• Moose

Paeng's Parking Lots Vol 01 1

(4.90)    (51 Reviews)

2 Screenshots

About This File

Okay, riding the wave... ;-) so you can all use the [url="http://community.simtropolis.com/files/file/27563-shk-parking-pack/"]fabulous props just released by Shok[/url], here is a whole range of ready made parking lots for many occasions - small, medium and large, straight and diagonal orientation, with different pavements and accessories for $, $$ and $$$ areas, COM as well as IND... All the lots have Park'n'Ride functionality and provide a small income (Business Deal) to compensate for your valuable real estate.

* [i]Allow some loading time for the second screenshot - it's an animation showing the change of vehicles during the course of a day...[/i]



[color=#008080][b]LIST OF ITEMS[/b][/color]

Small - 14 lots
(1x1, 1x2, 2x1)

Medium - 6 lots
(2x2, 2x3, 3x2, 3x3, 4x4)

Large - 4 lots
(6x2, 6x3, 6x6, 7x4)



[color=#800000][b]DEPENDENCY[/b][/color]

[url="http://community.simtropolis.com/files/file/27563-shk-parking-pack/"]SHK Parking Pack[/url]



[color=#008080][b]DEVELOPER NOTES[/b][/color]

All lots come in various configurations and are kept in separate files so you can easily select and install just your favorites. Move any lot you do not want to use out of your Plugins to a safe location.

All cars are timed prop-families, so you get a lot of variety and 'movement' during a day. If a lot seems to have too many repetitions, bulldoze and re-plop for a different mix until satisfied.

The pieces are located in the '[i]Transport | Miscellaneous[/i]' menu with custom icons.

You'll notice that the ingame menu indicates things like $, $$ or $$$, IND or COM, straight or diagonal - this is not so much saying where you should use a particular lot, but wether it uses plain concrete, more fancy accessories, straight or diagonal parking bays and so on... Of course you can use any of the lots wherever you feel they'll fit in.

All parking lots need a little power and generate very slight pollution. The values (including plop cost and monthly income) depend on the size of the lot (see ingame menu for more details).



[b]Note1: THERE ARE TWO *[color=#4b0082]OPTIONAL[/color]* MODS INCLUDED![/b]

1) For all who do not care for the extra income there is a small (optional) mod that will cancel out the business deal from every lot.

2) For all who prefer to have visually transit-enabled driveways there is another (optional) mod which does just that.

Both mods are packed in additional ZIP files (included in this download). Unpack and install these additional ZIPs ONLY IF -

* you DO NOT want the lots to generate income; and/or
* you DO want transit-enabled driveways.

If you are happy with the default lots, store the optional ZIPs in a safe location (together with the documentation).


Note2: A word about the 'SHK Parking Pack' - this will be my 'standard' dependency for all my cars and parking textures needs in future lotting projects. Don't hesitate to install it - you'll get good use out of it :-)



[color=#008080][b]INSTALLATION[/b][/color]

Put the whole bundle into "[i](My )Documents\Plugins[/i]". You may of course opt to install only certain items - just remove any lot(s) you do not wish to use - but make sure you always keep the Resource file ([i]KEEP_parking_resource.dat[/i]) installed.

If you install the optional mods, keep them in the same folder as the core lots, but maintain the provided [i]z_folders[/i]. The mods must load AFTER the core lots.

To un-install - bulldoze all lots you may have plopped from this pack, then remove it completely from your [i]Plugins[/i].



[color=#008080][b]SUPPORT[/b][/color]

Should you need support for these items please visit the
[url="http://www.simpeg.com/forum/index.php?topic=9154.msg204907#msg204907"]Nightowl Support Thread[/url]


[b]Enjoy![/b]




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    • WAY too expensive.  Otherwise great.  
    • I'm finally getting back to this lot, and now starting to make at least 3 different variations taking from ideas presented here.  Not sure if the lot can be made 2x2 and still work as the same growable,  but if there's a tweak I need to make, please let me know as I would like to add some ground area to the lot. I don't have an SC4Desc file for it, but I'm now re-lotting this re-lot, so yes, some parking and a gas station added will go into 1 of a few new variations, Thanks for the input.   It will be a 2x2, if I can get 2x2 working the same as a growable.  ------------------------------------------------------------------------------------------------------------------------------------------------- Thanks to the more advanced content creators above for suggestions.   Whatever I come up with, as mentioned, I have to keep in mind how often this lot shows up and find a way to make that repetitiveness look good in-game --It does work as a blvd with the overdose of big trees, but that's all so far.
    • uggh, i'm confused. I installed this because I want a bus stop on road but I can't find the tile on the menu bar. Does it appear in form of ploppable "bus stop" (but can be done in top of road) or "road tiles with bus stop"?
    •       Looks very nice , but like said above "I don't rate content by pictures " and I too will get back after I get it in game . You have been giving us quality stuff and I thank you for your dedication to bring us new content . Keep up the good work .         I just noticed Trixie emoticons , it must be that time of year again .