4-to-13 Plugin Converter Release 0.42 beta

(3.79)    (111 reviews)

6 Screenshots

About This File

4 – to – 13
SimCity 4 to SimCity 2013 Plugin Converter
Release 0.42 beta


On behalf of the newly formed Modd Squad ‘13 Team, I’m proud to present to you publically for the first time, our latest release, the SimCity 4 to SimCity 2013 Plugin Converter.

 

 

From this morning’s news post:
 
In a breakthrough development, a group of SimCity modders have developed a means of importing any model originally created for SimCity 4 directly into SimCity 2013, removing the previously thought requirement of access to the original 3D files. This process can be carried out by the end user on their own PC’s via the use of an automated tool, which has been released today at Simtropolis.com.

 

4to13-Conversion01_zpse77dbc36.png


First a little background.

Our team was formed and our efforts commenced after RippleTurbine, a prominent member both here and at SC4inmotion.com, made an interesting discovery late last year. He found that FSH files along with the LOD data contained within a standard SC4Model file could be extrapolated in such a way that allowed for the generation of a low-detail yet fully 3-dimensional version of the model. However, as was expected, the FSH files only aligned to form a coherent image at a specific angle (the isometric viewing angle of SimCity 4) and that at all other possible angles, the model would appear to have become distorted in some way.

However, this was not the end of the road as many predicted it would be! It was soon discovered that with the help of a modified version of the BlueFish 3D scanning script (a script created some years ago by the BlueFish R&D group in an attempt to convert static PNG images to 3D geometry on the fly), a mostly accurate representation of the original model could be generated simply through scanning the low-detail model at the point where the FSH files align correctly. Two scanning passes, from the North and South views, were all that was required to completely rebuild the model, including materials, into a highly-detailed three dimensional format. From here, all that was required was to export the 3D data into OJB format (the model format used in Sim City 2013), bake in the textures and import into the game via the use of Ohpee’s geometry import hack.

After many months of continuing development, we are now at the point where we are confident that a public release is possible (we were working on this even before the game was out!). Please keep in mind though, this is still beta software! We have yet to iron out all the bugs, and some features (such as the ability to convert night lighting) are still under development.

Known issues:

- Imported models are only available on the PC on which they have been installed. Loading a city with custom models on a different PC (where they have not been installed) can lead to game instability.

- Models greater than 1024m in any direction will cause a bugged model to be generated and the import to fail. We are trying hard to find a way to remove this limitation.

- OJB export crashes when running Mozilla Firefox at the same time. We are looking into this, possibly a co-scripting bug…

 

Installation:

- Simply run the standalone exe file, there is no need to install.

- Once at the main screen, select your SC4Model file, as well as your SimCity 2013 program files directory.

- Now press convert. A series of dialogue boxes will automatically appear and you will be able to see the conversion taking place. Once the ‘Importation Successful!’ dialogue box appears, close the program and open SimCity 2013.

- Your imported model will be available in game as a landmark.

 

4to13-ConververApp_zps190a8021.png

 

As of yet, we have not implemented the night-light conversion option into the public release (this feature is currently only available in the private beta – see below for more information). This feature is still under development and will appear in future public releases. We are also working on a way to import SimCity 4 lot properties along with models, but this will also take a while to develop.

Compatibility:
The tool has been tested and is confirmed working with Windows XP, Vista, 7 and 8. A Mac OS X port is currently in development which we expect to be available within a few weeks.

 

***IMPORTANT*** To run this application, please make sure your system has the Microsoft .NET Framework 3.5 installed and enabled. Most windows users should have this package installed.


Legal issues:
Respect the rights of the original creators! You may import any SC4 plugin you wish to SimCity 2013 for your sole use at your own PC. You MAY NOT re-upload any form of converted model, however, as these models still remain the sole property of their original creators.

 

Problems?

Please visit our official support and development thread for technical assistance, to file a bug report, or for information on applying to join the private development beta.


Credits:
MS’13 development team:
Raz0r, Ohpee, MandelSoft, Ganaram Inukshuk, RippleTurbine, NX40, Polygon, z12, Tarkuz
Testing:
CaptCity, Hamish, 111222333444, Cockatoo, SimFixIt, ROFLyoshi, Jasoncw.

 

Thanks for using our tools! We hope you have a wonderful day.


2 people like this



User Feedback


JP Schriefer

· Edited by JP Schriefer

  • 5
  


It's funny because 2.5 years later people are still downloading it. You deserve 5 stars!

Share this review


Link to review
Ceafus 88

Unknown date

  • 1
  

Share this review


Link to review
ROFLyoshi

Unknown date

  • 5
  

Share this review


Link to review
Tonraq

Unknown date

  • 5
  

Share this review


Link to review
Jack³

Unknown date

  • 5
  

Share this review


Link to review
000000012

Unknown date

  • 5
  

Share this review


Link to review
Jasoncw

Unknown date

  • 5
  

Share this review


Link to review
Cyclone Boom

Unknown date

  • 5
  

Share this review


Link to review
Cockatoo

Unknown date

  • 5
  

Share this review


Link to review
Bipin

Unknown date

  • 1
  

Share this review


Link to review
A.Burgess

Unknown date

  • 5
  

Share this review


Link to review
BIWDC

Unknown date

  • 5
  

Share this review


Link to review
APSMS

Unknown date

  • 3
  

Share this review


Link to review
Dirktator

Unknown date

  • 5
  

Share this review


Link to review
Archangel9

Unknown date

  • 1
  

Share this review


Link to review
eyelev

Unknown date

  • 1
  

Share this review


Link to review
Wraner

Unknown date

  • 5
  

Share this review


Link to review
Jacob_G2013

Unknown date

  • 1
  

Share this review


Link to review
The Avatar

Unknown date

  • 5
  

Share this review


Link to review
weixc812

Unknown date

  • 5
  

Share this review


Link to review
ferryv

Unknown date

  • 1
  

Share this review


Link to review
juancruz(ARG)

Unknown date

  • 5
  

Share this review


Link to review
ky72x

Unknown date

  • 5
  

Share this review


Link to review
Hamish

Unknown date

  • 5
  

Share this review


Link to review
Evillions

Unknown date

  • 5
  

Share this review


Link to review


  • Announcements

    • Dirktator

      An appeal for your support: Help us keep the STEX up and running

      11/06/2015

      Hi Community, this is a public appeal for help to keep the STEX up and running! We currently need your help to offset some of our operational costs and upgrades! As you know, we've always relied on community donations to help keep the website running. And while all our admins and moderators volunteer their time to managing the site and community, we do have modest expenses that we need to cover each month which includes our server hosting fees, software and support licenses, etc. So lately, we've experienced a slump with donations and we're beginning to feel the pinch! We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated the last couple weeks -- we really appreciate it!
    • Dirktator

      Updates in progress... Please stand by...

      01/22/2016

      We're still in the middle of updating things, please bear with us! Some things may appear strange or not quite working right - we're working on it!
  • STEX Featured

  • Similar Content

    • Looking for some R$ buildings
      By fdjw88
      Hello
      Looking for some R$ building mods to increase the diversity of my cities, they could be low, medium and high dense, any suggestions are welcome! thanks a lot!
      Best Regards
    • My current city has lots of demand for farms and R$
      By fdjw88
      Hello
      My current city has a small population of 15K people, and it has very high demand for R$ and farmland. I also have some small demand for commercial. my demand for dirty industry has died off, and i didn't do anything with the tax rate. I'm just wondering if this demand pattern is normal. my sims are also pretty well educated with both elementary schools and high schools. so, if i want to deal with the agriculture demand, should i just start a neighboring city, and building a ton of farmland? i also realized that my sims are not working on the farms, even their apartment is right next to one.
      I'm also looking for some good looking R$ buildings to make my city look more diverse.
      thanks for reading
    • I have failed
      By fdjw88
      so for my current region, i was trying to play with the tax code, and i admit, i had failed. after desperately trying to save my creation, my cities just refuse to give me the amount of jobs that's required for the my sims. at the end, i had more than 55K commercial jobs, which is more than enough to trigger skyscrapers, given that the cap is 43650, however, those skyscrapers, they never came. even though the demand from high wealth resident in my 4th city (the destined to be downtown city) was over 7k, but the demand for high tech job and commercial job are simply not high enough to accommodate the amount of high wealth resident that's coming into the city. the demand for commercial buildings were very stagnant and sometimes even dropping as my high wealth moving into the city. and soon after they settle, they became unemployed, and their buildings are abandoned. and those high wealth residents were never able to get the demand for commercial $$$ jobs to spike again, so at the end, my city collapse, and i became a broke mayor.
      after my failure, i went on to youtube, and start looking for vids where people don't play with the tax code until they absolutely have to. and i found a youtuber, who had 45 simcity 4 vids. and, i was amazed at how bad his city planning skill is, his cities aren't even organized in grids, he just built wherever there is space (however, he is smart enough to separate the dirty industry from residential buildings and commercial buildings), and for the longest time, he was just following what RCI tells him to build. but at the end, after only building on 3 mid size maps, and with a decent size population, his demand for everything actually went up. at first i thought he was using demand mods, but then, after seeing different kinds of building poping up at the same time, i realize his city demand was legit. (every single one of his city has bad traffic problems, because he has no highways, and the roads are messed up, but businesses and people were still coming in, it reminds me of the cities in China and how bad their city planning is, but people are still moving into those cities millions at a time)
      as a result, for my next experiment, i will do exactly what this youtuber has done, don't play with tax code, and just build what the RCI tells me to do, and just get as much pop as possible, and i will see what will happen in the end. 
    • Is my city bugged?
      By fdjw88
      Right now my main city has three surrounding cities (each of them has 20K-30K pop), i play with tax code because i want all the skyscrapers in my 4th city. so for these three cities, i have made CO$$$ and CS$$$ tax rate at 20%. however, currently in my 4th city, the demand for office is negative (after i change the tax rate for CO$$$ and CS$$$ to only 1%)! how is this even possible, my other three cities has 0 CO$$$ jobs. do i need to scrap my 4th city and rebuild? 
    • New County Courthouse
      By markussaage
      New County Courthouse (Reward)
      Rapides Parish Courthouse by Sgt Pepper
      1 - INTRODUCTION/OVERVIEW
      This is my very 1st upload at all and the first one in a series of Rewards based on BAT models made by other artists.

      This upload, a recreation of the Rapides Parish Courthouse made by Sgt Pepper, is a modern, medium sized Courthouse, that was made to be a commercial building by its creator.

      When I saw this building the very first time it looked like a Courthouse in the County I live in and I had the inspiration to bring it back to its original idea being a Courthouse and also a real Reward for the game.
      This BAT comes on a new lot and features a custom icon and custom query window. I used seasonal trees here, so it takes a while, before they appear on the lot. It is also transit enabled on the back of the lot. The nightlight is like the orignal BAT. You will find this lot in the Rewards menu right next to the Ingame Courthouse.


      Why is it a Reward and only available onces?
      This Reward is made for players, who want to work and reach a goal in this game and finally get a WHAT? A REWARD of course…
      And ask yourself this: How many Courthouses and City Halls exist in your city? Courthouses maybe more then one, but do they look all the same?!
      You don’t like it? Well, than this download in NOT for you!


      NOTE ABOUT THE DEPENDENCIES:
      This BAT is for you, if you like good looking and detailed buildings in your city. There are so many awesome creations like textures and other props made by the community out there, and I think, we should use them.
      You don’t like dependencies? Well, again, then unfortunately this download is NOT for you!


      NOTE ABOUT DARK NITE vs MAXIS NITE:
      It should work with the original Maxis Nite and the Dark Nite Mods (see the pictures in this download).
      Stats (REWARD):
      Lot size:                                 7x6 Plop cost:                               §41,000 Bulldoze cost:                        §4,100 Monthly cost:                         §410 (Government buildings department) Pollution:                                7 (Air)/ 6 (Water)/ 8 (Garbage )/ 0 (Radiation) Pollution radii:                       7/6/0/0 Power consumed:                   32 MWh Water consumed:                   128 cu m/Month
        In order to get this Reward, the following requirements need to be met (hard difficulties):
      City population:                     50,000 Regional population:              100,000 Mayor rating:                          55 Mayor’s house:                      1 Courthouse:                           1 Parks in the city:                    100  2 - USE
      You need to extract this archive to your root plugins folder, it should then create a folder MSRB\REWARDS\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). I strongly suggest that you keep your plugins organized, this original download in a safe place and remove all pics and this description from your plugins. These are not needed for this BAT to work.
      If you no longer wish to use this download, proceed as follows:
      Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 
      3 - DEPENDENCIES
      There are a few dependecies for this Reward here and you'll need the original upload of the BAT to see the building:
      Sgt Pepper’s Rapides Parish Courthouse (only the .sc4model Rapides Parish Court House-0x5ad0e817_0x576cb33a_0x410000 file is required): http://community.simtropolis.com/files/file/27751-rapides-parish-courthouse/

      Since I’ve re-created the whole lot, the following dependencies are also required:

      Seraf’s City Hall Park Fountain (only the .sc4model NYBT_CityHallParkFountainBySeraf-0x5ad0e817_0x5fd58e2d_0x30000 file is required): http://community.simtropolis.com/files/file/29887-city-hall-park-fountain/

      Paeng‘s Textures Pack Vol. 1.04: http://community.simtropolis.com/files/file/22823-paeng-textures-vol104/

      shokthrpy’s SHK Parking Pack 1.2: http://community.simtropolis.com/files/file/27563-shk-parking-pack/

      Simfanatik’s Additional Police Bike (Hardware version): http://community.simtropolis.com/files/file/25788-additional-police-bike/

      Simfanatik’s 2012 Ford E-250 Vans (Hardware version): http://community.simtropolis.com/files/file/27636-2012-ford-e-250-vans/

      VIP Girafe’s Chestnuts and Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 and http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049

      Optional and recommended (but not required):
      Mandelsoft’s Light Replacement Mod – USA Set v5.1: http://community.simtropolis.com/files/file/28063-light-replacement-mod-usa-set/
      (this MOD overilluminates the lights on the lot, other Light Replacement Mods might not do this, so this is only an issue if you use this MOD)

      If you want to see the modern police cars I use, you might want to take a look here:

      airman15’s Police Car/Van Conversion Mod: http://community.simtropolis.com/files/file/30528-police-carvan-conversion-mod/

      If you want to see the national flag on this lot, you’re also required to download and have this in your plugins folder:

      Pegasus‘ One Flag Many Nations Mod: http://community.simtropolis.com/files/file/27711-peg-one-flag-many-nations-mod/
       
      NOTE: If any of the above dependencies require additional dependencies, you’ll need to download and put them in your plugins folder as well.

      You must be registered and logged into the STEX and the BSC File Exchange over at SC4Devotion in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange at SC4Devotion.
      4 - FINAL WORDS
      This lot was tested intensively without any problems, but if you have issues/problems with it, please feel free to pm me here! Please read this Readme carefully and make sure you have all dependencies installed properly.
      I am not responsible for any problems with your game using this BAT. Use at your own risk!
       
      5 - CREDITS
      Once again: Credits for the original BAT go to Sgt Pepper, credits for all the other dependencies go to Seraf, Paeng, shokthrpy, Simfanatik, Girafe, Pegasus and Mattb325! Thanks to T Wrecks for the inspiration how to create a good Readme-file! Without their creations and comments at first hand I wouldn’t be able to create this Reward. Thanks a lot, guys!
      markussaage, December 02, 2016
  • Newest Uploads