• Moose

Cheat: Transportation (Single Player Only) 1.01

(5.00)    (5 Reviews)

9 Screenshots

About This File

Transportation cheat requires both base game and the CoT expansion.  This mod zeros out plop and maintenance costs for most forms of transportation. Greatly increases passenger counts and busses per garage. Roads, rails, boats, and the airship are not modified so as to maintain some compatibility with other mods.

 

What this mod does:

Increases number of buses per bus garage.

Increases number of passengers for the bus, train, maglev station.

Increases number of passengers per bus stop.

Reduces the amount of ControlNet needed for the maglev station to 1.

Removes plop and maintenance cost of the airport, passenger terminal, and cargo terminal.

Increases air cargo capacity from 54 to 540 crates of freight (does not increase the number of modules).

Removes plop and maintenance cost of the streetcar depot.

Increases number of passengers per streetcar depot to 2000.

Increases number of passengers per streetcar to 2000.

All above elements have had their power, water, and garbage greatly reduced.

Reduces the number of employees needed to run any of the above to 1.

 

 

Unaffected:

Price of roads, rails, and maglev rails.

Boats

Airship

 

Note: Experiment with how many garages you need at first. With 30 buses per garage, you can clog your streets really fast if you plop all of the garages. Two garages is a good number to start out and see from there. Also, because the number of buses are increased per bus garage, this mod may conflict with any mod that claims to reduce the number of agents.

 

Note: If you do not destroy and then replop transportation facilities, and you have mods that increase the number of modules per facility, you may get weird plopping errors.  Have not tested against any mods that increase number of modules per transportation type.

 

 

I do NOT have SUGPAK installed and therefore have not tested this against SUGPAK.

However, this mod is compatible with the following, separate installations of:

 

000 - OFFLINE - Roads -  Roads With No Traffic Lights - 1.5 - MaxvSk - 20140823.package

000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar.package

000_OFFLINE_Roads_Bi-level Streets Pack_2.0.175_MaxvSk_20141024.package

001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet.package

001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration.package

002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon.package

002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_RegionalBridge.packag

003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package

6A-Buildings-HomelessTent-1.0-Offline-SUGC_TEAM.package

Oppie_OFFLINE_CentralTrainStation.package

 

To use:

Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.

If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.

If you use this file, delete and replop any existing transportation facilities. Same holds true if you remove the file.

 


What's New in Version 1.01


Released

  • 1.0 Initial upload
  • 1.01 Fixed a power fluctuation with the bus depot (the small one).

1 person likes this



User Feedback

I don't have CoT expansion.... What would it happen if I play this mod only with base game? 

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I don't have CoT expansion.... What would it happen if I play this mod only with base game? 

Not sure, to be honest.

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@Samrazzy --

 

I have both Simcity and simcity cities of tomorrow (CoT).   I have not tested the mods against an installation of just SimCity.  If you have both, and you're offline, perfect.

If you just have one and not the other, I have no idea what would happen.  Probably won't load the game at all, but if it does, you may risk weirdness with your city, and that's a complete guess on my part.

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