Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
Good work! These lots are uncluttered, adding a bit more parking and upgrade of the textures and vehicles. The Tractor Supply is a growable that can be accessed using LotPlop. The dependencies are standard for much of the user content on the STEX.
The old puzzle pieces are actually still there, albeit the puzzle-based height transitions have been under a separate option (unchecked by default) since NAM 33 (Additional Features and Customizations > Real Highway Options (click the "+" to expand) > Legacy Deprecated Height Transitions). There will always be some way to access them for those who absolutely have to have them, but we are focusing on draggable and FLEX items from here on out, and there are no plans to add any new features in conventional puzzle piece form. The reason we started making the old puzzle pieces harder to reach is because ready access to both the old and new systems created substantial user confusion in the NAM 31/32 era.
The main reason we no longer see conventional puzzle pieces as viable for future development is because we began to get a lot of combination complaint/requests awhile back. People thought there were too many puzzle pieces to navigate, but at the same time, they had a pretty substantial wishlist of things they wanted to see added to the NAM. Unless we found an alternate solution, that meant even more puzzle pieces, which was the exact opposite of what was desired.
FLEX pieces--which are plopped like puzzle pieces, but can be overridden by multiple networks (similar to the FLEXFly system, first added to NAM 28/RHW 4.0 in 2010)--ended up being the solution that allowed us to add features while reducing puzzle proliferation. Each FLEX item has a "base" configuration, but plugging another override network into one of the ends of a FLEX item can transform it to match that override network (see my early demo on the height transitions here).
The result of that with the height transitions is that we've been able to use just 4 FLEX pieces to cover the same functionality that would require somewhere around 60 conventional puzzle pieces. In the near future, it's also going to allow us to finally offer full plop interchanges for the RHW.
Mexico D.F.! Wow, you always have another surprise up your sleeve. I love how you cover so many different cities, world regions, and architectural styles. I would not have expected this brutalist piece after all the recent steel and glass skyscrapers.
Once again, the building looks wonderful, and I'm sure we will soon see it pop up in CJs.
Just like Edvarz, I wish you left the BATted ground out. Just the roof and the planters in this case, but not the pavement. This way we could use different lot configurations, adapt the lot flexibly with texture mods, put the building on differently sized lots... it would allow for so much more flexibility, and you'd have one less thing to worry about.
Thank you for all the 3dsmax goodness you bring to the STEX!