• Moose

PEG OWW2 RCI Boardwalk Corners 1

(4.63)    (56 Reviews)

2 Screenshots

About This File

This RCI Boardwalk Corner Lots will allow you to wrap the OWW2 Boardwalks around corners while still leaving the adjacent/inland tiles open for RCI development or other ploppable lots. In all regards, properties, costs, etc...  are the same as the other 2x2 RCI Boardwalk lots.

This package contains 2 lots; an inner corner lot and an outer corner lot. Both lots are 2x2 tiles in size

The RCI Boardwalks are actually water lots that are designed to extend in & over the sloped coastal tile & merge seamlessly with OWW2 lots on either side.
This particular method does not allow the use of any props on the lot. Therefore, everything on the lot is rendered as part of the building model. The models are nite-lited... with lighting designed to match the lamp post & lite-tree props commonly used on OWW2 lots.

 ** This lot requires the   PEG-OWW2 Resource Pack 1


All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
 


1 person likes this



User Feedback

I already downloaded this from simpeg site, men as always great quality, a must, a pro , 5 stars from me
2 people like this

Share this comment


Link to comment
How did you , that I was just waiting for that....? Bravo, 5/5
2 people like this

Share this comment


Link to comment
Good stuff! You have a talent with function and form. 5 out of 5!
1 person likes this

Share this comment


Link to comment
I'm far away from my pc, on holidays, and drooling, looking forward to taking these out for a spin when I get back. Peg, you must show the night pics - your night lighting is awesome and totally lifts a city at night. Thank you!

Share this comment


Link to comment
Oh... maybe the nightlit pic was there and just didn't load for me. oh well... sweet.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now
  • Announcements

    • Dirktator

      03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
  • STEX Featured

  • Similar Content

    • By mrsmartman
      Hi, is there any reasons why residential zone is green, commercial zone is blue and industrial zone is yellow in the SimCity franchise?
    • By RandyE
      No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, are road connectable and transit enabled, capacity: 100.  Maxis Lighting.
      This project is inspired by Simcity Version 1 (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The last preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
      In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to lot 5 of the 6 largest commercial buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
      The queries are the same queries used for the buildings as grown in the game --the associated reward will only be indicated in the reward menu as the item is selected and plopped.
      The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so I haven't evaluated the reward function, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward. 
      Previews of Buildings Featuring Terrain Mods (see Preview.html in zip file)
      Terrain Resources Listed in: Cori's Terrain Shoppe
      Previews:
      1. Overview of 9 Buildings, Main Preview, 'Circuit' from Terrain Pack
      2. Alvin's Acres Agricultural, Berner Oberland Terrain
      3. Euro-American Residential, Pyrenean Terrain
      4. Modern Commercial, Sudden Valley Terrain
      5. High Tech Industrial, LBT Cumbres Terrain
      6 Overview at Night, Sahara Terrain
       
      Descriptions of the 9, 5x5 Large RCI and 1 Civic Building are included in the zip file:
      Colons separate the building name, building type, and which reward I used for the lot. The buildings appear in the reward menu with a unique menu icon, the building and reward names, and the description.  The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
      • Van Prooijen Trading: Commercial: Convention Center
      • Ong Condos: Residential: Major Art Museum
      • Hurt Enterprise Headquarters: Commercial: Tourist Trap
      • Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
      •Cahalane Communications: Civic: Bureau of Bureaucracy
      • Lind Entertainment: Commercial: Stock Exchange
      • Byall Tower : Residential: Opera House
      • Tubing Facility: Industrial: Advanced Research Center
      • Alvin's Acres: Agriculture: Farmer's Market
      I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
      Sources:
      Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
      Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
    • By fredinno
      I'm missing the reward slots for the PEG navy mod for Navy bases 3 and 4. They never seem to show up in the rewards section, even with cheats used.
       
      Help?

    • By leblanc.pat
      Ive noticed peg is down and cant find downloads for it, i still have a few on my computer...wondering if it would help to upload them somewhere. if so, tell me what to do so the stuff doesn't die.
    • By fsamuel420
      i was wondering if this is a common issue in the game... you can see the middle normal road has a nice 90 degree natural curve, now when i try to apply it to the dirt road version it doesn't work or just goes back to the normal road look. Anyone know any solutions around this?

  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments