• Moose

(Offline-Only) Roads With No Traffic Lights 1.5 / 1.2

(4.83)    (23 Reviews)

7 Screenshots

About This File

This mod adds the roads with only stop signs at the intersections.  
 
Features:
- High Density Street and Medium Density Street with no traffic lights.
- High Density Avenue and Medium Density Avenue with no traffic lights (version 1.1).
- High Density Streetcar Avenue with no traffic lights (version 1.2).
- Major roads and Secondary roads.
- Cars pass pedestrians at the intersections.
- You can add the traffic lights using "Road Upgrade" and remove them again according to your wishes (see screenshot below).
You should save the game after creation of region and restart the game, so you can upgrade the ordinary roads to the roads with no traffic lights.
 
This mod can help to reduce traffic congestion in the city. 
You need to place a road in a value "a secondary road" at first and then a road in a value "a major road" (It doesn't matter when the road crosses the Avenue).
 
When you use this mod with the Project Akar by Yayie (http://bit.ly/1ooMyA4), you can find these roads in "Custom Roads".
Thanks to Yayie for assistance in preparing update 1.3 and Banwashere for preparation of icons in update 1.4.
 
THIS IS AN OFFLINE-ONLY MOD.
 
How to install: 
Unzip the files, copy and paste the .package files into your SimCityData folder.
 
Regional Roads With No Traffic Lights should be used ONLY WITH the main mod "Roads With No Traffic Lights".

What's New in Version 1.5 / 1.2   See Changelog


Released

  • Fixed the problem, when it was impossible to set the Maglev tracks and Elevated Railway;




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

SimmsCity

  • 5
  

Share this review


Link to review
Simoncity

  • 5
  

Share this review


Link to review
MrPaperCat

  • 5
  

Share this review


Link to review
andreikait

  • 5
  

Share this review


Link to review
chio3846

  • 5
  

Share this review


Link to review
xoxide

  • 2
  

Share this review


Link to review
BIWDC

  • 5
  

Share this review


Link to review
APSMS

  • 5
  

Share this review


Link to review
MaxvSk

  • 5
  

Share this review


Link to review
trixsterdo

  • 5
  

Share this review


Link to review
vallexum

  • 5
  

Share this review


Link to review
smilefunk

  • 5
  

Share this review


Link to review
momocan

  • 5
  

Share this review


Link to review
stratos936

  • 5
  

Share this review


Link to review
jamiechi

  • 5
  

Share this review


Link to review
nukemd45

Unknown date

  • 5
  

Share this review


Link to review
Tetr4ch

Unknown date

  • 5
  

Share this review


Link to review


  • Announcements

    • Dirktator

      04/01/2017

      We've had to spend on a few extra things for May but you guys have been great in helping us reach those goals! We're still just a bit shy,  if you can help out with a donation, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By hamsterdams
      Hi all, new user here. I finally got NAM installed and have been going through some of the new roads.
      However, I noticed that there is a little speech bubble that shows the names of the roads when trying to build, which I find quite annoying.
      Is there anyway to turn this off?
      Thanks!
       

    • By huzman
      I found a couple posts about building roads up some hills, but I couldn't find them again. I followed the "how to grow a gentle slope" but that is on a flat land.
      What I want to find is how to climb a hill with roads upwards. I tried terraforming with RR but that just flatens the terrain, and NOT climb up a hill. I won't go for the 45 degrees climb that Maxis allows, they look ridiculous. Any ideas ?
    • By alborzka
      This thread will focus on improving and revamping the Transport Lines Manager mod, as well as potentially adding features from IPT and/or unique new features if possible.
      Transport Lines Manager Reborn 6.0.1 now in the workshop.
      Bugs as of 6.0.1:
      Renamed depots are not working in the TLM listing and in depot details windows. Bus stations and terminals are wrongly listed as depots. Not show cable car stations on linear map as near transport. Ticket price changes not being implemented. Sort lines by colour not working. OP is below:
      The creator of IPT hasn't been online in over 5 months, and the creator of TLM hasn't been online in nearly 1 month. Mass Transit DLC is coming out in a few weeks, and I don't know how either of these mods will fare with changes being brought to the transit system.
      Is anyone in touch with either of these authors? I would especially hate to see TLM go to the dustbin of modding history considering how many options and useful configurations it provides (plus the aesthetics!) such as changing frequency depending on time of day (such a no-brainer), and IPT has excellent debunching. Now that these two mods are nearly incompatible, and with the DLC coming out soon potentially rendering both useless, something must be done. They're far too valuable to go to waste.
      If we can't get the authors to update their mods or publish their code for others to carry it forward, can we all maybe pitch in and create an entirely new mod from scratch? Is someone working on this already? Even with the improvements being brought with the free upgrade/DLC, I feel TLM/IPT features will still be vital to many player's C:S experience. What do y'all think?
    • By Rotype
      Does anyone know what dictates the volume of through traffic and if it's moddable?  I'm talking about the amount of cars that enter your city from one direction and simply pass through to exit somewhere else.  I'm trying to set up a particular story where the region starts off sparsely populated and rarely traveled and the huge volume of through traffic really throws off the theme - turning my single national road connection into a traffic jam.
    • By NICK97
      Mod Requirement(s):: Cities XXL Community Patch Mod XL Nation Furniture Dependency Pack Game Requirement(s):: Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL  
      Note: This Mod Can't Install Both Files With Traffic Lights Mod For XXL Because it might not work, Make Sure You Removed Traffic Lights Mod For XL/XXL and This Mod is Replacement For Traffic Lights Into Stop Signs Mod For XL/XXL
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments