About This File
This is based on the original Extended Worker Data in Rollover mod however it removes the bug where the display added the number of workers in a building to the number of available jobs which made it appear as if more jobs were available than was actually the case.
This mod now displays the number of jobs in a building as the game reports them.
The mod only shows the jobs available on the current shift. If a building doesn't have opening hours then it's total job capacity is double the amount shown (day shift and night shift). These are the numbers used by the employment statistics in the population details screen.
A few clarifications:
- The Population Details screen will tell you how many jobs there are vs how many workers you have. This is a simple A - B equation and does not represent the real state of affairs. In reality you may have unemployed Sims because they couldn't get to a job before giving up and going home. This is why despite the Population Details screen saying you have zero unemployment and zero available jobs that not every job generating building will be full.
- There appears to be a bug with plopped buildings like the Fire Station where the number of jobs they generate doesn't take into account any upgrades you have added. For example a new Fire Engine Garage will add 10 low wealth and 2 mid wealth jobs per shift to a Fire Station; however while this change is reflected in the rollover the Fire Station will not employ any additional Sims beyond it's starting value (10 and 3) and will report the same total jobs to the population details screen (26). This appears to be a bug in the base game and I don't have the knowledge to fix it.