• Moose

Udon One Way Street With No Traffic Lights 1.2 / 1.0

(3.40)    (15 Reviews)

1 Screenshot

About This File

Hello all , Udon One Way Street can Be Upgrate exemple Low Density One way street to Low Density One way Street With no traffic light.

 

 

Not Compatible with :

 

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

 

How to install??

 

1)Make sure have Udon 1.9 By Xoxide

 

http://community.simtropolis.com/files/file/29585-offline-only-mod-%E2%80%9Cunidirectional-networks-udon%E2%80%9D/

>Regional  One Way Street With no Traffic Light  Are Placed under 'Custom Road' SubMenu<

2. Download the mod.
3. Right click the rar file > Extract
4. Copy and paste the package file into your SimCityData folder.

5. All roads place under "UniDirectionelNetworks" >“Streets”< Submenu.
 

Can Be Use without Akar and with Akar

 

http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/

If u got any problem or bug pm me thanks


What's New in Version 1.2 / 1.0


Released

  • 1.0Beta
  • TestVersion
  • 24-09-2014 (1.1Beta)
  • Fixed the bug when u use Road with no traffic light from Max , now i think i fixed
  • 02-10-2014 1.2 / 1.0
  • Fixed Few Bug , add Regional One Way Street




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

Natir

Unknown date

  • 1
  

Share this review


Link to review
Simoncity

Unknown date

  • 5
  

Share this review


Link to review
Yayie

Unknown date

  • 5
  

Share this review


Link to review
BIWDC

Unknown date

  • 4
  

Share this review


Link to review
crazyjat

Unknown date

  • 5
  

Share this review


Link to review
MaxvSk

Unknown date

  • 2
  

Share this review


Link to review
iRowzie

Unknown date

  • 5
  

Share this review


Link to review
MudCanz

Unknown date

  • 1
  

Share this review


Link to review


  • Announcements

    • Dirktator

      04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Rotype
      Does anyone know what dictates the volume of through traffic and if it's moddable?  I'm talking about the amount of cars that enter your city from one direction and simply pass through to exit somewhere else.  I'm trying to set up a particular story where the region starts off sparsely populated and rarely traveled and the huge volume of through traffic really throws off the theme - turning my single national road connection into a traffic jam.
    • By NICK97
      Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL  
      Note: This Mod Can't Install Both Files With Traffic Lights Mod For XXL Because it might not work, Make Sure You Removed Traffic Lights Mod For XL/XXL and This Mod is Replacement For Traffic Lights Into Stop Signs Mod For XL/XXL
    • By AmiPolizeiFunk
      EDIT: In this thread, boformer contributes a script to allow you to add lights to a prop whilst in the asset editor. Best is to install ModTools locally (also explained a few posts down) and run the Asset Editor in -noWorkshop mode. Once you have imported your prop, hit F7 to open the ModTools window. Copy and paste the script into the input box in ModTools and either press Enter or click "run". The light effects should immediately appear. In the script, you can control the position and rotation of the light effect. Later in the thread are examples for 3 light effects and 4 light effects, which have been tested and work! 
      Here is the script:
      // --- FIRST LIGHT EFFECT --- // Used light effect var lightEffect1 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; // Final position in prop var pos1 = new Vector3(0f,10f,-1f); // this would be near the center of the prop, 10m above ground // Final direction in prop var dir1 = new Vector3(0f,1f,0f); // this would be up var propEffect1 = new PropInfo.Effect {m_effect = lightEffect1, m_position = pos1, m_direction = dir1 }; // --- SECOND LIGHT EFFECT --- var lightEffect2 = EffectCollection.FindEffect("Flood Light Orange") as LightEffect; var pos2 = new Vector3(0f,10f,1f); var dir2 = new Vector3(0f,1f,0f); var propEffect2 = new PropInfo.Effect {m_effect = lightEffect2, m_position = pos2, m_direction = dir2 }; // Apply effects to prop var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo; asset.m_effects = new PropInfo.Effect[] { propEffect1, propEffect2}; asset.m_hasEffects = true;  
      ---------------------------------------------
      ORIGINAL POST:
       
      I'm trying to add lights to this Rail Lighting tower prop. Does anyone know how to do it?

    • By Stellaris88
       
       How do i solve traffic Problems in cities skylines? Such as massive traffic jams on the higwhay exit?
    • By Stellaris88
      How do i build in Simcity 4 a big sucessfull metropolis? How Long does it take to build such an big City with over 1 million inhabitants?
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms.  The more complex the dance, the more complex the life-form.   When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of.    Dare I say, I am honored to be human.   All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings.  As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative.  There's no limit to what can be achieved by human beings who know how to dance.
    • The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place.   Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps.  The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings.   In my texture pack I designed 4 different water textures for different applications of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better.  Thanks for the feedback.
    • I love, love, LOVE seeing Louisiana BATS in the game. Hope you'll come back soon and upload some more.
    • Because theres no SimCity 3000 section
    • Well, yes ... but also ... ... a map. Depends on the network layout? But no - these are two different maps. That's like two different planets. They'll have to dance alone. Did you ever notice there is a sexual practice - since the beginning - that transcends already gender difference - a very common sexual practice you can't call it rather heterosexual  nor homosexual? You can do it too. Everyday. And so - overcome sociocultural dichotomy not only in theory but with your own hands.