This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades.
STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish!
Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts!
As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task.
You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on.
The last time we upgraded hardware was back in 2012, prior to the release of SC13.
Your contribution means a lot!
Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services.
Donate and Get a Gift or Donate Any Amount
Thanks so much!
- Dirktator & The Admins
As you may already know, you need traffic stations of any kind to connect pedestrian zone puzzle pieces to roads or streets to allow your pedestrians to enter them. However, one thing about the game's default bus and subway station has always bothered me: the fact that they only have the white concrete base texture. In case of the bus stop, your Sims even have to climb a fence before they can enter the pedestrian zone. There are already several sets of road-top traffic stops online; however, in some situations (like curves, diagonal streets, or crossings), you can't use them. Therefore, I've created a set of bus, subway, and combined bus and subway stations with base textures fitting the pedestrian mall textures. They are based on the SFBT Modern Bus Stops and the subway stairs found in the RTMT. They can be used like any other traffic station.
There are stations for the subsequently mentioned pedestrian mall varieties:
- Concrete (White pavement)
- Pavement (pink)
- Red Brick (sometimes comes in 2 varieties; please see 1st screenshot below)
- Sandstone (2 varieties)
There are stations for the following traffic types:
- Bus (orthogonal and diagonal; see 1st and 3rd screenshot)
- Subway (only orthogonal; see 2nd secreenshot)
- Combined Bus and Subway (orthogonal and diagonal; see 2nd and 3rd screenshot)
For further information, please refer to the readme file in the download.
Note: Some of the files are for LHD and some for RHD. You need to remove the files from the traffic installation you don't use, otherwise the RHD files will override the LHD files. Please read the installation instructions below to avoid trouble. (Please see 4th screenshot about the difference.)
Network Addon Mod: This mod includes base textures required for this plugin. As you may already know, it introduces a big variety of additional networks to the game.
SFBT Essentials: Required for the diagonal overlay textures of the two diagonal stations on grass. Since it only contains props and textures for plugin developers, it does not modify the game itself.
SFBT Moderne Bushaltestellen von Fluggi und khoianh94 or SFBT Modern Bus and Tram Stops: Contains the bus stop buildings and the most props on the lots and introduces a series of bus and tram stops on or next to roads. Only the file SFBT_Haltestellen_Fluggi_khoianh_Props.dat is required; you can delete the rest of the files if you don’t want to install the bus and tram stops themselves.
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2536 (LEX registration required)
Paeng Textures Vol103: Required for the grass overlay textures for the orthogonal bus and the orthogonal bus and subway station on grass. Since it only contains textures for plugin developers, it does not modify the game itself.
Road Top Mass Transit (RTMT): Required for the subway stairs. This plugin introduces a set of various road-top traffic stations. You’ll only need the file RTMTV3_PropF_Subway_Ninja_Gray.dat.
Link 1: http://community.simtropolis.com/files/file/13510-road-top-mass-transit
Link 2: http://community.simtropolis.com/files/file/17670-roadtop-mass-transit-v3-installers (Installer Version)
Note: If you don’t want to install the RTMT plugin itself, you can instead download Additional Subway Entrance Props. This plugin contains the same file. Since it otherwise only contains props for plugin developers, it does not modify the game itself.
Currently available languages:
Download the archive corresponding to the language you want. Extract all files to a folder where you will find them. Move or copy this folder into your Plugins sub-folder of your edition of SimCity 4.
After installing, please open the folder with this plugin and do this:
- For RHD, please delete the two folders starting with LHD.
- For LHD, please delete the two folders starting with RHD.
To uninstall, please remove all files from your Plugins subfolder.
Since this plugin requires installation of the Network Addon Mod, it is only compatible with SimCity 4: Rush Hour, or SimCity 4 Deluxe.
- Network Addon Mod Team
- Andreas for uploading the SFBT transit stops, Fluggi and khoianh94 for their models
- cogeo for uploading the subway props and the RTMT, Mcdrye and RaphaelNinja for their models
- Paeng for various textures required for this plugin
- Andreas Roth for uploading SFBT Essentials
You are of course welcome to write me a private message or leave a comment here for any of the following:
- You want me to make improvements or additions. (I can't promise to fulfill all your wishes, I'm really no modding expert )
- You have found a bug.
- You want me to improve the readme text (the English one in particular, my English may not be perfect).
- You can translate the in-game and readme texts to another language.
- You found out that I forgot to credit someone (hopefully I can remember everyone).
- For any other kind of constructive feedback.
Version 1, Oct 26th, 2013:
- 38 bus, subway and combined bus and subway stations for the following pedestrian zones: concrete, pavement, cobblestone, red brick, sandstone, and grass
Anyone else have the problem of endless busses streaming out of diagonal streets? I don't have any bus stops anywhere near when this happens. My bus traffic graph also shows 0.
For a while I thought this was related to specific lots (NAM curve fillers, Gridbusters etc), but examining for exemplars revealed nada. The common thread seems to be diagonal streets in all cases. However I can also reproduce it easily by plopping PEG Rural Alleys next to streets.
Please see attached. I am using NAM 35 and CAM 2.1.
(1) Do I need to place a parking garage near terminal bus stops?
(2) How do I know what my parking garage is doing?
(3) How do I know what my buses are doing in terms of performance?
What does the last one above mean?
618 car trips, 63 bus trips, and 41 truck trips in a 24 hour window?
Skylines will tell me how full my buses are with 30 being the number of seats. Also, it will tell me car trips saved.
Thanks, T Wrecks...rewards are such a giant pain to make!
So I usually try and put something daft in to try and compensate...this is my nod to the g20 . As far as I know, the OG doesn't do anything, but there is an ATR file in sim city1. dat (I think it's 0x49a59e37 - 0x01601900), but it might have been deemed a bit too graphic, or it could just have been like the other dozen or so atr files that aren't used in anything....
Oh, and btw, citybuilder234, the building looks like whatever I tell you it looks like.....
Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure.
I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist ).
What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired.
The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props...
Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...???