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  • Submitted: Jun 17, 2014 - 02:25 PM
  • Last Updated: Sep 14, 2014 - 03:14 PM
  • File Size: 3.44KB
  • Views: 502795
  • Downloads: 97,987

Download Project Orion - 3k Extended Boundary 1.0 Beta

* * * * * 85 Votes
borders extended bigger maps


For Offline use only.


How to Install

  • Download files
  • Once download is complete, extract rar files. (right click > extract)
  • Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData
  • Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu)
  • Re-Start SimCity > Resume Game
  • Wonders :bunny:


Must have Mods for Orion




(Image #1)

Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".






Understanding the mechanics of Orion 3k Extended Boundary.


1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.


2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.


3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.

  • The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1


  • This also applied on Pollutions, Ground Pollutions, Futurizations etc.



(Image #2) : What the map data tells you in game



(Image #2-1)* : What it actually is. That is the actual area of effects.

Hence the word "off set values".  This image is only serve as an example.




4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.

  • This 1:4 stretched map data also effects oil, water, coal and ore.



(Image #3) : What the map data tells you in game




(Image #4) : That's how we can get the resources. Using the map to navigate which area that contains the resources.

This image is only serve as an example.







Lag and memory issues


Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.


We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.




The Game's Limitations


1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.


2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.


3. There's a limit count of how many roads/buildings that can be drawn/build per city tile

  • Roads : 1024
  • RCI : 2048
  • Base Buildings : 4096 (not yet confirmed)






Special Thanks to SkyeStormes for a video review

Special thanks to Asilksworld for a video review. :thumb:

Special thanks to chappers for his city design with Orion. Outstanding vision, plans and layout created alongside with Orion has proven that modders are able to create new possibilities to SimCity community. Thumbs up. :thumb:

- Yayie


I would like to thank /u/Desarth from Reddit for the use of his images in showcasing Extended Boundary. Its a wonderful testament to what can be done with effort and creativity with various tools. I thank him personally for allowing me to use his images with this mod. :thumb:

- XoXiDe



For Offline use only.

What's New in Version 1.0 Beta (See full changelog)

  • added Project Orion - 3k Extended Boundary


Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots

So what is this not compatible with?

So what is this not compatible with?

between mods? none.

This is teamwork and testers.  There is little glory only cooperation and collaboration at its best.. LET IT CONTINUE for its to the benefit of the community not to the individuals.

I'll use this, just not yet. It seems that you still have a little bit more to do. This is a momentous occasion, I mean with us finally having UDON and this, but I cannot use this until it seems to be finished. Sorry, but congratulations!

You've made my day! I was starting to lose hope on SimCity. Thanks to all the awesome modders and you too!

well I cant use the interstate mod outside the area... :( or plop buildings

well I cant use the interstate mod outside the area... :( or plop buildings



Can I play my saved map and cities?

It will never work perfect however 2 sides is a hug extra area .. you can also now use the UDoN included in the download of this mod since its related which gives you some additional options


try and enjoy put your feedback and go from there.  One step at a time

Can I play my saved map and cities?


sadly, I dont have saved games on my own. You can try it on yourself. Install the mod and resume your save games.

Great start to what will be one of the best mods.  I see a lot of work to be done.  Take your time with it.  All of the mods have been awesome.  Thanks to all of you modders.

@thurm77 .. this is one of our worst mods trust me and the group IN THE SENSE its not suppose to work and will have bugs outside of the scope of fixing at this point in time.


but it offers a glimps at the possibilities of what can happen.  Now with the addition of UDoN outside the city except for elevated since it will not function. You now have as much as we can provide as a group to you.  so its up to the community to decide what happens next ..


enjoy peace lates XoXiDe / Jeff

Might be a dump question, but i thought we could plop RCI buildings, atleast as i seen buldings under the goverment tab of RCI ploppables on a video. I can plop regular builds Police,Fire,Landmarks,etc... Just wondering if im missing something about theRCI     NEVERMIND just seen the other comeout lol

Can someone explain this to me:

  • Yes you can zone residential, commercial, industrial outside, in one condition, you need connect the tile's original roads with the regional roads.

I built a square dirt road around the border of the city then rebooted the PC. Then I drew a regional dirt road starting at the corner of the original square dirt road then out to the region.  But no zoning at all except the outside border of the original square dirt road on the north and east side only.  I tried drawing a dirt, low-medium-high density road and all fail to zone.  I can plop most things and sometimes only randomly.  Couldn't add trucks to depot, but I could add all 8 buses to shuttle bus.  I couldn't add trucks to the recycling center, but I could add, bulldoze the recycling add-ons.

I want Service Road for that, when plot building outside, not able to Add the Dump Zone.. Wind Power Plant etc...

Jun 17, 2014 - 08:32 PM

Might be a dump question, but i thought we could plop RCI buildings, atleast as i seen buldings under the goverment tab of RCI ploppables on a video. I can plop regular builds Police,Fire,Landmarks,etc... Just wondering if im missing something about theRCI     NEVERMIND just seen the other comeout lol

Yes, that's the other Mod RCI Plops which has also been released.

Will building in overlapping city boundaries in a region cause issues? 

@all as you can see this was played with and tested by many individuals.  The primary goal of orion was to NOT break the original RCI or Existing 2k x 2k City. 


Compound mods are the future of everything everyone is working on. 


Remember that RCI Zone only works when you connect to the original city limits and 2k city.. ALSO its only good for the SINGLE SEGMENT you draw from the original city.  SO TRICK if you use free form roads you can create a strange longer road that would potentially allow yourself to zone in and out of areas available for RCI and NON RCI Zones.  However plopping will only work on the opposite side of the default xy = 0 RCI Zone Origin point of the city .. Meaning 2 sides will work and 2 sides will not.. We call the working area's SOUTH AND EAST or RIGHT AND BOTTOM .. you must find those areas on your map to use the functional areas.


ALSO MAP choice makes all the difference in functionality and also look and feel so play around.


its not perfect but it does work

ALSO YOU CAN plop All RCI if you download the other mod that uses the extended boundary to make those available :)


Compound mods.. One mod building on the other mods available to create new variety and variations and much more modular capability and diversity within the community.

I have mod correctly installed but when I drag zoning tool down roads that extend from the real city out into the 3k area, they zone tool stops at the border, am I doing something wrong?

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