6 Screenshots

About This File

SC4Launcher allows certain settings and stability issues to be set/solved before the game is launched.

The features are as follows:

- Borderless/Seamless Fullscreen Mode.
- Auto-Update Feature to negate the need to constantly check the STEX.
- Quick Launch (Launch instantly with the latest settings).
- Auto-Save Feature with Interval selection.
- Resolution Selection. (Auto-Detected).
- Color Depth Selection.
- Ability to change the number of Logical Cores used. (Auto-Detected).
- Loading & Saving of last used Configuration.
- Ability to set the CPU Priority.
- Render Mode Selection (DirectX, OpenGL or Software).
- Ability to turn audio On or Off.
- Intro Screen/Movie Disable/Enable; and
- The all important Force Draw On Scroll Fix.

- Mod Manager to enable & disable mods on the fly.

The 'Force Draw On Scroll Fix' fixes a compatibility issue that exists between SC4 and AMD cards, the fix utilizes the 'Graphics Rules.sgr' file in order to force SC4 to draw details when scrolling, regardless of AMD/ATI hardware.

Please note: The file within the Zip/RAR Archive is an installer, please run it and point it to the root of your Simcity installation and DO NOT simply add it to you plugins folder.

Bugs: Please report any bugs via PM or the Official thread (Link Below).

Official Thread: http://community.simtropolis.com/topic/54082-simcity-4-launcher-sc4launcher/


What's New in Version 1.5.4b - R12   See changelog

Released

  • ## V1.5.4 - R12 - External Revision - Updater/STEX
  • Fixed some pathing issues.
  • Added refresh button to mods tab.
  • Added the mods folder path to paths tab.
  • Added disabled mods folder path to paths tab.
  • added auto-detect for disabled mods folder.
  • Added manual overrides & autodetect buttons.
  • Created a subreddit for SC4 Launcher https://www.reddit.com/r/sc4launcher/
  • Added a small non-intrusive advert to the about tab.
  • Code refactoring and tidying (needs cont...).
  • General bug-fixes.
  • ## V1.5.0 - R11 - External Revision - Updater
  • Added a Seamless/Borderless Fullscreen Window Mode.
  • Added a 'What's New' Section.
  • Tweaked Code for Compatibility and Efficiency.
  • ## V1.4.1b - R10 - External Revision - STEX
  • Added a Mod-Manager.
  • Added a decent about page.
  • Bug Fixes.
  • Started work on a better Simcity4 discovery module (R11).
  • ## V1.4.0b - R9 - External Revision - STEX
  • Fixed the updater issue (I own a domain now, so should be fixed for good, no more relying on Dropbox).
  • Set-up Subversion system, expect more updates soon! ;)
  • ## V1.4.0b - R8 - External Revision - STEX
  • Fixed the issues with the Auto-updater (Caused by dropbox changing the way public links are formatted)
  • STEX Release of the R/W bug.
  • ## V1.4.0b - R7 - External Revision - STEX/Forum Release (18/03/13)
  • Implemented an Auto-Updater that will keep the Launcher up to date without having to re-download from the STEX.
  • Attempted further fixes for the #ER0/1/2 Bug.
  • Implemented a Quick-Launch Shortcut.
  • Dramatically altered the GUI, now tab sheet based.
  • Implemented 'Auto-Detection' when finding the 'Simcity 4.exe', it searches the parent directory and all sub-directories for the executable - this makes the Launcher a little more forgiving in relation to where it is installed (Still needs to be in the Simcity 4 install directory).
  • Added a donate button for those who wish too.
  • Fixed a bug causing the Launcher to fail remembering the last 'Autosave' option used.
  • Added A 'defaults' button.
  • ## V1.3.5b - R6 - Internal Revision - Unreleased (14-03-13)
  • Implemented an Exeption/Error handling system, SC4Launcher will now create an error log that can be pasted on the forum.
  • ## V1.2.0b - R5 - External Revision - STEX/Forum Release (10-04-13)
  • Implemented an Auto-Save feature with a custom interval.
  • Tweaked UI Slightly.
  • ## V1.0.1b - R4 - External Revision - STEX/Forum Release (08-04-13).
  • Implemented a possible bug-fix that was causing file IO errors within Windows XP SP2/3.
  • Tweaked the UI Slightly.
  • ## V1.0.0b - R3 - External Revision - Forum Release (04-03-13).
  • Added Configuration Save/Load - The options no longer need setting every time the program is launched.
  • Added Auto-Detection to Resolution - The max resolution is automatically detected.
  • Added Auto-Detection to CPU Cores - The Maximum number of Logical Cores is automatically detected.
  • Added OpenGL to the Render Mode Options.
  • ## V1.0.0a - R2 - Internal Revision - Unreleased (03-03-13).
  • Added Resolution Selection.
  • Added Color Depth Selection.
  • Added Logical Core Selection.
  • Added CPU Priority Selection.
  • Added Window Mode Selection.
  • Added Audio On/Off Selection.
  • Added Disable-Intro Option.
  • Added Render Mode Selection (DirectX/Software).
  • ## V1.0.0a - R1 - Internal Revision - Unreleased (03-03-13).
  • Created the initial compatibility fix for high-end AMD/ATI cards. Utilizing Graphics Rules.sgr to force the game to draw when scrolling with AMD-Powered cards, and thus eliminating the graphical glitches.

8 people like this



User Feedback


umarizal

  • 5
   2 of 2 members found this review helpful 2 / 2 members


In Brazilian Portuguese...

Caros amigos, este utilitário é sensacional, pois permite a você escolher vários parâmetros do jogo antes mesmo de iniciá-lo, como trocar resolução, número de núcleos do processador e muito mais. Eu recomendo!

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  • Announcements

    • Dirktator

      An appeal for your support: Help us keep the STEX up and running

      11/06/2015

      Hi Community, this is a public appeal for help to keep the STEX up and running! We currently need your help to offset some of our operational costs and upgrades! As you know, we've always relied on community donations to help keep the website running. And while all our admins and moderators volunteer their time to managing the site and community, we do have modest expenses that we need to cover each month which includes our server hosting fees, software and support licenses, etc. So lately, we've experienced a slump with donations and we're beginning to feel the pinch! We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated the last couple weeks -- we really appreciate it!
    • Dirktator

      Updates in progress... Please stand by...

      01/22/2016

      We're still in the middle of updating things, please bear with us! Some things may appear strange or not quite working right - we're working on it!
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      Flags
      -----
      hardwareDriver = true
      DXT = false
      fullscreen = true
      MMX = true
      FPU = true
      backingStore = true
      forcedFSAA = false
      Strings
      -------
      userName = CMS
      appName = SimCity 4
      version = 1.1.641.0
      osVersion = Windows NT 6.1
      computerName = MACBOOKPRO_W7
      CPU = GenuineIntel
      sglDriverName = DirectX
      sglDriverVersion = 2.0
      driverName = prl_umdd.dll
      driverVersion = 8.15.10.32408, GUID: D7B71458-345-11CF-0879-0024AFC2CD35
      cardName = Parallels Display Adapter (WDDM)
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      cardIdentity = Parallels Display Adapter (WDDM)
      soundDriverName = {0.0.0.00000000}.{105fef24-a187-4623-918a-820d3294fe7d}
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      buildType = Release
      Numbers
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      freeMemory = 4096
      screenWidth = 1024
      screenHeight = 768
      screenBPP = 16
      videoMemory = 1024
      textureMemory = 1024
      textureStages = 8
      bogoFPS = 0
      bogoMPPS = 0
      Rules
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      applying Sound
      applying high sound detail
      applying City Detail and Day/Night Settings
      applying low computer power>
      applying high computer power
        option 9 = 3
        option 13 = 1
        option 15 = 3
      applying Texture Quality and Building Variety Settings
      applying low memory>
      applying high memory
        option 3 = 3
        option 14 = 3
      applying Variable Speed Automata
      applying default
        option 10 = 1
      applying Standard hardware
        option 0 = 1
        option 1 = 1
        option 2 = 1
        option 4 = 0
        option 5 = 1
        option 8 = 1
        option 7 = 1
        option 6 = 1
        option 11 = 0
        option 12 = 0
      applying Standard hardware>
        option 1 = 2
      applying Standard hardware>>
        option 0 = 2
      applying Standard hardware>>>
        option 2 = 2
      applying Standard hardware>>>>
        option 4 = 1
      applying Standard hardware>>>>>
        option 11 = 1
      applying No DXT
        option 12 = 0
      applying Two stages
      applying Lotsa vidmem
      applying Not Slow GeForce
      Options
      -------
      Visual Effects       current:   3 recommended:   2
      Cars/Sims            current:   3 recommended:   2
      Shadows              current:   3 recommended:   2
      Atmospheric effects  current:   1 recommended:   1
      Water effects        current:   1 recommended:   1
      Software/Hardware    current:   1 recommended:   1
      Cursor               current:   1 recommended:   1
      VariableSpeedAutomata current:   1 recommended:   1
      Translucent UI       current:   1 recommended:   1
      Graphic Detail       current:   3 recommended:   3
      Building Load Speed  current:   3 recommended:   3
      Texture Quality      current:   3 recommended:   3
      Properties
      -------
      forcesoftwaredriver = false
      renderdynamicview = true
      renderstaticview = true
      renderwatereffects = true
      rendercloudsandfog = true
      forcepointsampling = false
      forcebilinear = false
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      forcenoalphatest = false
      rendershadows = true
      renderdecals = true
      usesecondstage = true
      forcedebugtexture = false
      renderparticleeffects = true
      renderflorashadows = true
      renderterrain = true
      showupdateregions = false
      usecursoreffects = true
      drawlottextures = true
      drawlotfoundations = true
      drawlotwalls = true
      forcetexturerepeat = false
      usescreenshake = true
      renderui = true
      useupdaterectclipping = true
      usevertexbuffers = true
      showboundingboxes = false
      useoverlayculling = true
      rendersnapshot = false
      noaddsigned = false
      nopartialbackingstorecopies = false
      usescreenflash = true
      renderautomata = true
      preferopaque = false
      displayalertborders = true
      drawlotopaquetextures = true
      useviewcleanup = false
      doautozoomandrotationchanges = true
      viewoffsety = 0
      viewoffsetx = 0
      texturebits = 16
      lodoffset = 0
      shadowdebug = 0
      maxparticlestarget = 10000
      particlelodoffset = 0
      effectprioritylevel = 5
      backingstoremaxzoomall = 5
      backingstoremaxzoombuildingsprops = 5
      backingstoremaxzoomterrain = 5
      backingstoremaxzoomflora = 5
      shadowquality = 2
      minvehiclezoom = 3
      minpedzoom = 4
      cursortype = 1
      depthoffset = 2
      debugtexture = 0
      dirtyrectmergeframes = 4
      sounddetail = 2
      buildingvariety = 2
      buildingloaderspeed = 1
      modellodoffset = 0
      stringtexturecachesize = 1024
      particleeffectslod = 5
      splattexturescale = 50
      texbindmaxfree = 8
      particledensity = 1
      particledamping = 0
      particlescale = 1
      lightingupdatedelta = 0.0001
      shadowmodelthreshold = 12
      demolishmodelthreshold = 12
      rendermodelthreshold = 6
      rendermodelthresholdscroll = 40
      particlesizethreshold = 300
      maxvehiclepct = 1
      maxpedpct = 1
      opaqueuialphavalue = 0.5
      And the "last good" configuration in WINE:
      Spoiler Log generated on 1/15/2016, 19:30
      Flags
      -----
      hardwareDriver = false
      DXT = true
      fullscreen = true
      MMX = true
      FPU = true
      backingStore = true
      forcedFSAA = false
      Strings
      -------
      userName = CMS
      appName = SimCity 4
      version = 1.1.641.0
      osVersion = Windows NT 5.1
      computerName = MacBookPro
      CPU = GenuineIntel
      sglDriverName = Software
      sglDriverVersion = 1.0
      driverName = nv4_disp.dll
      driverVersion = 6.18.13.4052, GUID: AEB2CDD4-6E41-43EA-941C-8361CC760781
      cardName = NVIDIA GeForce GT 650M
      cardVersion = Vendor: 10de, Device: 0fd1, Board: 0000, Chipset: 0000
      cardIdentity = NVIDIA GeForce GT 650M
      soundDriverName = 
      soundCardName = Primary Sound Driver
      buildType = Release
      Numbers
      -------
      cpuSpeed = 2294
      memory = 2048
      freeMemory = 2048
      screenWidth = 1600
      screenHeight = 900
      screenBPP = 32
      videoMemory = 512
      textureMemory = 512
      textureStages = 1
      bogoFPS = 0
      bogoMPPS = 0
      Rules
      -----
      applying Sound
      applying high sound detail
      applying City Detail and Day/Night Settings
      applying City Detail and Day/Night Settings>
      applying medium computer power
        option 9 = 2
        option 13 = 0
        option 15 = 2
      applying Texture Quality and Building Variety Settings
      applying Texture Quality and Building Variety Settings>
      applying high memory
        option 3 = 3
        option 14 = 3
      applying Variable Speed Automata
      applying default
        option 10 = 1
      applying Standard software
        option 0 = 1
        option 1 = 1
        option 2 = 1
        option 4 = 0
        option 5 = 0
        option 8 = 1
        option 7 = 0
        option 6 = 0
        option 11 = 0
        option 12 = 0
      applying Standard software>
        option 0 = 2
      Options
      -------
      Visual Effects       current:   3 recommended:   2
      Cars/Sims            current:   3 recommended:   1
      Shadows              current:   3 recommended:   1
      Atmospheric effects  current:   1 recommended:   0
      Water effects        current:   1 recommended:   0
      Software/Hardware    current:   0 recommended:   0
      Cursor               current:   1 recommended:   0
      VariableSpeedAutomata current:   1 recommended:   1
      Translucent UI       current:   1 recommended:   1
      Graphic Detail       current:   3 recommended:   2
      Building Load Speed  current:   3 recommended:   2
      Texture Quality      current:   3 recommended:   3
      Properties
      -------
      forcesoftwaredriver = false
      renderdynamicview = true
      renderstaticview = true
      renderwatereffects = true
      rendercloudsandfog = true
      forcepointsampling = false
      forcebilinear = false
      forcenoalphablend = false
      forcenoalphatest = false
      rendershadows = true
      renderdecals = true
      usesecondstage = false
      forcedebugtexture = false
      renderparticleeffects = true
      renderflorashadows = true
      renderterrain = true
      showupdateregions = false
      usecursoreffects = true
      drawlottextures = true
      drawlotfoundations = true
      drawlotwalls = true
      forcetexturerepeat = false
      usescreenshake = true
      renderui = true
      useupdaterectclipping = true
      usevertexbuffers = true
      showboundingboxes = false
      useoverlayculling = true
      rendersnapshot = false
      noaddsigned = false
      nopartialbackingstorecopies = false
      usescreenflash = true
      renderautomata = true
      preferopaque = false
      displayalertborders = true
      drawlotopaquetextures = true
      useviewcleanup = false
      doautozoomandrotationchanges = true
      viewoffsety = 0
      viewoffsetx = 0
      texturebits = 32
      lodoffset = 0
      shadowdebug = 0
      maxparticlestarget = 10000
      particlelodoffset = 0
      effectprioritylevel = 5
      backingstoremaxzoomall = 5
      backingstoremaxzoombuildingsprops = 5
      backingstoremaxzoomterrain = 5
      backingstoremaxzoomflora = 5
      shadowquality = 2
      minvehiclezoom = 3
      minpedzoom = 4
      cursortype = 1
      depthoffset = 2
      debugtexture = 0
      dirtyrectmergeframes = 1
      sounddetail = 2
      buildingvariety = 2
      buildingloaderspeed = 1
      modellodoffset = 0
      stringtexturecachesize = 1024
      particleeffectslod = 5
      splattexturescale = 50
      texbindmaxfree = 4
      particledensity = 1
      particledamping = 0
      particlescale = 1
      lightingupdatedelta = 0.0001
      shadowmodelthreshold = 12
      demolishmodelthreshold = 12
      rendermodelthreshold = 6
      rendermodelthresholdscroll = 40
      particlesizethreshold = 300
      maxvehiclepct = 1
      maxpedpct = 1
      opaqueuialphavalue = 0.55
       
      It's something I can easily deal with in light of the overall performance boost even over WINE, but it's definitely something I'd like to fix.  I'll keep hacking away at it but I was curious to see if anybody else ever had this problem and figured it out.
    • Problem with biggest region when ported over to new computer
      By hiddentemple
      Hello all,
      I recently got a new Windows 10 computer, and it works great. After fretting for almost a week trying to get SC4 to work on it. Eventually, I had to buy the game digitally (through GOG.com). I also ported over all the data from my external hard drive (regions, plugins, etc.) and put it in its proper place (within the new folder I created for the digital version, since the CD won't be able to work with Windows 10). Here is where the problem lies.
      My biggest region, apparently, did not fully survive the porting-over process, and so my map has a few holes in it. Is there any way that this problem can be resolved easily, without having to seriously compromise or break the game itself?
      Any help is appreciated.
      -- Sparkle Fire --
       




    • Graphics Quality and Next Version
      By BlitzPackage
      Greetings fellow mayors.
      Do we know if there are any plans to upgrade the quality of the graphics?  It would be great if the graphics were on par or better than SC2013.
      Also, is there a version 2 of the game coming out?
      Thanks
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