3 Screenshots

About This File

This is a collection of 5 different rock mods in HD resolution (1024x1024) to be used with any HD terrain mod (e.g. Pyrenean & Appalachian Terrain Mods). They can be used with standard definition terrain mods as well, but any tiling will be more visible.

[b]*Note - In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop.[/b]


[b][color=#000080]Installation[/color][/b]

Unzip to your plugins folder and choose only one of the 5 files, store the others in a safe place. To avoid conflicts ensure you have no other rock mods installed.


[b][color=#FF0000]Dependencies[/color][/b]

None


[b][color=#000080]Credits[/color][/b]

All textures by shokthrpy.


[b][color=#000080]Support[/color][/b]

If you encounter any problems please visit my BAT thread at [url="http://www.simpeg.com/forum/index.php?topic=9391.0"]http://www.simpeg.co...hp?topic=9391.0[/url]

1 person likes this



User Feedback


fiver

  • 5
  

Share this review


Link to review
Krony

  • 5
  

Share this review


Link to review
AuroraSpirit

  • 3
  

Share this review


Link to review
Vlasopulos

  • 5
  

Share this review


Link to review
AWSOME12

  • 5
  

Share this review


Link to review
Huston

  • 5
  

Share this review


Link to review
skykrl80

  • 5
  

Share this review


Link to review
zendark2012

  • 5
  

Share this review


Link to review
paeng

  • 5
  

Share this review


Link to review
Jack_wilds

  • 5
  

Share this review


Link to review
Razzion

  • 5
  

Share this review


Link to review
SimCoug

  • 5
  

Share this review


Link to review
Kiiroitori

  • 5
  

Share this review


Link to review
dohraymii

  • 5
  

Share this review


Link to review
BIWDC

  • 5
  

Share this review


Link to review
C.Scott

  • 5
  

Share this review


Link to review
Bluthlucidity

  • 5
  

Share this review


Link to review
JayStimson

  • 5
  

Share this review


Link to review
Amthaak

  • 5
  

Share this review


Link to review
Oliver Lock

  • 5
  

Share this review


Link to review
Aaron Graham

  • 5
  

Share this review


Link to review
RedScope53

  • 5
  

Share this review


Link to review
mattijai

  • 5
  

Share this review


Link to review
nosferatu247

  • 5
  

Share this review


Link to review


  • STEX Featured

  • Similar Content

    • Terrain mod that isn't so green?
      By MintberryCrunch
      Can anyone recommend a terrain mod that doesn't make everything look so green? At least not at all elevation levels. 
      I've been playing the game for two years now and still haven't used a terrain mod .Though I love the look of HD terrain, I find that all the terrain mods are just too green. I'm from California, so I like a little bit browner terrain in some spots, especially at the higher elevations, like the default Maxis one. Are there are any that kind of have a similar color scheme as the default (i.e. less green the higher you go), but are HD?
      I may use a desert one, but I'm not sure. 
    • Cargo Distribution
      By Matthias King
      I just happened to stumble across this by accident. It's something like four months old, but I don't recall ever seeing it around here. Forgive me if it's already been discussed. It's an idea for a cargo distribution center. It's an interesting idea. Here's the link:
      https://www.reddit.com/r/CitiesSkylines/comments/45wnu7/suggestion_cargo_distribution_center_discuss_in/
    • Judazzz' C:SL Goodies - Update: Ultimate Eyecandy v1.2
      By Judazzz
      Hey guys,
      I've  been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
      In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*





      Some more action photo's.

      Addendum April 4th, 2016:

      I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
      Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
      ETA for v1.0.0: for the time being unknown.


      Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):

      - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
      - color picker to change the fog color;
      - color picker to change air pollution color;
      - slider to change the strength of 'ground wetness';
      - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
      - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
      - who knows what else I'll come up with (feel free to make suggestions!)

      For who is this mod:
      - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
      - players that like to have control over the environment when making Let's Plays;
      - players that love to have a more artistic/photographic approach to taking screenshots;
      - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
      - anyone else
       
      Thank you:
      - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
      - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
       
      If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
    • [SSU] yenyang's Rainfall Mod
      By ghosty20
      Found this cool mod in the Workshop that adds a whole new level to water management, mainly to do when it rains..  In that when it rains it will actually have an effect on your city and that it is not just a cosmetic feature as it is now..  If this mod works as intended (yet to try it) then this will add more depth and complexity to an already awesome game..
      Quoted from the Workshop page..
      Rainfall brings simulation depth and new gameplay elements to the primarily cosmetic game concept of dynamic weather that was introduced with Snowfall. When the game is raining, this mod adds a water source for each building that pours water onto your streets. You must create and manage a storm drain network in order to protect your city from suffering the effects of flooding. You should be aware of and plan out the grading of any zoned roadways and add storm drain inlets to any low points in the roads. Options for Storm Water Management include surface ponds, underground detention systems, canals, and riverine channels.
      http://steamcommunity.com/workshop/filedetails/?id=698395457
       
  • Newest Uploads