6 Screenshots

About This File

This time re-Factory Lots presents a set of six industrial warehouses of different sizes and manufacturing job capacities. All lots are transit-enabled but carry no transit switch information (except for the freight stop):

A large warehouse with multiple, sunken loading bays and rail access
acting as a Freight Station (10x8, SD)
A large, flat-roofed warehouse with auxiliary storage (8x4, HD)
Two medium-sized flat roof warehouses (5x4, 5x3, both HD)
A small, old wooden waterfront warehouse (for plopable water, 4x2, SD)
A large, four storey waterfront warehouse (for plopable water, 6x4, SD)

The dependencies (prop packs & texture files) only need to be downloaded once and are identical for all warehouses. SHK's cars are included as prop families, thus change with every plop. In addition the parked cars are various timed RFY props.

[b]NOTE[/b]: [i]For those who would rather download the warehouses individually, each warehouse is available as a separate download on the [url="http://workingman-productions.co.uk/downloads/rfy_warehouse_01.asp"]WMP Exchange[/url]. The dependencies only needed to be downloaded once.[/i]

[b]Lot Details and Information:[/b]
Lot sizes - 01: 10 x 8 tiles; 02: 5x3 tiles; 03: 8x4 tiles; 04: 5x4 tiles; 05: 5x3 tiles; 06:
Menu position - All warehouses are located in the Rail Transit Menu
Plop cost - varies;
Monthly cost - varies between 10 to 25
Power consumption - varies;
Water consumption - varies;
Pollution - varied Garbage polution depending on warehouse lot size;

[b]Dependencies:[/b]
To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder:[list]
[*][url="http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/rfy_warehouse_props.zip"]rfy_warehouse_props.dat[/url]
[*][url="http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_texture08.zip"]wmp_texture08.dat[/url] [color=#800000][b]OR[/b][/color] [url="http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_mega_texture.zip"]wmp_mega_texture.dat[/url]
[*][url="http://community.simtropolis.com/files/file/27563-shk-parking-pack/"]SHK_ParkingPack.dat[/url]
[*][url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349"]BSC Mega Props - JES Vol09.dat[/url]
[*][url="http://www.simpeg.com/forum/index.php?PHPSESSID=752b9927fc12414e233d619944573d88&action=downloads;sa=view;down=640"]Paeng_Grunge_Concrete_Textures.dat[/url]
[/list]
[b]Credit where credit is due:[/b]
[i]Shokthrpy [/i]made the excellent parking lot dependencies, textures, and cars;
[i]Paeng [/i]is responsible for what he calls "grunge concrete" textures;
[i]Jestarr [/i]made most of the lampposts;
and [i]DocRorlach [/i]provided most of the textures, fences & freight props;
The warehouse models and some of the props (a few) are our own.




User Feedback


aduke102

  • 4
  

Share this review


Link to review
AshFault

  • 5
  

Share this review


Link to review
edemfl

  • 5
  

Share this review


Link to review
skykrl80

  • 5
  

Share this review


Link to review
Legosim

  • 5
  

Share this review


Link to review
oyefor

  • 5
  

Share this review


Link to review
Oldrogue

  • 5
  

Share this review


Link to review
jcg96

Unknown date

  • 4
  

Share this review


Link to review
Silur

Unknown date

  • 5
  

Share this review


Link to review
nosferatu247

Unknown date

  • 5
  

Share this review


Link to review
io_bg

Unknown date

  • 3
  

Share this review


Link to review
ky72x

Unknown date

  • 5
  

Share this review


Link to review
Wubbat

Unknown date

  • 5
  

Share this review


Link to review
Krio

Unknown date

  • 3
  

Share this review


Link to review
FANTA1990

Unknown date

  • 5
  

Share this review


Link to review
Jack_wilds

Unknown date

  • 5
  

Share this review


Link to review
BIWDC

Unknown date

  • 5
  

Share this review


Link to review
bobolee

Unknown date

  • 5
  

Share this review


Link to review
AshPikachu

Unknown date

  • 5
  

Share this review


Link to review
hotzackY4life

Unknown date

  • 5
  

Share this review


Link to review
RedScope53

Unknown date

  • 5
  

Share this review


Link to review
dohraymii

Unknown date

  • 3
  

Share this review


Link to review


  • Announcements

    • Dirktator

      An appeal for your support: Help us keep the STEX up and running

      11/06/2015

      Hi Community, this is a public appeal for help to keep the STEX up and running! We currently need your help to offset some of our operational costs and upgrades! As you know, we've always relied on community donations to help keep the website running. And while all our admins and moderators volunteer their time to managing the site and community, we do have modest expenses that we need to cover each month which includes our server hosting fees, software and support licenses, etc. So lately, we've experienced a slump with donations and we're beginning to feel the pinch! We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated the last couple weeks -- we really appreciate it!
    • Dirktator

      Updates in progress... Please stand by...

      01/22/2016

      We're still in the middle of updating things, please bear with us! Some things may appear strange or not quite working right - we're working on it!
  • STEX Featured

  • Similar Content

    • RUM for RRW
      By rivit
      NAM v32 has added a new approach to rail - Real Railway - which is expected to continue to evolve. RRW looks great, is quite complete, is usable and easy to convert to. This mod adds a few extras to the NAM set and offers preliminary support for things that can be expected to change over time.
      Included are 10 NAM Viaduct skins, re-rendered Rail Tunnels and Crossings for all of my Streets as well as my first take on the Maxis railway crossings, NAM FLUPS and a partially complete T21 set for the plundere catenaries.
      The mod is packaged so that it is put into plugins exactly as it is in the zip (i.e.. Plugins/Z___RVT Modds/RVT zRUM for RRW) and you delete that which you do not use. Please refer to the readme.txt file included for more details.
      NOTE: If you have previously installed the Rail Upgrade Mod but now use NAM RRW then the RUM should be completely uninstalled - these files takes its place. The Original RUM is not compatible with RRW which is a completely different rail set.
      This mod will not work with any version of NAM prior to NAMv32. RRW must be activated. 
      rivit Feb 2014.
      Version 4 is an interim release adding new features and fixes identified since 2014.
      rivit May 2016 
    • Diagonal Rail Tunnel
      By takemethere
      Info:

      Ever wanted to make a diagonal rail tunnel? Well now you can. By recent request I'm releasing this file which was actually first seen in my CJ almost a year ago! The tunnel is functional with a capacity of 5000 and can be found near the top of the rail menu. It will convert rail traffic into subway traffic and vice versa allowing you to create modular rail tunnels under any kind of terrain or development. Otherwise you can make use of it solely for cosmetic purposes instead. No dependencies are required.
    • BATs by Bipin: Skylines Edition
      By Bipin
      4/27/2016 - I've uploaded several new signs; chevrons and exit signs! Go check them out! - I've updated the releases section. It should now be easier to find all of my downloads. Releases
      Spoiler American Roadsigns All signs/first set of signs. Second set of signs (double gantries). *NEW* Third set of signs (chevrons and exit gore signs). Make your own signage! Highway Essentials - Chevrons and Exit signs (tomorrow)! Work In Progress
      Spoiler American Roadsigns  (Small exit signs, chevrons, barriers and more)! Highway (quay) Retaining Walls Generic Grungy Industry  
       
       
       
    • SM2 IntermodalTerminal.zip
      By Simmer2
      Hello fellow SC4 player and thank you for downloading yet another one of my exciting projects.
      SM2 Intermodal Terminal.
      Intermodal Terminals are rail yards dedicated to the transportation of just about everything you can think of. 80% of a nation's product finds its way into our home trough many of these special yards.
      Manufactured products are packaged and then placed into metal boxes especially designed for long hauls by ship and rail. These boxes are called containers and they come in many sizes but the most common ones are the 40 foot lengths. Containers are then loaded and unloaded in facilities such as these. Usually you find stacked containers in shipping container yards and they are staked by either cranes or reach stackers.
      Intermodal yards mostly use mobile cranes that ride on special tracks, they straddle 2 or more train tracks and up to 2 road lanes where trucks pull up and either load or unload their containers. You won’t see reach stackers in these type of yards therefore you won’t find stored staked containers.
      I designed this one to be modular with a total of 10 separate lots. You can actually make a 26, 34, 42, or 50X20 tiles long terminal. I made this way so as to accommodate various sized maps. Up to you to build the size you need.
      I created all custom made textures for this project.
      Just about all props, including the cranes are part of timed prop families therefore if you observe the terminal during a 24 hour game period you will see almost everything change in order to simulate activity.
      The warehouse lot is designed to be different every time you plop it. Up to 5 different buildings are available. When you plop multiples of this lot, keep trying until you get all different buildings on the finished ensemble. 
      The left side lot is designed to be a freight yard therefore you will see freight trains leave this lot.
      The rail pieces are designed to allow only freight trains to traverse the lot keeping things realistic.
      The warehouse lot and the right side lot are designed to be medium wealth manufacturing thus your sims will gladly go to work there Each one provides 98 jobs.
      All rail and roads entry/exits will connect to RRW and road networks.
      Please make sure you completely flatten the area you chose to place the lots.
      I made custom icons with easy to follow markings. You will find all 10 lots under the rail icon in game.
      Tutorial and dependency list inside.
      A big thank you goes to all the wonderful models/props creators such as Jestarr, Mushy Mushy, Murimk, SCF, Girafe, NBVC, Cogeo,  Jim and the BSC team, without them this project would not have come to life.
      If you wish to use my textures and prop families, you must link this download as a dependency.
      For more details and if you wish to follow my progress on new projects follow this link http://sc4devotion.com/forums/index.php?topic=17211.msg507757#msg507757
      Have fun  ,Simmer2 aka SM2
    • SM2 Train Repair Yard.zip
      By Simmer2
      Welcome back for more of my wonderful RRW lots.
      When locomotives (engines) and train cars need repairing they are brought to these specialized yards where repairs and reconditioning are conducted in order to keep the train fleet of a nation functioning.
      Well even our SC4 train fleet need repairs once in a while so I decided to make one for everyone to use.
      This time I present you with a very detailed replica of a real Train Repair Yard.
      As usual all textures are custom made for the lot for that touch of realism.
      Most props are HD therefore you must play the game in hardware mode to see this baby in all its glory.
      I modified it to be a medium wealth industrial lot thus giving your sims 98 manufacturing jobs.
      It will also allow both commuter and freight trains to traverse the lot for that real visual feel.
      The other rail stub will connect to the rail system visually only and so will the 3 street entry/exits.
      You will find it under your rail icon in game.
      A special thank you goes to mgb204 for creating the wonderful rail depot buildings, just in time for this project.
      For more details and if you wish to see new projects come to life, follow this link http://sc4devotion.com/forums/index.php?topic=17211.300
      Have fun
      Simmer2 aka SM2
      Dependencies
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1931
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3334
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=925
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1714
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711

      SM2 Train Repair Yard.dat (included)
      SM2_Train Repair_Yard_Tex.dat (included)
       
  • Newest Uploads