• Moose

Regional MagLev Tracks 1.0

(4.82)    (11 Reviews)

2 Screenshots

About This File

As requested, the Regional MagLev Tracks.


How to install?


1. Download .zip file

2. Right click the zip file > Extract

3. Copy and paste the package file into your SimCityData folder.


Located under MagLev's Submenu Enjoy.



*Requires Cities of Tomorrow Expansion Pack*

What's New in Version 1.0


  • - Regional MagLev Tracks added into MagLev's Submenu

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


  • 5

Share this review

Link to review

  • 5

Share this review

Link to review

  • 4

Share this review

Link to review

  • 5

Share this review

Link to review

  • 5

Share this review

Link to review

  • 5

Share this review

Link to review

  • 5

Share this review

Link to review

  • 4

Share this review

Link to review

  • 5

Share this review

Link to review

  • 5

Share this review

Link to review

  • Announcements

    • Dirktator


      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator


      Simtropolis is now an affiliate of GOG.com! When you use one of our affiliate links to GOG.com, all it means is that Simtropolis has a chance to earn a small commission from any purchases you might make. So if you see something that tickles your fancy, please use our affiliate links and by doing so, you'll help support Simtropolis! Thanks!
  • STEX Featured

  • Similar Content

    • By edelamm
      I've been noticing for a while that every time that any of my cities exceeds maybe 400k citizens, the usage in public transportation significantly drops (for example, at some point I have 10k users in the subway system and then in goes down to less than 5k). Does anybody know why is that? I've been trying to encourage the use of public transport by increasing the budget to 150% and setting the free public transport policy for the whole town, but it won't help. I always try to design a multi-modal public transportation scheme, and it works really well (increasing number of users, reduced traffic congestion, etc), but then this happens. I have also noticed that traffic congestion is very well controlled, even with the low public transport usage. I've been looking for an answer for this like crazy, but it seems that anybody in the internet ever has had this issue before, and it's driving me nuts.
    • By Lumeria
      Hi all!
      I am wondering if anyone can help me, I have two areas that are causing me troubles. I don't even know if what I want to do is possible. I'm trying to connect EL over Road 4 to EL over road (Maxis regular) crossing over an intersection, but it seems to elude me.

      What am I missing? I have the current NAM, did not choose "alternate" for EL and do have the puzzle piece that is supposed to connect EL over road to either EL over Rd4 or Ave, but the EL doesn't line up on that piece with the EL over Rd4, so I'm a bit lost. I have LHD, if that makes any difference...
      Also, in the second troublesome area, does anyone know how to connect EL over road, through at T intersection to just plain EL? I cannot get the puzzle piece to connect to the regular EL.

      If the two pictured configurations I have set up at the present are impossible, does anyone have any suggestions as to a better method or configuration I might try instead?
      Either way, thanks in advance!
    • By dazflint
      So, I saw this picture (below) in der Nieuwezee Nieuws, and it inspired me to write about public transport in our town.

      Don't worry, nobody was badly hurt - and the buses here usually run without crashing into bus-shelters!

      So, you know that Nieuwezee always had the one old tram-line, running from the Old Town to the Peninsula... then extended to the Harbour in the 60's/70's. And when they built the Oosterpolder, a second tram-line was extended to cover that district. The second line saw brand-new trams introduced to the city. Here's a crowd of spectators trying to board Tram 2 at the Oosterpolderplein on the first day of service:

      Our new trams are much more comfortable and spacious than the old ones from the 1960's. I'm not sure I like the new red-and-blue colour scheme, though. I think it's supposed to represent the colours of the Dutch flag, or something...

      There's no denying it though, they're better than our old yellow trams. They were noisy, and draughty... :/

      So that's Nieuwezee's trams. Well, we also have a number of bus lines!

      Some of these are old, traditional routes that have stayed the same since the early 20th century. But the latest routes, have only been added since the Oosterpolder development and the construction of the Biotech Campus across the river:

      Here's the new campus, and you can see four types of Nieuwezee public transport in one shot.

      At the top of the image, a Regiorunner 'Verm' double-decker train is heading towards the station in the Old Town.

      Near the centre, you can see one of the University's yellow mini-buses parked outside the Student Union building...
      The campus provides its own private 'on demand' transport for students and staff.

      To the left, you can see a tram approaching the Campus tram stop, which links to Tram Line 1 via a short spur (approx. 750m).

      And to the top right, you can see a 'bendy bus' pulling away from the stop at Westerhuizen Rotonde. A tree-lined walkway links the bus-stop to the campus.

      If you're curious, here's a route map which shows how everything hangs together in Nieuwezee:

      And if that wasn't exciting enough (!), look at this:

      It's one of our brand-new bi-articulated trolley-buses! The council have been electrifying the bus routes between the Old Town and Oosterpolder, now routes 10 and 11 are (mostly!) run by trolley-buses. They're almost like trams without the tracks. "So why are there tram-tracks in this picture?" you may ask! Well, this is the corner of the Poldergracht where the no.11 bus turns across Tram-line 1. See it on the map?

      All-in-all I'd say that public transport runs very well in Nieuwezee; with all these modern trams and buses it's better than it ever was, and we have excellent connection to nearby cities like Amsterdam and Hoorn. But now the authorities want to take things 'to the next level'. Oosterpolder has brought new wealth to Nieuwezee, and the Bio-tech Campus is encouraging expansion towards the South-west of town. As a result, the regional government is seriously considering changing our town's status into a City, and real money may be thrown at stages 4-5 of our Strategic Development Plan. This would mean bringing High Speed Rail to the city, and zoning for even more development in future. So, it looks like Nieuwezee's adventures in public transport are only beginning!
    • By ReneXL

  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Thought you might know it, but it was worth a shot. Ah yes, those real-estate photos - I had, in fact, seen an article about that blog somewhere and nearly forgotten about it afterwards, but then my sister gave me a tear-off calendar for Christmas: every day a horrible picture and a great one-liner. I love that stuff.
    • @nycsc4 ... This file should only include the texture and lot files - due to copyright reasons I have to link to anything that is not mine (the stadium in this case). I'm not sure what you mean by the "invisible KS file." On the OneDrive, there is a button for KS_AllianzArena 15x12 which once downloaded, will give a *.7z file. If you're using the default windows extractor, it may be a problem (not sure if it can handle 7zip files or not), but something like winrar should unzip it just fine. The .desc and .model files you need will be right there. Let me know if that's not working for you.
    • Hi there, quick question.  I just downloaded this stadium but it doesn't seem to work.  I am missing the "a" and "b" files.  The main download here only includes the texture and lot files.  The one drive only has the invisible "KS" file.  Let me know if you can help.   Thanks.
    • @thirstydeer - welcome to the world of custom content There are 4 tilesets in the game (the game has to be either "SC4 Deluxe" or "SC4" + "Rush Hour" expansion pack, the very basic game won't allow custom content to be used) which you can use to control what types of buildings are grown. The four tilesets are: Houston/New York/Chicago and Euro. If you don't change these settings, as a default, all tilesets are on, and the game builds from one tileset only every 5 game years. By selecting only the Euro tileset, you will give these buildings the greatest chance to grow . There is a little bit of further discussion here: Additionally, to get a 6x6 zone easily in the game, press and hold the CTRL key while zoning the commercial zone to count out a square 6 tiles each side.
    • What exactly do you mean by this: "These are all offered as growable 6x6, stage 1, medium wealth, Commercial Services on the EURO Tileset only."  I'm a pretty basic user of the game and am just starting to dabble with the myriad of custom content available on this site so I want to make sure it'll work for me before I download it.  It truly looks great!