• Moose

Network Addon Mod for Windows INSTALLER Version 35 (Offsite Link)

(4.88)    (1,065 Reviews)

1 Screenshot

About This File

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.

This is the Windows version of the Network Addon Mod, featuring an installer.  A Mac version is available here.

NOTE: Due to some technical issues, the file is not directly hosted on the Simtropolis server.  The download button presently will take you to an off-site, registration-free mirror at ModDB, which can also be accessed here.  We hope to have the file available directly through the STEX again shortly, and apologize for any temporary inconvenience.

Installing over previous versions: NAM 35 should be installed directly over top of any previous NAM releases, to ensure that your previous installation options are retained.  A clean install is not recommended.  For more information, see here.

Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available.

Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed.

 

 

 

What's New in Version Version 35 (Offsite Link)   See Changelog


Released

New features in Version 35--November 5, 2016
 
  • New RealRailway (RRW) FlexTrack functionality, including draggable Fractional Angle Railroads (FARR) at three angles (FA-2, FA-3, and FA-1.33/1.5) and improved Single-Track Rail (STR) support.
  • Vastly improved adjacency stability for ramp-style RealHighway (RHW) FLEX Height Transitions, including many adjacencies with FLEXRamps and Draggable Ramp Interfaces (DRIs).
  • Several new draggable NWM transitions: NRD-4-to-ARD-3, NRD-4-to-Avenue, NRD-4-to-TLA-5, NRD-4-to-RD-4, Road-to-RD-4, TLA-3-to-Avenue, TLA-3-to-TLA-5, AVE-2-to-TLA-5, AVE-2-to-Avenue, TLA-7/AVE-6-to-Dual-OWR-3, OWR-4-to-RHW-8S, OWR-5-to-RHW-10S, and OWR-1-to-MIS. These transitions can either be built through the stub method, or (in case of different base networks), direct connection.
  • At-grade intersection support for the Road, OWR, and Avenue Viaducts, plus other stability and cosmetic improvements.
  • Multi-Radius Curve (MRC) functionality added to the L1 and L2 RHW-2.
  • A number of path fixes involving elevated RHW networks.
  • Support for at-grade RHW-4 x Avenue, RHW-3 x Avenue and MIS x Street intersections (OxO only), as well as improvements and additions to RHW-2 and MIS diagonal intersections with Maxis surface networks.
  • Proper P57-era RHW support for Moonlinght's Alternate El-Rail and Bullet Train (Shinkansen) mods.
  • Various fixes to the Maxis Highway Override (MHO), including improved RealRailway (RRW) support, support for moonlinght's Alternate El-Rail and Bullet Train, and Level Bridges for both L0 and L2 MHO networks.
  • Re-implementation of some multi-tile RHW and NWM starter pieces, to improve stability in preparation for future additions. Legacy code has been added to provide stability to older, unconverted starters.

 


54 people like this



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

apeek

  • 5
   7 of 8 members found this review helpful 7 / 8 members

I'm thrilled that this project is still going strong. Thanks to everyone for donating their time.

3 people like this

Share this review


Link to review
prolific314

  • 5
   10 of 14 members found this review helpful 10 / 14 members

My very first mod, and a must have I must say. Opens up a lot of doors.

1 person likes this

Share this review


Link to review
Leszczyk

Unknown date

  • 5
   1 of 2 members found this review helpful 1 / 2 members

Share this review


Link to review
vokyminh

  • 3
   1 of 3 members found this review helpful 1 / 3 members

Share this review


Link to review
kghdu

  • 5
   1 of 3 members found this review helpful 1 / 3 members

Share this review


Link to review
TheLynx99

  • 4
   1 of 4 members found this review helpful 1 / 4 members

Very nice update. The only thing i wish is that you hadn't gotten rid of the RHW height transitions, but other than that. nice update. :)

1 person likes this

Share this review


Link to review
masapuratomi

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
MasterArts

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
Grimlogic

  • 5
   0 of 3 members found this review helpful 0 / 3 members

Share this review


Link to review
studio3xxx

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
megie

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
dylan2499

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
Meshuggah666

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
sziwaki11

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
gman28

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
mansioncrafter

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
Sap59

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
sillyror

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
dannyhighrise

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
TheRapture303

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Completely phenomenal.  

Mister Voodoo

Share this review


Link to review
otty8116

Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
urzadek27

Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
B.C builder

Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
Guerreiro2010

Unknown date

  • 5
   0 of 2 members found this review helpful 0 / 2 members

Share this review


Link to review
TheDarkMyth92

Unknown date

  • 5
   0 of 3 members found this review helpful 0 / 3 members

Share this review


Link to review
  • Announcements

    • Dirktator

      02/21/2017

      Looking for your help! We have a real and urgent need for your donations for this month as of this writing we're almost half way to our monthly target!  Please help us with any donation you can make! Lately, we've been feeling a big pinch with a slump in donations, and we're hoping to drive that up so we can continue to keep the site running. In return for your donation, we're offering several STEX Collection Discs which you can learn more about here, if you wish to receive one. We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Donate Any Amount Here To Receive a STEX Disc(s) Donate a Specific Amount Here Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated -- we really appreciate it!
  • STEX Featured

  • Similar Content

    • By fsamuel420
      i was wondering if this is a common issue in the game... you can see the middle normal road has a nice 90 degree natural curve, now when i try to apply it to the dirt road version it doesn't work or just goes back to the normal road look. Anyone know any solutions around this?

    • By Tarkus
      The NAM Team has encountered quite a few tech support cases recently, with users who have recently gotten around to picking up the latest version, and subsequently finding that some transit item in their city has gone missing.  In every case, this has been the result of users heeding long-outdated advice from 5+ years ago, that suggested uninstalling the old version before installing the new one.  This, however, is no longer the case, and since the NAM 31.x series of releases in 2013, it has been the official advice of the team that users should NOT uninstall their previous NAM version while upgrading to a new version.
      The NAM installer was completely overhauled for the move to the "Monolithic" package that has been the norm since NAM 31.0 in March 2013 (thanks to z1), and it is a lot smarter than the NAM installers of yore.  Namely, just as it can read whether or not the game has been patched, it can locate a user's NAM installation, and is able to determine which options were installed.  With the old installation in place, the installer can then read the files, and will automatically select the same components that the user had previously for the new installation.  Additionally, many of the old issues with outdated controllers and the once-dreaded "red arrow bug" have been solved by the current package as well. 
      If one instead follows the outdated advice of uninstalling the old version, the old NAM installation is no longer there for the installer to reference, and it is then entirely on the user to ensure that they select the same options they were previously using.  With as many options as there are now in the NAM, that is no small task, and the possibility for installation error increases exponentially.
      If you happen to be concerned about outdated/conflicting files, there are mechanisms in the installer to handle this now, including running the built-in version of BSC Cleanitol.
      A few other related pieces of advice, to help streamline your NAM installation and upgrade experience:
       
      The Version Check and Switching from Disc to Digital 
      This one has come up a lot lately as well, and quite understandably so.  Microsoft has been doing everything in its power to try to eradicate the secdrv.sys driver file, which disc copies of SC4 require, including the infamous KB3086255 update for Windows Vista, 7, 8, and 8.1, and the complete omission of the driver in Windows 10.  As a by-product of this, many users have been switching over to digital copies of the game, from Steam, Amazon, GOG.com, Origin, GamersGate, and other sources.  The NAM requires the game's executable to be at least Version 1.1.638 (the version number of the disc copy with the EP1 Update 1 patch), and all of these digital copies are updated to Version 1.1.641, and do not need to be patched.  However, if a user happens to have an unpatched disc copy (Version 1.1.610 or 1.1.613) still installed after installing the digital copy (or has a $%&^! installed in the folder for the original disc copy), the Windows Registry will still point the installer toward the old SC4 installation, not the new digital copy, and the installer will fail.
      There are two ways to get around this.  Probably the cleanest in the long run would be to uninstall both the disc and digital copies, and then reinstall only the digital copy, at which point the Windows Registry will then point to the digital copy, and the NAM installer will be happy.  The one case where you might want to preserve the disc install is if you're planning on also installing the game's official Building Architect Tool, which, reportedly, at least some digital versions with DRM (i.e. Origin) apparently prevent.  In that case, the best solution would be to patch the disc copy, at which point the NAM installer and the BAT installer would see it as valid.  The disc copy may subsequently be removed once the BAT has installed.  For more on the BAT installation matter, see rsc204's post here.
      Edit as of February 2017 Regarding the Origin Version: There are confirmed reports of Origin retail customers being saddled once again with an unpatchable edition of Version 1.1.610, which will fail the version check, in addition to missing a number of stability fixes and improvements and BAT Nightlight support.  If you purchased SimCity 4 Deluxe from Origin at any point (users who have redeemed CD Keys are apparently exempt), check your version number.  Contact Origin (preferably in a visible, public place, like Twitter) if it is indeed the unpatchable edition.  The NAM Team is presently trying to get Origin to go back to distributing a properly-patched version of the game.
      DatPacking and the NAM
      Another piece of advice that is of the same vintage as that uninstallation advice, that the NAM should not be "DatPacked", using a tool like wouanagaine's SC4DatPacker, or memo's JDatPacker, because of its negative impact on NAM upgrade installations. 
      In the case of Mac users, however, the number-of-files limit present on the newer digital versions of the Aspyr port requires DatPacking (using JDatPacker, which is cross-platform) in order for the game to run properly with a larger NAM installation.  This limit on the Mac port is not impacted by the size of the files, but merely on their number--enough empty subfolders will trigger it.  With respect to the Windows version, the improvements to the installer prevent a DatPacked NAM installation from causing a "red arrow bug" in doing an upgrade (this was the main reason it was discouraged in the past), but because some users have exhibited a tendency to discard the pre-DatPacked files, leaving just the massive "Network Addon Mod.dat" file created by the DatPacker tool, the same issues caused by uninstalling occur, namely that the installer will not be able to discern the contents of the massive single .dat in the way that it could with the original file architecture, making installation error far more likely.
      Thus, for Mac users, DatPacking is recommended, but for Windows users DatPacking is still not recommended (unless you really know what you're doing).
       
      Keep the Installer Handy If You Change Your Mind on Features
      Particularly if you're on the fence on installing a feature, or if you're a new user who doesn't know what most of the options do yet, it can be to your benefit to keep the installer for the current version handy.  If you decide you want to change options, leave your existing installation in place, and run the installer again.  Just as with upgrades, the installer will be able to read your installation and the current set of options installed, which will help out immensely in determining which boxes to check and uncheck.  And again, as with upgrading, it is not at all recommended to uninstall before running the installer again, as this makes re-installation a far, far more daunting task.
       
      Hopefully, this proves to be a useful reference for those of you installing, re-installing, or upgrading your NAM version.  Happy NAMing!
      -Tarkus
    • By Moses Zal
      I tried using the TLA5 and TLA7 in a test city.
      I zoned for residential, commercial, and industrial next to each others connected with the TLA-7. Sims were going to work by walking only. They were not using the TLA because there were either no way for them to go to their jobs or to get back home by driving. 
      When I tried testing the TLA by U-Drive-It, whenever I try using the middle turning lane, the mission is aborted as if I pressed ESC!
      Is the TLA bugged or something? I am using currently the NAM 34 version. Haven't updated it to 35 yet.
    • By simlacroix
      First of all, thanks in advance, the thing is, I'm trying to build cities that look more realistic and in order to that I want to try the RHW, so far I've avoided for good reasons, I read a lot of people complaining about how difficult it is at first but now I feel it's time, where should I start? Are there good tutorials available? For example, I still cannot understand how you connect them to other cities, etc.
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Just downloaded, looks really good.  The creative output of user content creators on this site over the past month or so is unbelievable.  EA should just hand SC4 over to the ST Community and we'll re-commercial-market the game from here.   __________________________________________________________ I'm editing in after installation of MN landmark version.   Excellent building, understanding its a corner lot, interesting windows, the reflections also look like interior view, but no lights on in the top floor?     
    • Were is the file for it its only the screen shot I would like to install this to my maps.
    • WAY too expensive.  Otherwise great.  
    • I'm finally getting back to this lot, and now starting to make at least 3 different variations taking from ideas presented here.  Not sure if the lot can be made 2x2 and still work as the same growable,  but if there's a tweak I need to make, please let me know as I would like to add some ground area to the lot. I don't have an SC4Desc file for it, but I'm now re-lotting this re-lot, so yes, some parking and a gas station added will go into 1 of a few new variations, Thanks for the input.   It will be a 2x2, if I can get 2x2 working the same as a growable.  ------------------------------------------------------------------------------------------------------------------------------------------------- Thanks to the more advanced content creators above for suggestions.   Whatever I come up with, as mentioned, I have to keep in mind how often this lot shows up and find a way to make that repetitiveness look good in-game --It does work as a blvd with the overdose of big trees, but that's all so far.
    • uggh, i'm confused. I installed this because I want a bus stop on road but I can't find the tile on the menu bar. Does it appear in form of ploppable "bus stop" (but can be done in top of road) or "road tiles with bus stop"?