• Moose

3 Screenshots

About This File

This mod provides a template layout for a perfect city with a maximum traffic efficiency to building density ratio. It does only change the guides that appear ingame, if you draw a street. As requested the most important information you have to know ;)

 - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder
 - If you rename the file, make sure it comes before "SimCity_Game.package" alphabetically


 - Modifying files is still experimental and might lead to city rollbacks 
(no rollback caused by this mod)
 - There is no official statement from Maxis nor EA about using mods, so use at your own risk



Useful Links: Google Spreadsheat (WIP) | Discussion



  • roads 1st guide (2HD) 2nd guide (4HD)
  • low street 1st guide (1HD) 2nd guide (2HD)
  • med street 1st guide (3HD) 2nd guide (6HD)
  • high street 1st guide (1MT) 2nd guide (2MT)
  • avenue 1st guide (1HD) 2nd guide (2HD)
  • transition between avenues and low street


MT = MegaTower

HD = High Density building
There is only the transition between avenues and the low density street. Other streets or the dirtroad deliver wrong guides i would think. You should always use the same road/street to deliver you a guide.



  • you have a low density street > pick low density (or avenue for transition) and let the guides show up
  • you have a dirtroad > pick dirtroad and let the guides show up
  • and so on


To explain my decision for the transition: it will help you keep your avenues free of traffic. If you want the space between avenues to be higher it would mean there is no such help anymore. You would have to zone on your avenues. How the mod actually works you are able not to zone at your avenues. The only reason for me to do it like i did it.


If there are any questions about changing values of my mod send me a PM please.



some Credits

XoXiDe for his great mod (see a lot of use in my pics)

MaxisGuillaume (Closer Road Guides 1.0) and Skyestorme for his remake

zombie12 (Real Population)

What's New in Version 1.1   See Changelog


  • 1.1
  • - added CoT functionality (high density street)
  • 1.0
  • - tweaked Closer Road Guides Mod
  • - changed guides for avenue, low/med street and roads
  • - added transition between roads/streets and avenues

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  • Announcements

    • Dirktator


      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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      A stunning piece of work.  Your eye for color and detail is outstanding!  And your night-lighting is wonderful !
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      Each time I visit the STEX a new upload awaits, it's magic  Thanks Matt!
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      THIS IS -- AMAZING !!  An absolute gem!
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      Your work is, as always, superb -- and the diagonal placement is a very nice touch, and much appreciated.  The anti-grid buildings are few and far between. But -- I'd really like to thank you for keeping the memory of the "Old Girl" alive.  She was not only a fine looking building back in the day, but an easily recognized landmark when in heavy traffic.  I spent many a Friday night up on Hollywood Boulevard and attended more than a few "premiers" at Grauman's Chinese ("Lion In Winter", "Patton", "Camelot", etc).  And I remember these places well.  "First Federal" is a fine representation and will be a much treasured addition to each and every one of my cities.  Thank you --
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      Beautiful! Love the clever use of textures!
  • Recent STEX Comments

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