• Moose

Megatower Base in Menu 1.1

(3.84)    (19 Reviews)

2 Screenshots

About This File

Just a basic mod to add the megatower base to the menu, so you dont have to delete the default levels if you want something else. No other modifications made.

 

BUG : Road/power etc bug fixed.

 

Extract Megatower-No-Levels.package to your SimCityData folder to use this mod.


What's New in Version 1.1   See Changelog


Released

  • 1.1 Bases updated to use the same logic as the other towers. for some reason the bases had their own. all 3 other tower build options use the same logic, so now the base functions just like the other towers.




User Feedback

 they only have one entrance? i can't build the siede ones... but anyway good to measure.

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Found a bug, the top 4 levels on the megatower dont accept power or water and give the closed: no power or water error.

1 person likes this

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Found a bug, the top 4 levels on the megatower dont accept power or water and give the closed: no power or water error.

 

Yeah, i think the base is bugged. It was actually a menu item left in the game that i found (also found something about towers storing ore/oil etc, need to investigate that further). I have a feeling its the base itself that is bugged. Going to work on it tonight to fix the roads issue as well, i should be able to modify the base with stats from the other towers to fix it.

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【BUG:Road/power etc bug fixed】3 bugs in new updet

When I built one and more the road has not changed the COT。 When I built two and more link the megatower’s road,the tower disapper only have tower road。When I built a EliteMegatower,I can built the MegaTower's building not EliteMegaTower's。囧

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【BUG:Road/power etc bug fixed】3 bugs in new updet

When I built one and more the road has not changed the COT。 When I built two and more link the megatower’s road,the tower disapper only have tower road。When I built a EliteMegatower,I can built the MegaTower's building not EliteMegaTower's。囧

 

Hmm, there does seem to be an issue with the placement if you put them too close together. if you move it away a bit it lets you plop it. i deleted it, and then i was able to plop right next to the other one, thats very strange. I'll look into it further.

 

as for building levels, i can build fine. what happens when you try and build a level?

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I tried out this mod yesterday and it's severely broken. Please fix it, nothing works.

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cant delete the base anymore, too. and i can only build the normal tower modules on the elite base.

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cant delete the base anymore, too. and i can only build the normal tower modules on the elite base.

Someone should totally make a mod for that.

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the third one up, no water and electricity

(sorry, little speek english)

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Excellent idea ... BUT ... I built 4 of the Elite bases.  3 of them disappeared when I added the side roads to 2 of them, I could only see the road stubs from the bases, the megatower bases themselves were gone.  The megatower map showed only 1.  I couldn't bulldoze any them.  I was working in Single Player/Offline mode.  I exited the game and restarted it but no change.  I deleted the mod and restarted and was able to delete the 1 base that I didn't have any side roads attached to, the only one I could still see but the other 3 with just the stubs are still there and I couldn't build on top of them (overlapping).  Fortunately I had saved a version of the city before trying the megatower bases but I'm still out a million simoleons.  

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Please don't forget to fix the flying cars.  LOL was kind of funny really, I even took a video of it.

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uhmm is this offline only? I would assume not since you arent replacing or adding anything, only duplicating whats in default install of every CoT. Also with the problems listed above, which may be because of ImaginIllyar having more than one megatower mod installed, it may be just cheaper to delete the level I dont't want.

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this is busted, when I click on it, after putting it down, it shows something about omega, even if there is no omega in the city...needs to be fixed

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When you connect all the roads to the megatower it causes it to disappear but you can still see the three roads leading to it.  when this happens you are unable to do anything with this tower or the entire space taken up by the tower because the game still considers it to be there but invisible and you are unable to bulldoze it.  mod is not recommended to add.

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Great idea, but it's broken.  Don't use this unless it gets fixed:  the bugs mentioned above are all true.  Also, if you remove the package and restart the game, you can't use megatowers anymore without the game crashing.  Specifically, it crashes if you click on the city specializtions button after you bulldoze a megatower.  

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don't work! 4 level up, no water, and etc...
please repair, Uddon.package not compatible.

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      Installation notes
      Extract Files to . .\SimCity\SimCityData

      Copy Files from . .\SimCity\SimCityUserData\

      “SimCityDLCEP1-Scripts_287520926.package”
      “SimCity-Scripts_287520926.package”

      Paste Files to . .\SimCity\SimCityUserData\Packages
      Not working? use . .\SimCity\SimCityData
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