• Moose

SimCity 2013 Mods Switch 2.2.4

(5.00)    (11 Reviews)

4 Screenshots

About This File

SimCity 2013 Mods Switch 2.2 - Lets you effortlessly toggle each and every mod between deploy/withhold, either offline/online modes. Mod packages no longer need to be physically removed just to play online. Even disagreeing mods can be placed together without conflict. SC13MS comes to help.......

Modders are offering so many interesting enhancements. It would be a pity if we do not fully explore the collection, then strategically deploy individual functionalities between games. However, the bigger our MODS portfolio, the more file system hassle we are to deal with if we wish to specify which packages to load/unload, not to mention switching offline/online. SC13MS comes to help.

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Info: applies to people having \SimCity custom path.
things like ccleaner, unless explicitly configured not to, would erase sc13ms memory of your custom path, forcing you to again have to point to your \SimCity folder.

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Video by Monte Gaming https://www.youtube.com/watch?v=4tToInbHjAo

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Install:
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Control Panel -> Programs & Features -> Uninstall SC13MS previous version ->
Download -> Unzip to anywhere -> Run setup

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UI:
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Window: Passive. Auto height according to context and screen resolution.
Folder label: Passive. Shows package location.
Package label: Passive. Shows package file name.
Gray: not loaded next launch. Green: loaded offline. Orange: loaded online. Yellow: always loaded.

NonMod checkbox: Passive if system package, option if MOD. For specifying a package to always load.
OFFLineCapable checkbox: Option. For specifying whether a MOD package is offline capable.
OFFLineLoading checkbox: Option. For specifying whether a MOD package is to be loaded offline.
ONLineCapable checkbox: Option. For specifying whether a MOD package is online capable.
ONLineLoading checkbox: Option. For specifying whether a MOD package is to be loaded online.

Scribble textbox: Input. For the user to store a short personal note.

PackagesCount label: Passive. Sums up all Mod/NonMod packages.
NextLaunchModsCount label: Passive. Sums up all Mod packages to be loaded next launch.

HideNonMods checkbox: Option. For toggling hide/display of all system packages, and MODs with NonMod checkbox checked.

UnConfig button: Action. Sets all MODs to only offline capable & only offline loaded. Prerequisite for uninstall.

YourModsAreSwitchedTo label: Passive. Shows the current offline/online mode, to which each MOD is to be loaded or not.
Toggle button: Action. Switches between offline/online mode, to which each MOD is to be loaded or not.

Save&Exit button: Action. Saves all settings, exits SC13MS.
Save&Launch button: Action. Saves all settings, exits SC13MS, and launch game.

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Permanent Uninstall:
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Click UnConfig (to ensure availability of all mod packages for deployment without SC13MS) ->
Control Panel -> Programs & Features -> Uninstall SC13MS

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@Everyone
Thank you all for bug reports and suggestions during the month long beta, making release of the current stable possible and earlier than anticipated.

UguuDoki
2014.06.21

What's New in Version 2.2.4


Released

  • -
  • 2.2.4 - 2014.8.18
  • more width for package column
  • -

1 person likes this



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    • yeah I was going to mention the 'cheat' aspect, and they do border on what we'd call a 'cheat', but as well these buildings represent what a city might invest in for a positive social and financial benefit.  I suppose I could have made the deals more realistic by requiring a very expensive construction cost and kept a bit more of the negative effects.   Using one or two of them may help keep the budget in balance without overdoing the 'cheating'.   These buildings didn't seem to be realistic in the severity of negative impact on mayor rating preventing other rewards from appearing normally, which is the most important thing I modified.  But yeah, strictly, its a cheat mod.          
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