• Moose

Network Addon Mod for Windows INSTALLER Version 35 (Offsite Link)

(4.88)    (1,064 Reviews)

1 Screenshot

About This File

The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.

This is the Windows version of the Network Addon Mod, featuring an installer.  A Mac version is available here.

NOTE: Due to some technical issues, the file is not directly hosted on the Simtropolis server.  The download button presently will take you to an off-site, registration-free mirror at ModDB, which can also be accessed here.  We hope to have the file available directly through the STEX again shortly, and apologize for any temporary inconvenience.

Installing over previous versions: NAM 35 should be installed directly over top of any previous NAM releases, to ensure that your previous installation options are retained.  A clean install is not recommended.  For more information, see here.

Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available.

Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed.

 

 

 

What's New in Version Version 35 (Offsite Link)   See Changelog


Released

New features in Version 35--November 5, 2016
 
  • New RealRailway (RRW) FlexTrack functionality, including draggable Fractional Angle Railroads (FARR) at three angles (FA-2, FA-3, and FA-1.33/1.5) and improved Single-Track Rail (STR) support.
  • Vastly improved adjacency stability for ramp-style RealHighway (RHW) FLEX Height Transitions, including many adjacencies with FLEXRamps and Draggable Ramp Interfaces (DRIs).
  • Several new draggable NWM transitions: NRD-4-to-ARD-3, NRD-4-to-Avenue, NRD-4-to-TLA-5, NRD-4-to-RD-4, Road-to-RD-4, TLA-3-to-Avenue, TLA-3-to-TLA-5, AVE-2-to-TLA-5, AVE-2-to-Avenue, TLA-7/AVE-6-to-Dual-OWR-3, OWR-4-to-RHW-8S, OWR-5-to-RHW-10S, and OWR-1-to-MIS. These transitions can either be built through the stub method, or (in case of different base networks), direct connection.
  • At-grade intersection support for the Road, OWR, and Avenue Viaducts, plus other stability and cosmetic improvements.
  • Multi-Radius Curve (MRC) functionality added to the L1 and L2 RHW-2.
  • A number of path fixes involving elevated RHW networks.
  • Support for at-grade RHW-4 x Avenue, RHW-3 x Avenue and MIS x Street intersections (OxO only), as well as improvements and additions to RHW-2 and MIS diagonal intersections with Maxis surface networks.
  • Proper P57-era RHW support for Moonlinght's Alternate El-Rail and Bullet Train (Shinkansen) mods.
  • Various fixes to the Maxis Highway Override (MHO), including improved RealRailway (RRW) support, support for moonlinght's Alternate El-Rail and Bullet Train, and Level Bridges for both L0 and L2 MHO networks.
  • Re-implementation of some multi-tile RHW and NWM starter pieces, to improve stability in preparation for future additions. Legacy code has been added to provide stability to older, unconverted starters.

 


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apeek

  • 5
   7 of 8 members found this review helpful 7 / 8 members

I'm thrilled that this project is still going strong. Thanks to everyone for donating their time.

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prolific314

  • 5
   10 of 14 members found this review helpful 10 / 14 members

My very first mod, and a must have I must say. Opens up a lot of doors.

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Leszczyk

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

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vokyminh

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kghdu

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   1 of 3 members found this review helpful 1 / 3 members

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TheLynx99

  • 4
   1 of 3 members found this review helpful 1 / 3 members

Very nice update. The only thing i wish is that you hadn't gotten rid of the RHW height transitions, but other than that. nice update. :)

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masapuratomi

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TheRapture303

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Completely phenomenal.  

Mister Voodoo

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    • Dirktator

      12/05/2016

      Hi Community As Simtropolis turns 14 years old this year, we're asking your help now more than ever to help us keep the site and everything you love about our Community and STEX up and running. A donation goes a long way to help us offset the costs of keeping the site up and operational. As you know, we're a completely community-driven not-for-profit website, but we do have to deal with some modest real-world expenses from month to month. Lately, we've been feeling a big pinch with a slump in donations, and we're hoping to drive that up so we can continue to keep the site running. In return for your donation, we're offering several STEX Collection Discs which you can learn more about here, if you wish to receive one. We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Donate Any Amount Here To Receive a STEX Disc(s) Donate a Specific Amount Here Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated -- we really appreciate it!
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      I'm trying to make a triple level interchange (L0-L2) where two 6S highways are connected by a L1 flexfly and a L2 flexfly and they're breaking where everything meets (see photo below)  Is there a way to fix the network without rebuilding everything?  Is what I'm trying to do even possible?  Judging from interchanges others have made and posted on this site, I believe it is, but perhaps I'm missing something.  I'm just reacquainting myself with the NAM and, really, I'm very much a beginner.  Perhaps, I should just try something else.  Any help and suggestions would be greatly appreciated.  Thanks so much in advance.
       

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      So when I play SimCity 4 , and I have a city that has a body of water that I want to have a crossing over , I build a bridge and when I do so. I am a little sad that when it comes to the bridges that there aren't different coloured models of the same bridges, I feel it would give my cities more personality if there were different colour options. Now I don't know any thing about BATing or modeling, but I am wondering is this something that someone could do. I've seen this very much with objects in the Sims is this something that is even possible?? It would add so much personality in each city to have colour options. 
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      After upgrading an older version of NAM to version 35, I noticed some of the older pieces no longer have the darker texture I have used for a few years. One is the 45-degree angle piece for instance. So I have a couple of issues I hope someone will help me with.
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      Thanks in advance,
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