4 Screenshots

About This File

Sorry if the frequent updates annoy you people. Now I actually have some time to work on this project again :D

 

 

The SimCity 4 Buddy application aims to make life a little easier for SimCity 4 players out there.
 
NOTE THAT THIS IS A BETA RELEASE
Do NOT expect a fully functional tool with zero bugs. I have tried to break the program in every way I could imagine to see if it broke, but I may have overlooked something.
 

* * *
 
Now that that is out of the way, what does this program do?
 
Features
It has multiple purposes. This early version has the following features:

  • Manage your user folders through a friendly user interface without having to mess around with folders and files manually.
  • Let SimCity 4 Buddy install the plugins for you (dat, rar or zip files. Multi-volume rar archives (zzz.part1.rar, zzz.part2.rar)
  • Launch the game with a specific user folder (i.e. a Paris region, SimMars, MTP, Futuristic etc.)
  • Handle launcher command line switches through a user interface (stuff like no intro, no audio, 1 cpu, resolution, window mode etc.)
  • Let SimCity 4 Buddy save your game at regular intervals
  • Let SimCity 4 Buddy identify your plugins against the central database so you can easily manage your plugins onwards - Don't worry if all of your plugins aren't identified. The database is being constantly updated.
  • Let SimCity 4 Buddy check if you are missing any dependencies (for plugins known to the central database)

Check out the support thread below to see what features are to be implemented in the future (the dependencies stuff is quite nifty if I may say so myself)

 
Guides, support, bugs and feedback:

http://community.simtropolis.com/topic/58814-the-simcity-4-buddy-project/

Source code:

https://github.com/IrradiatedGames/SimCity-4-Buddy-Project

Server source code:

https://github.com/asser-dk/SimCity-4-Buddy-Api


What's New in Version 1.1.0.20 BETA   See changelog

Released

  • Improved error messages in the plugins window when trying to use a disabled feature.




User Feedback


Ceafus 88

Unknown date

  • 5
  

Share this review


Link to review
nosferatu247

Unknown date

  • 5
  

Share this review


Link to review
_marsh_

Unknown date

  • 5
  

Share this review


Link to review
nthooze

Unknown date

  • 5
  

Share this review


Link to review
Delecto

Unknown date

  • 5
  

Share this review


Link to review
Bipin

Unknown date

  • 5
  

Share this review


Link to review
Baribal Blanc

Unknown date

  • 5
  

Share this review


Link to review
dalgould

Unknown date

  • 5
  

Share this review


Link to review
Oliver Lock

Unknown date

  • 5
  

Share this review


Link to review
Jasoncw

Unknown date

  • 5
  

Share this review


Link to review
sejr99999

Unknown date

  • 5
  

Share this review


Link to review
bokrif

Unknown date

  • 5
  

Share this review


Link to review
Wimbo56

Unknown date

  • 5
  

Share this review


Link to review
gamzdude

Unknown date

  • 5
  

Share this review


Link to review
BIWDC

Unknown date

  • 5
  

Share this review


Link to review
Mithrik

Unknown date

  • 5
  

Share this review


Link to review
giert

Unknown date

  • 5
  

Share this review


Link to review
CocoJones

Unknown date

  • 5
  

Share this review


Link to review
mrdoctor

Unknown date

  • 5
  

Share this review


Link to review
Isriael2

Unknown date

  • 5
  

Share this review


Link to review
Hatchet2k4

Unknown date

  • 5
  

Share this review


Link to review
elliotwiley

Unknown date

  • 5
  

Share this review


Link to review


  • Announcements

    • Dirktator

      An appeal for your support: Help us keep the STEX up and running

      11/06/2015

      Hi Community, this is a public appeal for help to keep the STEX up and running! We currently need your help to offset some of our operational costs and upgrades! As you know, we've always relied on community donations to help keep the website running. And while all our admins and moderators volunteer their time to managing the site and community, we do have modest expenses that we need to cover each month which includes our server hosting fees, software and support licenses, etc. So lately, we've experienced a slump with donations and we're beginning to feel the pinch! We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated the last couple weeks -- we really appreciate it!
    • Dirktator

      Updates in progress... Please stand by...

      01/22/2016

      We're still in the middle of updating things, please bear with us! Some things may appear strange or not quite working right - we're working on it!
  • STEX Featured

  • Similar Content

    • SuperSHK MEGA Parking Textures
      By kingofsimcity
      KOSC presents: SuperSHK MEGA Parking Textures
      Introduction

      Take parking lots to the next level! SuperSHK MEGA Textures is the backbone of my Superparking Project, and combines the original Volume 1 alongside the newly complete Volume 2 set. This MEGA set combines both for the ultimate parking lot texture resource for SC4.
      Overview
      This combined set contains at total of 1281 overlay textures (352 from Vol 1).

      Volume 2 contains a mind-boggling 929 new overlay textures. This set focus on expanding the core aspects of Volume 1 while adding some rather ridiculous new options. As with before, many of the new textures influences were found primarily from around North America's tech centers including Overland Park, Denver Tech Corridor, Silicon Valley, and Irvine. Additionally, some other inspiration came from various locations around the UK, including Portsmouth - these were largely responsible for my designing of a bunch of UK-style road markings.
      As it is now officially part of this combined set, SuperSHK Parking Textures Vol. 1 is now obsolete! This set retains every single texture from volume 1 and provides some overall enhancements to a large amount of them, including the following:
      Smoother curves Alignment fixes Smoothing and resizing of existing road markings to maintain consistency Furthermore, the "Extra" textures included with both modular sets are also no longer necessary. To aid you in cleaning any leftover old stuff, there is a Cleanitol file included. You may also refer to it for manual deletion as well.
      Details
      These textures are broken into 8 DATs. The included resource guide offers more detailed explanations.
      DAT 1 - Ortho: Combines a ton of new pieces with the original Ortho set. Deals mostly with orthogonal parking and associated transitions.
      DAT 2 - Islands, Paths & Curbs: Combines the original set of Islands & Curbs with Paths (excluding markings). Adds many brand new curb pieces and transitions from various different parking types.
      DAT 3 - Diagonals: Combines the original set of Diagonal with new ones. Adds islands, offset diagonals and more orthogonal transitions.
      DAT 4 - Markings: Contains road marking goodness! Highlights include more block-end stop markings, pathing, and an entire section of UK-specific ones. Also comes with a way to transform standard parking spaces into "boxed" ones.
      DAT 5  - D-Types: Contains significant support of the original SHK diagonal-oriented spaces. Includes a full complement of transitions, curbs and some bonus special pieces including handicapped spots and an alternate style.
      DAT 6 - Combo Pieces: Adds an enhanced set of standard parking and curb textures with sidewalks and grass.
      DAT 7 - Miscellaneous: Includes some additional pieces that didn't quite belong elsewhere like parking-to-path transitions and S-curves.
      DAT 8 - Alternate Style: Adds an alternate orthogonal parking style in two colors.
      For Lotters
      Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!
      Install Instructions
      Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. 

      Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory.
      Dependencies
      None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage.
      Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! Additional thanks goes out to rsc204 & rivit for granting me tools to refine this development process, nos.17, Belfastsocrates, MushyMushy, T Wrecks for various texture tweaks and suggestions, and everyone that left a like/commented on any of my parking posts!
      Enjoy!
    • Help with HD textures
      By michae95l
      Hi guys.
      I'm in the process of making a custom sidewalk mod for my cities, but have run into a issue.
      My old sidewalk (Gobias) had beautiful HD textures. I have a custom texture saved in 128x128 and 512x512 format (BMP) and know how to put the texture into a .dat format, but it appears SC4 Tool will only accept the 128 format. This isn't quite good enough quality when playing, so I'm wondering how I can use the 512, or other resolution HD texture.
      Thanks
       
    • Savegame save overwrite issues
      By OwiHH
      SInce few days i have a bug that cause the overwrite / autosave of savegame files to output a error. If i save a new fresh named new savegame there is no bug.
      Any idea how to fix this because i like the autosave option to be eneabled again.
       

    • Gap For XL
      By NICK97
      Work With:
      Cities XL Cities XL 2011 Cities XL 2012 Cities XL Platinum Requrment:
      Sears For XL CTV Studio For XL Cities XL 2012 - Launcher  
      It Won't Work With Cities XXL!
       
       
    • Simcity 4 Launcher - Updated (10/09/15) 1.5.4b - R12
      By Logic_Bomb
      Hey All,
       
      I'm pretty new here, but here it goes anyway.
      So I recently got back into playing Simcity 4, but had been experiencing some technical difficulties due to the age of the game, I did a little research and found out that it was not my hardware at fault (which I knew as I had only just upgraded it) but was in fact the settings within the game. One of the big issues I was having was Trees & Scenery disappearing when scrolling in game - this was due to the fact that I was using an AMD card (HD 7870 OC) and for some reason this registered with Simcity as a low-end ATI card (which it is most certainly not).

      I did a little tinkering and found that EA/Maxis actually enabled an additional option within the 'Graphic Rules' file for ATI Cards, I changed the options around and voila! solved. But this left me wandering just how many people have had this problem and just lived with it because they didn't want to go messing with the over-complicated Simcity files, and this then spurred me on to create something I called 'SC4Launcher'.

      SC4Launcher allows certain settings and stability issues to be set/solved before the game is launched. I decided to register and release it here as this seems like a place in which a large amount of people may benefit from it.
       
      The features are as follows:
      - Fullscreen Borderless/Seamless mode.
      - Auto-Update Feature to negate the need to constantly check the STEX.
      - Quick Launch (Launch instantly with the latest settings).
      - Auto-Save Feature with Interval selection.
      - Resolution Selection. (Auto-Detected).
      - Color Depth Selection.
      - Ability to change the number of Logical Cores used. (Auto-Detected).
      - Loading & Saving of last used Configuration.
      - Ability to set the CPU Priority.
      - Render Mode Selection (DirectX, OpenGL or Software).
      - Ability to turn audio On or Off.
      - Intro Screen/Movie Disable/Enable; and
      - The all important Force Draw On Scroll Fix.
      - A simple mod-manager to allow you to quickly enable & disable mods.
       
      I am aware that many of the tech savvy among you will have no use for this, as many of the features are easily enabled through command line switches, but, some of the community might benefit from this, at-least, I hope they will.
       
      Screen-Shots:
       
       
       
      I have packaged the software into an installer that should automatically detect your Simcity Installation folder, but if it doesn't, please give it a nudge in the right direction. A virus scan is also attached below, for those of you who wish to have peace of mind.
       

       
       
      Change Log:
       


      Hope you enjoy the software! And I hope this is in the correct section!

      Regards,

      Logic_
  • Newest Uploads