• Moose

Project Orion - 3k Extended Boundary 1.0 Beta

(4.38)    (100 Reviews)

17 Screenshots

About This File

For Offline use only.

How to Install

  • Download files
  • Once download is complete, extract rar files. (right click > extract)
  • Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData
  • Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu)
  • Re-Start SimCity > Resume Game
  • Wonders :bunny:

Must have Mods for Orion

Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
 


 

Understanding the mechanics of Orion 3k Extended Boundary.

1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.

2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.

3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.

  • The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1
  • This also applied on Pollutions, Ground Pollutions, Futurizations etc.

4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.

  • This 1:4 stretched map data also effects oil, water, coal and ore.

 

Lag and memory issues

Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.

We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.

The Game's Limitations

1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.

2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.

3. There's a limit count of how many roads/buildings that can be drawn/build per city tile

  • Roads : 1024
  • RCI : 2048
  • Base Buildings : 4096 (not yet confirmed)

Special Thanks to SkyeStormes for a video review

Special thanks to Asilksworld for a video review. :thumb:

Special thanks to chappers for his city design with Orion. Outstanding vision, plans and layout created alongside with Orion has proven that modders are able to create new possibilities to SimCity community. Thumbs up. :thumb:

- Yayie

I would like to thank /u/Desarth from Reddit for the use of his images in showcasing Extended Boundary. Its a wonderful testament to what can be done with effort and creativity with various tools. I thank him personally for allowing me to use his images with this mod. :thumb:

- XoXiDe

 

For Offline use only.


What's New in Version 1.0 Beta


Released

  • added Project Orion - 3k Extended Boundary




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rajabi

  • 4
   6 of 6 members found this review helpful 6 / 6 members

Hi

i downloaded this mod

but i cant build in new area

help me please

thanks

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Tigmat

  • 1
   2 of 2 members found this review helpful 2 / 2 members

The worst mod ever

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cptnemo77

  • 5
   5 of 7 members found this review helpful 5 / 7 members

This mod makes the game perfect. I haven't played Simcity for years but now I'm happily building new beautiful huge cities thanks to Project Orion and Akar. Until now I played Cities: Skylines nearly for 400 hours but I got disappointed because of the limitations of the fully modded game. Now I'm back with Simcity, and I love it :)  Thanks for your hard work and keep it up :) 

I figured out that natural resources are functioning but in a strange way, you have to find them on the map, and the only way for that is to build roads everywhere on the map, and keep trying to build mines until you find the exact position. It takes time, but I'm glad I don't have them so near to my houses. And I needed to build higways and ramps to their area :) That's great too :)

I hope this helped those who thought we will not have mining areas with this mod.

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simcdisaster

  • 1
   5 of 7 members found this review helpful 5 / 7 members


A nightmare to find out which files and or versions are necessary for this to function and i hate the idea of all those other modifications when all i want is just a bigger city map. After all the bigger map doesn't work as it should with the existing game mechanics. I liked the idea of a single big city region map option but this modification doesn't apply.

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robdragon

  • 1
   8 of 12 members found this review helpful 8 / 12 members

It doesn't work even when you follow the instructions!

can't build roads or buildings or access the extra space at all.

What a waste. Don't bother!! Unless you like being frustrated!!!

Removed!

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Hamish

Unknown date

  • 5
   2 of 3 members found this review helpful 2 / 3 members

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Rogério Junior

  • 1
   2 of 4 members found this review helpful 2 / 4 members

Olá. No meu Simcity este mod até funcionou. Mas não aceita nenhuma construção fora dos antigos limites mesmo com o mod expandindo estes antigos limites. Alguém poderia me ajudar? Queria muito que este mod funcionasse.

douglascraftv7 and hsppedro like this

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Ushin00

  • 5
   1 of 2 members found this review helpful 1 / 2 members

This mod is awesome! You had been hearing my prayers, didn't you?

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nigoki

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

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FU3G0

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  • 4
   1 of 2 members found this review helpful 1 / 2 members

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xoxide

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

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wania007

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

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Kayo

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  • 4
   1 of 2 members found this review helpful 1 / 2 members

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VERMINORD

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

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Danny McGregor

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

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NiclistinRedd

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  • 1
   2 of 5 members found this review helpful 2 / 5 members

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emadmayub

  • 2
   1 of 3 members found this review helpful 1 / 3 members

I installed this mod and I don't know what is going on now. Menu/Options are fine but what about the natural resources? Their extraction is not up to the mark of original game (without mod). Like original mod was giving 370tons of ore per shaft whereas this mod is giving only 10 or 15 tons per shaft? Whats going wrong with it? I chose a city where oil, ore and coal were in plenty but after starting the city, they all started to disappear.

donken likes this

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arleiveloso

  • 4
   1 of 3 members found this review helpful 1 / 3 members

show

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Yayie

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  • 5
   1 of 3 members found this review helpful 1 / 3 members

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ProcsKalone

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  • 1
   1 of 3 members found this review helpful 1 / 3 members

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His Divine Hand

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  • 5
   1 of 4 members found this review helpful 1 / 4 members

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brayan232001

·
  Edited by brayan232001

  • 5
   1 of 5 members found this review helpful 1 / 5 members

Amazing, this mod is necesary for have a full experience in SimCity. :yes::):thumb::ohyes:

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darkwish98

  • 1
   0 of 1 member found this review helpful 0 / 1 member

If you cant overcome game limitations, then dont make a mod.

It completely removes everything the game is with the need to add another mod to draw road outside normal limitations, cant zone either instead you use ANOTHER mod to straight out put whatever buildings you want outside normal boundary, the camera is completely $%&^!ed because you cant see the normal boundary properly anymore and no i dont want another camera mod to be able to break out of that to see all the undetailed nothingness not needed for normal gameplay and literal graphical border of the map.

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nebula-nova

  • 4
   0 of 1 member found this review helpful 0 / 1 member

when I put in min+max: x:2048, y:2048,  z:2048 and saved, this line been corrupted after I have saved (http://maxisweb/toybox/index.php?title=Main_Page).

can you help me with this?

 

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davecopley

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  • 1
   0 of 1 member found this review helpful 0 / 1 member

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    • Great work and great to see you batting again! I love MKE stuff and remember going to this bar fairly often when I lived there.
    • I want to have these on my game, but I'm really confused about how to do this download, do I have to have all those dependencies? If so, where do I find all of them? Do I just click the pink 'Download File' button, or do I have to find and download those dependencies from somewhere? I'm not good with computers, sorry. Any help on this from anyone will be appreciated. 
    • Great. You stay closely on the IRM but add something new, no repetition. I'll use them for shure. We really should bring some of the newer props into the game, they deserve it.  For RRW (Real Rail Way) users I'd like to mention that eggman121 did the hard work of updating the NCD texture pack and some of the BSC textures to RRW versions. It is downloadable here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3350 they are a replacement for Railyard and Spur Textures, Mega Pack but only an override for some of the BSC textures (= needed by the original IRM). So keep in mind the eggman121 textures must be loaded after the BSC Mega Textures.
    • @DavidDHetzel: Indeed. They've been sitting on my computer for a while now, but I think it's high time to take them for a spin again.
    • Glorious! Love the Aston Martins. Nice work!