• Moose

PEG CDK3 SP Break Bulk Seaport 1

(4.86)    (36 Reviews)

2 Screenshots

About This File

The CDK3-SP Break-Bulk Seaport is a functional seaport that is identical in all regards to the CDK3-SP Container Seaport. The size of the lot, plop & maintenance costs... and road & rail connections are all the same.

The only real difference in the lot is visual. This version of the seaport is designed to blend well with the CDK3-SP Row Warehouses and provide a functional, break-bulk (non-container) shipping facility for your seaports.

The lot is fully compatible with all CDK3-SP lots and can be used with the CDK3-SP Container Seaport. This is an "additional seaport" and does not replace any exisiting version.

In addition to using the same random & timed rail, truck & cargo props used on the Row Warehouse lots, this seaport introduces two new variations of the classic cargo ships that first appeared on the Vandy Shipping lot. With the new versions, the ships's holds are open and the ship's cranes are busily loading and off-loading cargo.


IMPORTANT
This seaport lot uses the PEG-CDK3-SP Master Seaport Controller(Version 1.04 or above) and can not be used with the BSC seaport controller, or any other seaport mod or controller... or any seaport lot not currently supported by the PEG Master Seaport Controller.Please read the included readme file for full details.

RAIL CAPACITY
Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion.

** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail.

*** The lot is located in the Water Transportation menu.



** This lot requires the following CDK3 dependency files:

 

 

PEG-CDK3-SP Master Seaport Controller
PEG-CDK3 SUPER PAK
PEG-CDK3-SP SEAPORT SUPER PAK
PEG Security Fencing Kit

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.





User Feedback

First one! I love the looks of your new seaport, but I am using two different PEG seaports in my region. If I throw in this type of seaport into my region, then the seaport area in my region is going to look weird... Anyways, good job

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  • Announcements

    • Dirktator

      04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Chief ZDN
      Hello everyone,
      While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially.
      But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved.
      Organization
      The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are:
      Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are:
      As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make
      As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm).
      Challenge
      I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
    • By Chief ZDN
      Sorry if I breaking the rules and sorry if the board is incorrect.
      Hello everyone,
      As far as we know, SimPeg was shutted down in 2015. The cause of shutdown is a big website error and data corruption (this is made the error can't fixed). And now, SimPeg name is filled with other site. In Indonesia where I live, SimPeg is resulting to 'sistem kepegawaian' or in English, employee system, that is used by various institutions, including education institutions. The popular site, regardless of country, should rank first in the search. You can see the screenshot in the attachment.
      Don't forget, the world sometimes not unique. And, I say thank you.


    • By fredinno
      I'm missing the reward slots for the PEG navy mod for Navy bases 3 and 4. They never seem to show up in the rewards section, even with cheats used.
       
      Help?

  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • Thank-you for making it clear how to connect the water pump.   It was a detail that I overlooked in my description because I was running the tests using the utility radius mod.   I think from now on in my descriptions I will offer to assist anyone that may have issues with making the lot work.  That may help preventing jumping to conclusions.  I'm including a new preview using @CorinaMarie 's graphic that shows how to connect the pump.
    • Ah! Howdy! Those are cars! Especially the red one shortens commuter times!
    • I followed the steps that came up but in the end there was an error message, "The system cannot find the file specified"
    • In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms.  The more complex the dance, the more complex the life-form.   When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of.    Dare I say, I am honored to be human.   All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings.  As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative.  There's no limit to what can be achieved by human beings who know how to dance.
    • The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place.   Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps.  The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings.   In my texture pack I designed 4 different water textures for different applications of light.   As well, the darker tone of the water would be natural to the depth and confined space where there would be less scattering of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better.  Thanks for the feedback.