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(Offline Only) Water Enhancement Pack 1.0

  (5.00)    (3 Reviews)

5 Screenshots

About This File

Hey guys :).

 

What this mod pack does:

 

- Increases number of jobs

- Reduces maintenance and construction costs

- Reduces minimum workers needed for production

- Reduces power consumption

- Reduces garbage production

- Increases water production

- Increases module count (Water Treatment Plant only)

 

The things listed above apply to the water tower, the hydro pumping station, and the water treatment plant and its modules.

 

NOTE: You need the Cities of Tomorrow expansion pack in order to use this mod.

 

How to install:

 

Unzip the file.

Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder.

 

Enjoy the mod! More are coming!




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Love the mods, but the biggest problem with all of these "Enhancement" mods is that they don't increase the power pool of the building, so any building that has more than the default max plopped additional modules will run out of power repeatedly. Is there a fix coming for this by chance?

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Having a lot of fun finding these types of mods.  I hope this will make it easier for me to create and maintain a bigger city.

 

I have to add, I downloaded a different mod for Worship Enhancement and the scrips over write each other.  So the Worship mod works ok, but the water one hasn't been changed.  I'm sure this is something I am doing wrong.  I just wanted to ask what it might be.  I downloaded Cheat: Worship (Single Player Only) and it comes with a scrip that this mod over writes.  Sorry if I am being stupid about this, I've modded before but never this game and it is a little daunting.  

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    • Thx for the Advice mgb, but i have all the Stuff installed.   But i get Brown Boxes with Peg Streams, below a Pic with and without Free Waters installed    
    • To everyone with the brown boxes issue, you've clearly completely misunderstood the point of this "patch". It does NOT include any water/pond/streams, it simply adjusts the properties of existing mods, such that more space for MMPs is provided. As such, if you failed to read the instructions and don't have the original mods the patch is designed for, it simply won't work. Those files are not technically dependencies, because this file is totally pointless if you don't have such content. Indeed there are 3 lots included in the package, but again these are not designed to work stand-alone without the relevant PEG content being in your plugins folder either.
    • Everyone plays the game differently, so whilst that low value might work fine for your style of play, when releasing mods it's best to support the widest range of setups possible. Example 1:
      So imagine a player with a huge city with maybe millions of sims. Their Bus routes and Subway routes are going to have very high capacities. In such a scenario, not only will lower figures not cut it, but they can break the game. Because if just one stop in the system reaches over 4x the capacity or thereabouts, the network itself will stop working. This is a game bug in essence. Example 2:
      Now let's imagine another player with a small town of 10k residents, say 1k sims use your bus stop. That number would actually be very high for a small town, so clearly a 3k capacity is more than sufficient here, because up to 12k sims could use the stop before any problems occured, and there aren't 12k sims living there. Although bear in mind sims commute, so theoretically you can have more use a stop than the population of a tile. So with a low capacity bus stop, in Example 1 we could end up with very big problems quite easily. But in Example 2 it's unlikely. But, if we give the stop a high capacity, both examples would have little chance of problems. You might think though, "but I don't need this extra capacity" or "it feels like cheating". Well it's really not, because having a super-high capacity won't make more sims use the stop. It just prevents a rather nasty bug from occurring. As such, I would recommended updating the capacities in-line with the previously linked article. But it's not an "urgent fix" or something you need to feel bad about. Just a sensible update to prevent potential problems for users.
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