This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades.
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As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task.
You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on.
The last time we upgraded hardware was back in 2012, prior to the release of SC13.
Your contribution means a lot!
Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services.
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Thanks so much!
- Dirktator & The Admins
Thanks, T Wrecks...rewards are such a giant pain to make!
So I usually try and put something daft in to try and compensate...this is my nod to the g20 . As far as I know, the OG doesn't do anything, but there is an ATR file in sim city1. dat (I think it's 0x49a59e37 - 0x01601900), but it might have been deemed a bit too graphic, or it could just have been like the other dozen or so atr files that aren't used in anything....
Oh, and btw, citybuilder234, the building looks like whatever I tell you it looks like.....
Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure.
I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist ).
What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired.
The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props...
Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...???