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(Offline Only) Public Works 1.0

  (4.32)    (19 Reviews)

2 Screenshots

About This File

Hey guys :)

 

This mod adds a brand new building to the game called Public Works! This building produces both power and water and supports up to one hundred jobs. The building also costs $25,000 to plop and costs $250 to maintain.

 

The building can be bulldozed and can be found in the Custom Content menu from Project Akar (can be downloaded here: http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/).

 

A video will be posted here soon.

 

How to install:

 

1. Unzip the file.

2. Install the .package file into your SimCityData folder.

 

Special thanks to:

 

Danny50205 - For finding this building for me.

 

I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600

 

Enjoy! More mods and buildings are coming!




User Feedback



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This building was hidden in the game. Now it is available for everybody as a new building.

 

Capton: Nice job. is this the first step for the auto-rebuild mod I requested?

 

Pinky!

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I didn't understand the actual purpose of this building, but someone told me that it produced water and/or power, so I made it that way.

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Not working for me. I drag drop that building but no one joined it, After 2 hours game play still asking for workers!

The same for me

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This would be a great idea if you could get it to work! It would take up less space. Why doesn't it work? It is about 2 years later and still no one has fixed it! So, whats up?

 

 

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    • Thx for the Advice mgb, but i have all the Stuff installed.   But i get Brown Boxes with Peg Streams, below a Pic with and without Free Waters installed    
    • To everyone with the brown boxes issue, you've clearly completely misunderstood the point of this "patch". It does NOT include any water/pond/streams, it simply adjusts the properties of existing mods, such that more space for MMPs is provided. As such, if you failed to read the instructions and don't have the original mods the patch is designed for, it simply won't work. Those files are not technically dependencies, because this file is totally pointless if you don't have such content. Indeed there are 3 lots included in the package, but again these are not designed to work stand-alone without the relevant PEG content being in your plugins folder either.
    • Everyone plays the game differently, so whilst that low value might work fine for your style of play, when releasing mods it's best to support the widest range of setups possible. Example 1:
      So imagine a player with a huge city with maybe millions of sims. Their Bus routes and Subway routes are going to have very high capacities. In such a scenario, not only will lower figures not cut it, but they can break the game. Because if just one stop in the system reaches over 4x the capacity or thereabouts, the network itself will stop working. This is a game bug in essence. Example 2:
      Now let's imagine another player with a small town of 10k residents, say 1k sims use your bus stop. That number would actually be very high for a small town, so clearly a 3k capacity is more than sufficient here, because up to 12k sims could use the stop before any problems occured, and there aren't 12k sims living there. Although bear in mind sims commute, so theoretically you can have more use a stop than the population of a tile. So with a low capacity bus stop, in Example 1 we could end up with very big problems quite easily. But in Example 2 it's unlikely. But, if we give the stop a high capacity, both examples would have little chance of problems. You might think though, "but I don't need this extra capacity" or "it feels like cheating". Well it's really not, because having a super-high capacity won't make more sims use the stop. It just prevents a rather nasty bug from occurring. As such, I would recommended updating the capacities in-line with the previously linked article. But it's not an "urgent fix" or something you need to feel bad about. Just a sensible update to prevent potential problems for users.
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