Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
Anyone else have the problem of endless busses streaming out of diagonal streets? I don't have any bus stops anywhere near when this happens. My bus traffic graph also shows 0.
For a while I thought this was related to specific lots (NAM curve fillers, Gridbusters etc), but examining for exemplars revealed nada. The common thread seems to be diagonal streets in all cases. However I can also reproduce it easily by plopping PEG Rural Alleys next to streets.
Please see attached. I am using NAM 35 and CAM 2.1.
(1) Do I need to place a parking garage near terminal bus stops?
(2) How do I know what my parking garage is doing?
(3) How do I know what my buses are doing in terms of performance?
What does the last one above mean?
618 car trips, 63 bus trips, and 41 truck trips in a 24 hour window?
Skylines will tell me how full my buses are with 30 being the number of seats. Also, it will tell me car trips saved.
Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported.
It's pretty obvious, but you should only install one set based on your current driving side. If you don't, the exemplars will conflict and you will end up with LHD lots.
Special thanks go to @vortext and @kingofsimcity for allowing me to use their amazing textures, and to @rsc204 for the acronym inspiration.
------------------ Neko Props Set 1 (part 1) & (part 2) nos.17 Essentials (V09 or newer) VIP Car pack vol 1 & 2 VIP Car pack vol 3 UrbanPack vol.1 MS_Motokloss_60s-70s_CarProps MS_MotoklossSolarisBus_PROPS1 R6_Prop Pack 2010_Vol1 SHK Parking Pack
Oh My ! my Dream came true, I really hate to "program" this things in Plugin Manager and then lot. Thanks for make the work! Is a Honor for me! :3
Soon Wait for the Pack #2 ... Well If king of SimCity wants to... :')
No machine will ever generate art such as this. This model is much more than an arrangement of textured 2D surfaces, clearly representing a 3D object, a material structure, and its design fits precisely into SC4. A bit more roof clutter maybe, but as is, this building stands with the best of Maxis.
This is a great model. The building model itself is 5/5. The base texture 0xb113c130 is missing, the shadow on the lower roof is opposite direction of shadow in game and is darker. Is there supposed to be night-lighting? Maybe this model deserves a revision.