sidewalks to Tram in Street and a Rural GLR set compatible with Magneto's Super Light Asphalt Mod. This mod is designed to be used as an AddOn for Magneto's Super Light Asphalt Mod:
      Although you can use this mod as a stand-alone mod also if you prefer.

      The included textures are all Euro versions, both LHD/RHD options can be selected from.
      Load Order

      To ensure these files load after the NAM, please ensure you copy the dat files in the zip file into the same folder as Magneto's Super Light Asphalt Mod. For stand alone users, please check the readme for further instructions. Also note it will need to load after any mod that changes the textures of Tram in Streets. Choose only the LHD or RHD file where both exist, and again refer to the readme for more specific instructions.
      Dependencies

      NONE

      Notes:

      Just a quick thank you to Magneto for his work on bringing the Super Light Asphalt mod to so much of the NAM.
      If you are still stuck or have any comments, feel free to comment in my shack on Simtropolis here:
    • By Joe_Winko_From_YouTube
      SimCity 4 is a really fun game (funniest in the whole series in my opinion) BUT there's just one thing that kinda gets to me. I don't really like how the whole map is a grid and all the cities have to be shaped as squares. I have a whole regions that's supposed to be a country, but I want to draw state-lines/borders around it from the city view (blame my OCD for caring so much about that) 
      I'm just curious, does anyone have a method of doing this?
      What i'm planning on doing is using the sign/label tool and adding a bunch of dashes: '-' around to make it look like a state line, but does anyone think there's a better way of doing this? 
    • By 958517907
      This T21 mod add seasonal trees to the median of AVE-4 avenues (the normal avenues), regardless of their wealth.
      As it's seasonal, it will be more according to seasonal changes, so it's very beautiful.
      Instructions:
      Please put the dat in your \Documents\Sim City 4\Plugins\ folder
       
      Dependencies:
      BSC MEGA Props CP Vol01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      CP Prop Pack 2009a
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2135
      PORKIE PROPS VOL2
      http://www.simtropolis.com/forum/files/file/11420-porkie-props-vol2-seasonal-street-trees/
    • By 958517907
      This T21 mod add seasonal trees to the median of AVE-2 roads, regardless of their wealth.
      As is seasonal, it will be more according to seasonal changes, so it's very beautiful.
      Instructions:
      Please put the dat in your \Documents\Sim City 4\Plugins\Network Addon Mod\Network Widening Mod\ folder
      Aknowlegdements:
      thank jackxu.
      I'm Chinese, so my English is not good. Forgive me

      Dependencies:

      CP Prop Pack 2009a
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2135
      PORKIE PROPS VOL1
      Network Addon Mod, needed to have AVE-2 roads

      enjoy!
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • The appropriate words escape me - this is freaking brilliant!!! You've done some great stuff over the years Rivit (particularly from an Australian bias), but this tool is, well, exemplary. I've been away for some years and have missed a lot, but this one has been a significant highlight as I try to wrangle my old plugin folder into line (which, prior to running this, I thought was in pretty good shape...)
    • If you get Brown Boxes, dont install the HD File in the Mntoes Holt Farm Close Dependencie, you must use the Standard one!
    • Good work.  I was having a bit of fun with the complaints over dependencies that a lot of content creators get.  I already have all of them organized into a folder.  Maybe I should start a thread with a list of them so somebody could get them all organized and then download new files without repeat downloading.    It also is a good example of grungy and light industrial, it doesn't look overly polished.   The landscaping is very good too.  And its a IHT building which adds more realism to the high tech sector.  Thank you.   
    • @RandyE These are quite the most common dependencies, and this is actually nothing compared to my SeaPort Project and its upcoming expansion which will contain more than 40 different building dependencies including a lot from Mattb325 and these are the spec. dependencies. I like this building it was growing nicely last night in one of my cities.