• Moose

24 Screenshots

About This File

This Mod is now updated for Version 10.0.

 

My first mod adds some much needed trending information to SimCity. Originally this mod was titled GlobalMarket.zip, I have renamed to Trend Pack, since that is more appropriate for the direction I am heading with this.

 

Global Market (Online Mode Only):

The first trend that is made available is the Global Market trend (previously only available from Main Menu).  The Challenges button (top right) will now open the SimCityWorldPanel, instead of the original Challenges panel.  The button icon has been updated to a world icon.

 

History Panel (Online & Offline Modes):

The other trends that are now available are accessible from the Leaderboards button (top right).  This button will now open a new HistoryPanel.  The button icon has been updated to be a trend icon.  These trends show data points only for the currently active session, and the data stored locally.  This data is stored to your local machine so if you switch to a different machine the past data points will not be displayed. Data points are collected every Sim hour (at 15m past the hour) and stored for one Sim year.  So far the following trends are available:

- Population, Commuters, Visitors

- Budget, Mayor Rating, Zones, Government, Destruction

- Power, Water, Sewage

- Garbage, Fire, Health, Crime, Education

- Bus, Street Car, Rail, Boat, Air

- Mining, Metal, Oil, Electronics, Trade

- Casino, Stadiums, Cultural

 

 

I do not currently have plans to add any more trends at this time.  Please post in the comments if there is any specific trend data that you would like to see.

 

The package contains modifications to:

- SimCityUI_min.js

- GlobalUI2.js

- SimCityWorldPanel.js

- GlobalMarketLiveTab.js

- icn-rollover-icons-challenges.png

- icn-rollover-icons-challenges-on.png

- icn-rollover-icons-leaderboard-norm.png

- icn-rollover-icons-leaderboard-on.png

 

To install this mod, unpack the zip file into your SimCityData folder. This mod was made using Oppie's SimCityPak tool.

Please be sure to delete any older versions of the GlobalMarket.package.  The new package name is jTrendPak.package.

 

Warning:

As I have been adding more trends I have started to notice an increase in the amount of time it take to load a city.  Before trends I have seen ~30s load times, now I am seeing ~1m.  I plan to look into the issue, but in the meantime, if you are concerned with city loading time please don't install this mod.

 

(Update 3/23/14):

I have been doing some further investigation into the city load times and can't tie the increase in time to this mod directly.  It seems that the load times are more a function of city age and number of agents present.  If anyone notices any significant increase in load times due to this mod please post in the comments.

 

(Update 4/4/14):

I am currently aware of an issue with the localstorage functionality implemented in the last version.  This occurs when the data being stored exceeded the maximum quota size (~5mb).  Once the quota is exceeded history data will no longer be stored, but is still viewable for the currently active sesssion.  I am in the process of testing an update that would reduce the data size being stored and limit the maximum number of cities to prevent overfilling the quota.  I will release the update as soon as testing is complete.  Sorry for any inconvenience.


What's New in Version 1.1   See Changelog


Released

  • Added 3 new trends. Metals, Stadiums and Cultural.
  • Added localstorage functionality.




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

alicat876

  • 5
  

Share this review


Link to review
NickyZero

  • 5
  

Share this review


Link to review
CapTon

  • 5
  

Share this review


Link to review
BIWDC

  • 4
  

Share this review


Link to review
Rapodemus

  • 5
  

Share this review


Link to review
scaramonga

  • 4
  

Share this review


Link to review
L_J_Gibbs

  • 1
  

Share this review


Link to review
Bazkur

  • 5
  

Share this review


Link to review
schaefjw

Unknown date

  • 5
  

Share this review


Link to review
orion42

Unknown date

  • 5
  

Share this review


Link to review
Seed

Unknown date

  • 3
  

Share this review


Link to review
UguuDoki

Unknown date

  • 5
  

Share this review


Link to review
Peelera

Unknown date

  • 4
  

Share this review


Link to review
toto90

Unknown date

  • 5
  

Share this review


Link to review
simbasimb

Unknown date

  • 4
  

Share this review


Link to review
red467

Unknown date

  • 4
  

Share this review


Link to review


  • Announcements

    • Dirktator

      05/01/2017

      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Trylk255
      Hey guys ! This topic is made just for you.
      (!)Posts are going to be edited a lot so make sure to come often. I will mark new edits with a "!"
      Here we are going to talk about :
      - News about the SimCity Revive project
      - Screenshots of the mods
      - Comments about SCRevive
      - Q&A allowed!
      - Requests for the project
    • By iJeezus
      Hey Simtropolis! So, my Electronics city, my FIRST Electronics city, is in a huge deficit. My Electronics city was fine until I destroyed all my processor factories and imported them instead. I have at least 10 computer factories now and they sap out the processors super fast. Now I put a trade port with all 6 storage lots importing processors. After a few game hours I was shocked from how 12 million simoleons fell below 1 million simoleons. Please help me!

      Here's some pictures of Corona, my first Electronics city. (Sorry the quality is bad, when I take screenshots it doesn't show the UI and yes, I already unchecked the Hide UI in the Settings.)
       
      http://imgur.com/a/Pfajk#0
  • Newest STEX Uploads

  • Recent STEX Reviews

    • By Dreadnought · Posted
      A stunning piece of work.  Your eye for color and detail is outstanding!  And your night-lighting is wonderful !
    • By Von F. · Posted
      Each time I visit the STEX a new upload awaits, it's magic  Thanks Matt!
    • By Dreadnought · Posted
      THIS IS -- AMAZING !!  An absolute gem!
    • By Dreadnought · Posted
      Your work is, as always, superb -- and the diagonal placement is a very nice touch, and much appreciated.  The anti-grid buildings are few and far between. But -- I'd really like to thank you for keeping the memory of the "Old Girl" alive.  She was not only a fine looking building back in the day, but an easily recognized landmark when in heavy traffic.  I spent many a Friday night up on Hollywood Boulevard and attended more than a few "premiers" at Grauman's Chinese ("Lion In Winter", "Patton", "Camelot", etc).  And I remember these places well.  "First Federal" is a fine representation and will be a much treasured addition to each and every one of my cities.  Thank you --
    • By DavidDHetzel · Posted
      Beautiful! Love the clever use of textures!
  • Recent STEX Comments

    • I haven't compared this to the real-life version, so I cannot comment on how faitffully you recreated it, but since I have no particular connection to that building anyway, this aspect doesn't matter to me personally. What matters more to me is that this looks like a great BAT of a tower that is both rather generic and can pop up two or three times in a big city's skyline without standing out too obviously (provided you have enough other skyscrapers, with some iconic buildings to draw most of the attention) and also pretty interesting once you zoom in and take a closer look. That base makes it more than just your average black/brown/beige/grey box with window strips. As such, it can also look great when placed in a mid-rise environment. Thank you very, very much for keeping the lot editable, too! This offers great opportunities for adaptation to different playing styles and preferences. A day with a Diego Del Llano upload is always a good day in STEX terms.
    • Boom! Another great HT here! Hope Mr Tsvirkunov will open a new factory soon in my cities! Thanks for sharing your stuff!
    • Nice idea. Should anyone have preferences or favourite buildings they recall, it would certainly help narrow down the total. Especially with the filter list on the Wayback, the accompanying preview images are there at least to give some visual indication for anyone searching. If there really are 10,000 buildings, I suppose it's not even worth uploading 10% of them given the likely inconsistencies with quality.
    • It may be worth setting up some kind of "I would like ..." topic .... people can go thru the old exchange and point out to Cori the ones that should be retrieved ... it should end up a more manageable list
    • That could be arranged. But since these are legacy files, I don't think it matters too much either way since credit would be given. If Cori would like to continue uploading these (as intended following Dirk's approval), it may be nice for her to receive the occasional Rep as a by-product reward for retrieving, packaging and uploading them here. With hundreds if not thousands of them, it'd require a mammoth effort after all. (Should the quality of content resemble anything to the old SC4 EA exchange, I'm guessing it's not worth restoring all of them.)