• Moose

7 Screenshots

About This File

This mod adds the possibility of building of multilevel streets in SimCity. Place the second traffic level on top of the first level. And you will get bi-level street! Create more beautiful and perfect interchanges with this pack.
 
Also meet a new innovative solution to the problem of traffic congestion at the intersections - Yield signs (or Give way)! Each driver must prepare to stop if necessary to let a driver on another approach proceed at these intersections. Control traffic even easier!
 
Features:
- The Second level of High Density Street, Medium Density Street and Bi-level Avenue: Medium Density, High Density and Streetcar Avenue.
- Meduim Density Transition Ramp, High Density Transition Ramp and all kinds Avenue Transition Ramps: Medium Density, High Density and StreetCar.
- The Second Level Of High Density Street uses yield signs at the intersections. The Second Level Of Medium Density Street and other - stop signs.
- Major roads and Secondary roads. (You need to place a road in a value "a secondary road" at first and then a road in a value "a major road")
- Ability to change the height of the road.
 
You should use Transition Ramps or UDoN to connect the first level with the second.
 
When you use this pack with the Project Akar by Yayie, you can find these roads in "Levels".
Thanks to MaxisGuillaume for assistance in the preparation of roads with yield signs and Xoxide.
 
THIS IS AN OFFLINE-ONLY MOD. You need to have SimCity: Cities of Tomorrow Expansion Pack!
 
How to install: 
Unzip the files, copy and paste the .package files into your SimCityData folder. Enjoy!
 

Regional Bi-level Streets should be used ONLY WITH the main mod "Bi-level Streets Pack".

 
 

How to connect the first level of street to the second level.

 

md0yCj9.jpg

 

If you'd like to help my modding, you can donate here. Thank you so much.

 

 


What's New in Version 2.4   See Changelog


Released

  • You can connect ramps from the ground to any level of the road;
  • Fixed the mistake with Megatower's roads. (Thanks for help to Michael Blackkatt)

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