• Moose

5 Screenshots

About This File

The modern small fire station

This new building Mod replace the small fire station. I wish I can make the Mod as a new
Menu Item but on my end every tests crash the game or I get other issues.

 

I hope I can later fix that.

DONT FORGET TO RE-BUILD THE SMALL FIRE STATION!


FEATURES
- all LOD support
- new Lot size
- new layout of the ground texture
- new Light settings
- new garage building

For this building Mod I wrote a tutorial. The Tutorial show my steps.

TUTORIAL
http://www.tobs-design.de/modern-small-firestation/

If you notice any problems, please report them in the comments and I will look at the
issues as soon as possible.

Thank you for your support :)

Tobse

Author: Tobias Ralew - www.tobs-design.de
License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/
You may modify and re-distribute these mod files only with appropriate credit given.

 

#KNOWN ISSUES in single cities

 

- Garage enlargement don't show up
- Fire station can not be deleted from the city
 

This solution will not fix the problem, also in single cities will not work the trick.

1-delete the MOD "modern small fire station" from the SimCityData folder (... Origin Games\SimCity\SimCityData)
2.-start the game and create a new region, load an empty city
3.-place in the city, the small fire station (original by Maxis), save the game and exit the game
4.-copy again the MOD "modern small fire station" in the SimCityData folder (... Origin Games\SimCity\SimCityData)
5.-start the game and delete the previously created region, after deleting the region create again a new region
6.-load again an empty city, place the "modern small fire station", save the game and go back to the main menu
7. Go to region-overview, delete the region previously created
8.-Now you can load your city where the error was occurred.

You have to repeat this trick after each game restart. With exercise it takes less than 2 minutes. (I hope I can solve this problem later)

 

Many thanks go to Fr3akyGamesHD and Jürgen.
 

 

Warning
- Modifying files is still experimental and might lead to city rollbacks
- There is no official statement from Maxis or EA about using mods, so use at your own risk
- For more information on EA mod policy:

http://forum.ea.com/eaforum/posts/list/9729407.page

Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
Special thanks to Yayie
Special thanks to Danny50205

 

CapTons Review:

<iframe width="560" height="315" src="//www.youtube.com/embed/7GUOYol_f0E" frameborder="0" allowfullscreen></iframe>


What's New in Version 1.0


Released

  • first release

obama777, Seed and Toe Redfiled like this



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

Dzb

  • 2
  

Looks pretty, a lot nicer than the original one, but i couldnt use module upgrades on it, and firemen wouldnt go to fires, so uninstalled it. Shame

Share this review


Link to review
HighTower76

  • 3
  

Looks effective.....see how it runs in game.

Share this review


Link to review
Tobse

  • 5
  

Share this review


Link to review
Yayie

  • 5
  

Share this review


Link to review
Captain

  • 5
  

Share this review


Link to review
momocan

Unknown date

  • 5
  

Share this review


Link to review
MaxvSk

Unknown date

  • 5
  

Share this review


Link to review
pipelad

Unknown date

  • 5
  

Share this review


Link to review
CH-47

Unknown date

  • 5
  

Share this review


Link to review
red467

Unknown date

  • 5
  

Share this review


Link to review
kevin9448

Unknown date

  • 5
  

Share this review


Link to review
BIWDC

Unknown date

  • 5
  

Share this review


Link to review
SCMT

Unknown date

  • 5
  

Share this review


Link to review
x4449n

Unknown date

  • 1
  

Share this review


Link to review


  • Announcements

    • Dirktator

      05/01/2017

      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      05/23/2017

      Simtropolis is now an affiliate of GOG.com! When you use one of our affiliate links to GOG.com, all it means is that Simtropolis has a chance to earn a small commission from any purchases you might make. So if you see something that tickles your fancy, please use our affiliate links and by doing so, you'll help support Simtropolis! Thanks!
  • STEX Featured

  • Similar Content

    • By Lee Towers
      Hey all! I've been following this forum for a while now and all your amazing creations inspired me to start building assets myself. The first building is almost finished - a 3 track train station, as seen below (props for the person to recognise the station it's based on). I still have a few problems with it though, so bear with me:
      1. The game is creating floors inside the building on its own. There's not even a vertex with the same z-coordinate where it's creating an xy plane inside the building. Is this something that's generated on purpose by the game? The floors are assigned the same textures as the roof of the building. They can be seen through the windows and are positioned about halfway behind the windows.
      2. My sims are not using the third platform. I'm using the single station track with a platform on the left side of the track (relative to the direction it was laid). I thought it had to do with the pedestrian connections that I've laid down, but they are using the second platform which is accessed by the same pedestrian connection.
      3. Speaking of pedestrian connections... I'd much prefer a rendered underground tunnel to the half-assed building I have there now but the game isn't letting me (it pushes the whole model upwards). How do I go about doing that? I know Joak uses them in his train stations, how did he do that?
      Any help regarding one of these questions would me much appreciated! Feedback on the model is also welcome by the way... it's my first time using blender and gimp. The textures aren't final either (mainly the roof and supports need work) but I've yet to learn how to use bump maps.

    • By Bad Peanut
      so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week.

      Let me know what you guys think!



    • By rovapasi1
      Dutch_3track_station.crp" older than 20.05.2017 18:21
      Lee Towers killed the station by accident. If anyone has a running game and a copy of the older version of the station pls. upload to steam as Lee has no old copy.
       
      See:
       
    • By Tomcat22
      I will be sharing my next assets in this topic, you can check my previous assets here in my workshop page . I finished my old bridge asset and this will be the first asset in this topic  I hope you like it. Detailed information is provided in asset page. 
       
    • By Downloadking
      Blue Tube Station
      This is a blue station, its main characteristics are that it is blue and it is a tube station ;). It has a capacity of 20,000 commuting sims and sits snugly on a 2x2 lot. All for
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • I haven't compared this to the real-life version, so I cannot comment on how faithfully you recreated it, but since I have no particular connection to that building anyway, this aspect doesn't matter to me personally. What matters more to me is that this looks like a great BAT of a tower that is both rather generic and can pop up two or three times in a big city's skyline without standing out too obviously (provided you have enough other skyscrapers, with some iconic buildings to draw most of the attention) and also pretty interesting once you zoom in and take a closer look. That base makes it more than just your average black/brown/beige/grey box with window strips. As such, it can also look great when placed in a mid-rise environment. Thank you very, very much for keeping the lot editable, too! This offers great opportunities for adaptation to different playing styles and preferences. A day with a Diego Del Llano upload is always a good day in STEX terms.
    • Boom! Another great HT here! Hope Mr Tsvirkunov will open a new factory soon in my cities! Thanks for sharing your stuff!
    • Nice idea. Should anyone have preferences or favourite buildings they recall, it would certainly help narrow down the total. Especially with the filter list on the Wayback, the accompanying preview images are there at least to give some visual indication for anyone searching. If there really are 10,000 buildings, I suppose it's not even worth uploading 10% of them given the likely inconsistencies with quality.
    • It may be worth setting up some kind of "I would like ..." topic .... people can go thru the old exchange and point out to Cori the ones that should be retrieved ... it should end up a more manageable list
    • That could be arranged. But since these are legacy files, I don't think it matters too much either way since credit would be given. If Cori would like to continue uploading these (as intended following Dirk's approval), it may be nice for her to receive the occasional Rep as a by-product reward for retrieving, packaging and uploading them here. With hundreds if not thousands of them, it'd require a mammoth effort after all. (Should the quality of content resemble anything to the old SC4 EA exchange, I'm guessing it's not worth restoring all of them.)