• Moose

2 Screenshots

About This File

I wanted a region that was realistic, but worked well in SC4 (I find regions based on real places aren't always that fun to play). I couldn't find anything that fit what I wanted, so I made my own. I made the base terrain in Photoshop, and did the rest in the the SC4 editor. The mountains are taken from real-world data and that's what makes them realistic (though I edited them a whole bunch too).

 

The screenshot was taken with Teirusu's fantastic Arctic/Snowcapped Mod, and Peg's excellent Brigantine water mod.

 

Edit: apparently rendered cities are not allowed on Simtropolis, so only the .sc4m is available now. You must import it with SC4Mapper.


What's New in Version 1.0


Released

  • removed rendered .rar




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

RobertLM78

  • 5
  

Best map I've found so far.

Share this review


Link to review
adys

Unknown date

  • 5
  

Share this review


Link to review
BIWDC

Unknown date

  • 5
  

Share this review


Link to review
tyscott12

Unknown date

  • 2
  

Share this review


Link to review
Dazzyls

Unknown date

  • 5
  

Share this review


Link to review
  • Announcements

    • Dirktator

      06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By mattb325
      Urban School by Mattb325.
      ---------------------------------------
      In real life, many schools teach students from Kindergarten all the way through to the end of Senior School, and, in this ghastly era of economic rationalism where every public institution must return a profit to justify its existence, many are also forced to host more lucrative adult evening classes.
      Having schools in SC4 that cater for Elementary through to High School is nothing new (for example see my Bourke St Public School: Bourke St Public School), but combining junior, senior and adult education in the one campus hasn't been done before (to my knowledge). 
      The Urban School combines all three functions. 
      It is crucial to note that this school is not designed or modded to be a radical lot. If you want a radical lot that increases education levels with no cost and taking up no space, then this is not for you.
      Placing this lot merely emulates all three functions of the Maxis Large Elementary School, the Maxis Large High School and the Maxis City College in terms of Capacity, Radius, Cost and School Effectiveness vs Average Age categories; using the upper limits of each school type to create a single multi-purpose institution. It houses up to 14,500 students and has a very large coverage radius. EQ Boost and Population vs Distance stats are the same as the standard Maxis schools.
      The Bat itself is fictional, and is based on any number of more modern educational institutions. 
      The central entrance area houses adminsitration, cafeteria, gymnasium/indoor courts & auditorium; the junior school is housed in the smaller wing, and the senior school laboratories and workshops in the larger wing.
      The adult college uses the senior wing after 5pm once all of the students and day teachers have gone home.
      This is a large building and lot, weighing in at 8x8 tiles (a bit over 4 acres in the old parlance) and has ample room for a soccer pitch, grassed relaxation areas and the typical asphalt surfaces where countless kids can graze their elbows and knees when falling over.
      It provides 390 teaching jobs.
      Visually, the lot is best placed on a corner, following the contour of the front driveway area.
      Like all my Bats, I have thoroughly tested this concept in both a Vanilla game and a full (4+GB) plugins for over 500 Sim Years in each and haven't observed any abnormal occurrences. In other words, all education levels increased when placed, desirability increased, rewards were unlocked, teachers went on strike when funding was dropped etc, etc.
      However, if there are any issues, please report them on my thread (Repository of Garbage, Broken Dreams and Disappointment).
      ---------------------------------------
      STATS ELEMENTARY SCHOOL, HIGH SCHOOL and COLLEGE:
      Lot size :                      8x8
      Plop Cost:                   §16,150
      Bulldoze Cost:            §1,160
      Catalogue Capacity:  14,500
      Catalogue Cost/Mth:  §5,700
      Pollution:                     10 (Air)/ 7 (Water)/ 5 (Garbage )
      Pollution Radius:        2/3/0
      Coverage Radius:       5,800
      EQ Boost:                     24
      School Effect vs Age:20 (5), 30 (5), 40 (5), 50 (5), 60 (2.5), 70 (0.5), 80 (0)
      School Pop vs Dist:   100 100
      Power Consumed:     18 Mwh
      Water Consumed:      70 Gal/Month
      Occupant Group:        Civic; School; SchoolsHS; SchoolsK6; Strikable Education; College
      Demand Created:       R§236; R§§134; R§§§20
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      ****Sigh**** I look forward to the day when I won't have to write a ridiculous parking texture disclaimer for every Bat I release..... 
      The area in the front of the administration and senior wings is reserved for buses and teachers cars only. 
      I have deliberately left massive parking areas off this lot as it is already a large size (large lots attract extra crime) and there are so many custom parking lot options available that you can place your own parking, or, you can use the lot editor to maroon this BAT like some desert island in a dull endless sea of asphalt and white lines to emulate middle America. 
      ---------------------------------------
      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:
      *BSC BAT Props - Mattb325 Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)
      *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
      *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101)
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks
    • By mattb325
      Perth Council Building, by Mattb325.
      ---------------------------------------
      Inspired by the Council Building in Perth's Stirling Gardens, here is another iconic early 1960's building.
      This is an example of the modernist style with Bauhaus leanings, and has distinctive external 'T' shaped sun-shades in alternating patterns over the curtain glass wall to block out the hot Western Australian sun. Conversely, the roof area has a perspex covered walkway which I imagine would be about as comfortable as an ant under a magnifying glass in the broiling summer heat!
      It is with the 'T' shaped awnings that I taken most of the liberties with this building; reducing the width of the top part of the 'T' to ensure that each sun-shade is clearly visible in game rather than blurring into one. 
      The real-life building was actually slated for demolition in the 1990's, but was saved and renovated as well as adding one extra floor at the top of the building. 
      Recently, the building was also fitted thousands of coloured leds: hence, the unusual, and prettily-coloured night-lights.
      This BAT functions as a government building and town hall in game. 
      In addition to providing your sims with 185 highly desirable civic jobs, it will help alleviate the commercial demand caps that can hinder city development. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions.
      It sits on a 5x3 lot and will easily blend in with other park lots (such as the SFBT mid-wealth set) that use the Maxis R$$ plain grass. Similarly, given the fact that the building is 13 floors high, it will also work well in a dense city environment.
      * It is offered as a reward without needing to meet pre-existing conditions.
      * It is located in the REWARD Menu 
      * It can be placed more than once in a city. 
      * It DOES NOT over-write the ingame town hall (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis town hall reward.
      * It DOES NOT over-write any of my other town hall lots (so can be used in conjunction with these as well).
      ---------------------------------------
      STATS:
      Lot size :               5 x 3
      Plop Cost:            §47,000
      Monthly Cost:      §1,170
      Budget Item:        Government Buildings
      Occupant Groups: Reward, Courthouse
      Demand Created:  Jobs§: 23, Jobs§§: 151, Jobs§§§: 11.
      Landmark Effect: +105 over 33 tiles
      Pollution:               Air 3 over 2 tiles, Water 2 over 3 tiles, Garbage 31 over 0 tiles
      Power consumed:  55 MwH
      Water consumed:  111 Gallons/Month
      Bulldoze Cost:       §11,720
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:

      This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. 
      You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 
      If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------
      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:

      *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
      *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746)

      ---------------------------------------
      NOTE ABOUT PARKING TEXTURES:
      Sadly, negative comments/reviews from a few members of the community continue to force me to add this utterly ridiculous disclaimer...this building has underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor and keep your negativity to yourself.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
    • By mattb325
      Standard Federal Savings and Loan, by Mattb325.
      ---------------------------------------
      A classic mid-century cantilevered building, this dual towered mid-rise is inspired by old architectural drawings from the 1960s.
      The bulk of this building is fictional (eg, forecourt, entrance foyer and underground parking), but the external metal skeleton, 'eau-de-Nil' colour scheme of the wall panels and massings are true to the original. 
      The building comes in four easily growable lots: two growable high-wealth Commercial Office lots (3x4 and 4x4) and two high-wealth Commercial Services Lots (4x3 and 4x4...there is always an insatiable need for CS§§§ in game). Use the CTRL key while zoning to enable ease of development.
      These mid-rises grow on all tilesets. 
      ---------------------------------------
      STATS CO§§§:
      Lot size :                   3x4 & 4x4
      Growth Stage:          5 & 6 (Medium and High Density Zoning)
      Bulldoze Cost:         § 850
      Capacity Satisfied:  CO§§ 1,354, CO§§§ 948
      Pollution:                  5 (Air)/ 5 (Water)/ 4 (Garbage )
      Pollution Radius:     6/7/0
      Power Consumed:  38 Mwh
      Water Consumed:   421 Gal/Month
      Building Style:         Chicago/NY/Houston/Euro
      Occupant Group:    High Wealth Commercial Offices Building
      STATS CS§§§:
      Lot size :                    3x4 & 4x4
      Growth Stage:         5 & 7 (Medium and High Density Zoning)
      Bulldoze Cost:         § 850
      Capacity Satisfied:  CS§ 3,043, CS§§ 763, CS§§§ 307
      Pollution:                  20 (Air)/ 13 (Water)/ 27 (Garbage )
      Pollution Radius:     6/7/0
      Power Consumed:  86 Mwh
      Water Consumed:   766 Gal/Month
      Building Style:          Chicago/NY/Houston/Euro
      Occupant Group:     High Wealth Commercial Services Building
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. 
      (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------

      NOTE ABOUT PARKING TEXTURES:
      As these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so.
      ---------------------------------------
      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:
      *BSCBATPropsMattb325_Vol03.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768)

      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
    • By mattb325
      ING Direct, by Mattb325.
      ---------------------------------------
      A high wealth, 14 storey office (CO§§§) typical of the 1990s style, it is inspired by an office in Sydney. It has typical features of the late 1990s: polished stone veneer feature cladding over concrete pre-cast walls; double height, off-set colonnaded forecourt; a curved central window feature and arched entrance-way; mixed materials and a small balcony for the executive offices.
      It is offered as a growable lot as a 3x2 and 3x3. It grows on all tilesets on medium and high density lots. 
      Having reasonably similar statistics to the ingame Hourvitz Accounting, Ajjanagadde Inc, Goldman Building and Walton Plaza, it should offer some competition for these Maxis buildings.
      ---------------------------------------
      STATS CO§§§:
      Lot size :                   3x3
      Growth Stage:         5 & 6 (Medium and High Density Zoning)
      Bulldoze Cost:         §803
      Capacity Satisfied: CS§§ 1,049, CS§§§ 735
      Pollution:                 4 (Air)/ 4 (Water)/ 4 (Garbage )
      Pollution Radius:    6/7/0
      Power Consumed: 30 Mwh
      Water Consumed:  329 Gal/Month
      Building Style:         Chicago/NY/Houston/Euro
      Occupant Group:    Commercial Offices Building

      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 
      ---------------------------------------
      DEPENDENCIES:
      This lot does not require external dependencies.
      ---------------------------------------

      NOTE ABOUT PARKING TEXTURES:
      As this model contains garaged underground parking - typical of Sydney offices, a garage door fronts the street - the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks
    • By mattb325
      Millennium Hotel Knightsbridge, by Mattb325.
      ---------------------------------------
      If you've recently downloaded Harrods http://community.simtropolis.com/files/file/31736-harrods/ you may be wanting some additional UK themed Bats to fill the surrounding area.
      Fear not; over on nearby Sloane Street, a brutalist monstrosity caught my eye, and so I have brought this into game.
      When I look at a building from Google Street View, if at a street level it piques my interest, then I'll usually look at it from either Google Earth or Bing to get a better feel for the model.
      It is at this point that I will determine whether I will do a recreation, or adopt a looser approach. Either way, there will always be elements of each building I look at that in my opinion will stay or go when I recreate the building for SC4.
      Normally not too many elements of a building get turfed out: those that do are either aligned at an odd angle (rather than the SC4 grid), or are too awkward to be worth my effort. It is rare, however, that a building catches my eye on street level, for me to look at it from above and shake my head with a 'what were they thinking' moment.
      Millennium Hotel in Knightsbridge is one such building.
      It caught my eye because there are so few of these sorts of buildings in SC4; now I'll admit I am not a huge fan of brutalist early 1970's architecture: add the inclement British weather & city smog and you have hulking concrete structures that have gone from a light green-grey to the most dreary shade of dirty grey imaginable. But regardless of your opinion on Brutalism, you have to admit that it at least exudes authority and gravitas.
      So it came as some surprise when I saw all of the truly, truly "twee" additions visible from the air....now, with apologies to Mcmansionhell.com and other spoof websites, please see my take on what got the 'cut' from this Bat and why...
      **********************************************************************************************************************************************************************
       


       
       
       
      Hopefully my UK friends can get a bit of a laugh out of this: you have been through a fair bit in recent months. 
      Now that that's out of the way, the Millenium Hotel is offered as a growable CS§§ building on a 4x4 lot. It is a larger 14 story mid-rise building, which I have made my own adjustments to. It grows on all tilesets and provides 960 CS§§ jobs.
      ---------------------------------------
      STATS CS§§:
      Lot size :                  4 x 4
      Growth Stage:         7 (Medium and High Density Zoning)
      Bulldoze Cost:         § 780
      Capacity Satisfied:  CS§ 3,831, CS§§ 960
      Pollution:                  35 (Air)/ 23 (Water)/ 47 (Garbage )
      Pollution Radius:     6/7/0
      Power Consumed:   77 Mwh
      Water Consumed:   923 Gal/Month
      Building Style:          Chicago/NY/Houston/Euro (N/A for Ploppable)
      Occupant Group:     Commercial Services Building

      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod.
      ---------------------------------------
      DEPENDENCIES:
      This lot does not require external dependencies.
      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
       
       
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments