• Moose

PEG Mayor Mode Contstruction Site Props 1

(4.59)    (22 Reviews)

1 Screenshot

About This File

This Mayor Mode Mod puts the game's Construction Site props at your disposal... anywhere you want them. They are small... and basically not very spectacular... but they go with the set & can be used to make your own construction sites or just fill in an empty spot in need of something construction-ish..

There are 9 props in total. The really small props, such as the traffic cones, which can't actually be seen by anything smaller than the Jumbotron at the local stadium... have been excluded. Also not included is the small cement mixer... which is actually large enough to be seen... but so poorly done that if the hover query didn't state that it was supposed to be cement mixer... we'd never have guessed.

Like the other PEG Mayor Mode Mods, these appear as a single icon in the Mayor Mode Flora menu. They are "click-cycle" props meaning that after you plop the first one, you can click on it again to cycle through the rest of the series. You can also hold down the mouse button and scroll around... literally painting your terrain with construction props just as you would with the God Mode Tree brush.

* The cycling effect is not repetitive. Once you have cycled to the last item, additional clicks will have no effect.


** This file has no dependencies.

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

 

 





User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now

Guest

  • 5
  

Share this review


Link to review
Guest

  • 5
  

Share this review


Link to review
Guest

  • 5
  

Share this review


Link to review
Guest

  • 5
  

Share this review


Link to review
Guest

  • 5
  

Share this review


Link to review
Guest

  • 5
  

Share this review


Link to review
Guest

  • 5
  

Share this review


Link to review
Guest

  • 4
  

Share this review


Link to review
Guest

  • 4
  

Share this review


Link to review
Guest

  • 4
  

Share this review


Link to review
Guest

  • 4
  

Share this review


Link to review
PaPa-J

  • 1
  

Share this review


Link to review
Nilo7

  • 5
  

Share this review


Link to review
mario311

  • 4
  

Share this review


Link to review
Adrianor

  • 5
  

Share this review


Link to review
ZMT123

  • 5
  

Share this review


Link to review
bobolee

  • 5
  

Share this review


Link to review
Pelipper

  • 5
  

Share this review


Link to review


  • Announcements

    • Dirktator

      04/28/2017

      We're getting close with our April goal - please help us over the final bump! Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By kingofsimcity
      KOSC Presents: IndustryMania - Trucking Essentials
      Introduction
      Do you want to recreate a large distribution center with ample truck parking space of all angles and populate them with tons of random trailers from different freight and logistic companies? This essentials package, which is the prelude to my upcoming IndustryMania re-lot series, provides a set of custom truck parking textures and prop families for @MushyMushy's HD North American trucks which will allow you to do just that.
      Package Overview
      This package contains a set of 38 unique overlay textures, offered in either white or yellow paint for a total of 76. Additionally, there are 36 prop families that cover all of the props included in the original trailers and semi cab sets. Additional details are in the enclosed README.
      Install Instructions
      Drop the files in your My Documents/SimCity 4/Plugins folder. Note that the prop families DAT supersedes the original props' .sc4desc files. It is recommended that you relocate or remove the original from your plugins folder to avoid potential conflict. 
      Dependencies
      The textures are standalone and will not require any dependencies. However, the prop families will not function properly without the original trucks:
      Props
      HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 Credit goes to MushyMushy for the wonderful set of trailers and semis!
      Enjoy!
    • By Chief ZDN
      Hello everyone,
      While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially.
      But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved.
      Organization
      The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are:
      Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are:
      As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make
      As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm).
      Challenge
      I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
    • By Chief ZDN
      Sorry if I breaking the rules and sorry if the board is incorrect.
      Hello everyone,
      As far as we know, SimPeg was shutted down in 2015. The cause of shutdown is a big website error and data corruption (this is made the error can't fixed). And now, SimPeg name is filled with other site. In Indonesia where I live, SimPeg is resulting to 'sistem kepegawaian' or in English, employee system, that is used by various institutions, including education institutions. The popular site, regardless of country, should rank first in the search. You can see the screenshot in the attachment.
      Don't forget, the world sometimes not unique. And, I say thank you.


    • By Judazzz
      Hey guys,
      I've  been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving.
      In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa*





      Some more action photo's.

      Addendum April 4th, 2016:

      I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage
      Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots.
      ETA for v1.0.0: for the time being unknown.


      Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are):

      - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined).
      - color picker to change the fog color;
      - color picker to change air pollution color;
      - slider to change the strength of 'ground wetness';
      - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT;
      - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion;
      - who knows what else I'll come up with (feel free to make suggestions!)

      For who is this mod:
      - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition;
      - players that like to have control over the environment when making Let's Plays;
      - players that love to have a more artistic/photographic approach to taking screenshots;
      - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain);
      - anyone else
       
      Thank you:
      - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods;
      - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding!
       
      If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
    • By tcx
      These are 22 lots of the billboards released in LBT TX PROP PACK VOL 01. The lots are very simple and don't have custom icon. The size is 1x1 and have a minimum monthly cost. They will appear in the Parks Menu ingame.

      Installation:
      Unzip the file to your plugins folder.

      Dependancy:
      LBT TX PROP PACK VOL 01
       
  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments