• Moose

Railway Upgrade Mod 1

(4.92)    (155 Reviews)

2 Screenshots

About This File

It has been my intent in making this texture mod to unify the 4 basic Rail Sets - MAXIS (Core), NAM (Extensions), NAM-WRC (Wide Radius) and RAM-STR (Single Track) by redrawing every rail tile in a single style which is a combination of all of them and which allows partial replacement if so desired.

Applying this mod will change every Rail Tile (up to and including NAM Aug 2010) to a single look and feel.

It is inevitable that this may not appeal to some, however rail fanatics everywhere should welcome this upgrade as the means by which the rail network comes to look as consistent as the other networks. 

Installation:
The ZIP contains an installer and extensive documentation that will display as the installer runs. Please read this as it contains important information about how the files need to be installed.

This set needs to load after my other mods and is conveniently packaged in one directory "RVT zRail Upgrade Mod" for this reason. The Z__EuroTex_Crossings.dat file will need to be placed after any Euro Rail
Textures you have.

Support:
All up there are over 577 rail tiles represented, and there are over 3000 fsh files in these archives. This is the 4th iteration after starting in Dec 2009. All were made with Photoshop, GoFSH and  Reader. Extensive time was spent testing over the last year.

Not suprisingly then, it's distinctly possible that something has come unstuck during the process or that tiles are missing - please let me know of oddities, preferably with a tile id or picture of the tile in game that is wrong.

I have deliberately left custom lot base and overlay textures alone - there are too many used too many ways - I'll leave that to the lot makers to decide. However I have included in the Dev subdirectory examples of the core pieces as bitmaps which can be used to roll your own.

Look for a support thread in Simtropolis Forums - Modding Transit Networks - rivit Street and Rail Mods
 
rivit Feb 2011

 

SPECIAL NOTE:  The Installer has not been updated to take account of changes since NAMv31. In particular this mod should come to rest in

Plugins:\Z___RVT Modds in its entirety. After installing move the entire RUM installation into this directory. It must load after NAM and RVT Street mods.

I am intending to update the Installer in due course.

 


huzman likes this



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review
Guest

Unknown date

  • 5
  

Share this review


Link to review


  • Announcements

    • Dirktator

      04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Newest STEX Uploads

  • Recent STEX Reviews

    • By Bipin · Posted
      Brilliant mod! 10% Confucius, 90% confused.
    • By Francis90b · Posted
      A must for a midwestern city, this little gem seems to embody the understated balance which is found on some of their old buildings, and is surely able to express it to the benefit of surrounding environment - utilitarian and simple yet subtly graceful, can easily complement, and fit into, many contexts, lending it's humble contribution to their enrichment.  
    • By RandyE · Posted
      This is a good demonstration of how the SC4 map renderer can be used to design maps that reflect a symbol or an idea, or just a 'perfect' world optimized for the game and its functions, especially networking and placing of objects.   I've used this method myself to make pictures of a dove, a donut, and even used a script font on my Earth maps.    For the above male and female symbols I see a use for my continuing ferry experiments and access of cruise and shipping connections to other tiles in the region.   The idea for the ferries is to see if I can get all traffic using ferries --with no bridges.   So thanks for these examples.
    • By tariely · Posted
      I really like the idea, but the water texture is a bit disappointing.
  • Recent STEX Comments

    • In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms.  The more complex the dance, the more complex the life-form.   When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of.    Dare I say, I am honored to be human.   All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings.  As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative.  There's no limit to what can be achieved by human beings who know how to dance.
    • The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place.   Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps.  The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings.   In my texture pack I designed 4 different water textures for different applications of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better.  Thanks for the feedback.
    • I love, love, LOVE seeing Louisiana BATS in the game. Hope you'll come back soon and upload some more.
    • Because theres no SimCity 3000 section
    • Well, yes ... but also ... ... a map. Depends on the network layout? But no - these are two different maps. That's like two different planets. They'll have to dance alone. Did you ever notice there is a sexual practice - since the beginning - that transcends already gender difference - a very common sexual practice you can't call it rather heterosexual  nor homosexual? You can do it too. Everyday. And so - overcome sociocultural dichotomy not only in theory but with your own hands.