• Moose

PEG CDK3 MASTER SEAPORT CONTROLLER 1

(4.55)    (20 Reviews)

1 Screenshot

About This File

The PEG CDK3-SP Master Seaport Controller Mod is the definitive, single source central seaport developer file for all PEG CDK3-SP seaport lots. If you use the PEG CDK3-SP Seaports & the vast selection of related seaport complex lots, you should install and use this file... and install no other common or central seaport controller mods or files.

* This mod uses the archaic yet effective method of alphabetic file & folder naming to ensure that it is loaded last into the game and overwrites any and all conflicting files. Yet, it is still advisable to make sure you do not have any conflicting or non-supported seaport files installed to safeguard your cities from conflicts that could prevent you from being able to load them in the game.

All seaport lots share a common Seaport Developer file... which has complicated efforts to develop custom seaport lots for the game which, by default, only included functional support for a single seaport lot. Multiple developers, attempting to make multiple custom seaports lots, traditionally had no option but to develop custom seaports that excluded the use of custom seaport lots developed by others.

This new Master Seaport Controller mod overcomes all the previous limitations imposed by the game's default common Seaport Developer file. When installed properly, it will also override & correct any errant or non-compatible functionality data in any previously installed seaports lots that are supported by the mod.

This mod will be updated to include new seaport lots as they are developed... including non-PEG seaports created by other developers. Fortunately, its an extremely small file and the ZIP file installation will be a simple, semi-automated process of unzipping the file and allowing it to over write the previous version with the newer one.

* The included readme.htm file documents the procedure to be followed by other developers who wish to have their custom seaport lots supported by this mod.

This is Version 1.05 of the Master Seaport Controller Mod and currently supports the following seaport lots:

1. PEG CDK3-SP Container Seaport.

2. PEG CDK3-SP Break-Bulk Seaport.

3. PEG CSK2Canal Small Seaport


4. SWAP Package Handling Center
(a seaport lot contained in the airport add-on package, used as an airport freight facility)

5. PEG CDK3-SP Pier Seaport

* Addition seaport lots will supported and added as updates to this file.

Extremely Important: To avoid conflicts that could prevent you from being able to load your cities, you should NEVER use any other seaportmod or a seaport lot not listed above in any of your cities. It is highly recommended that you un-install any other seaport mod or non-supported seaport lot from your game. If you are unsure if you have any unsupported seaports installed, we strongly suggest that you first use any seaport lot in a new, blank test city to ensure that it functions properly. Plop the seaport, save the game & exit. Restart the game & reload the city. If the city loads without issue, then the seaport lot in question is okay to use in your other cities.



** This file has no external dependencies.

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.


draft3dd and B Derrick like this



User Feedback

how come the ship doesn't move or roam around......??? or the ship is just eye candy docked around the seaport

.please help

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  :thumb:


Register a New Account

Sign In  

Already have an account? Sign in here.


Sign In Now


  • Announcements

    • Dirktator

      04/17/2017

      Your donations not only help keep the site up and running, but also allows us to expand some functionality and upgrade other features of the site periodically to stay current! We're looking for some community support to help us get a new Chat system (as you know our old Chat is no longer supported by IP.Board). A new system promises to give us many more options and all for fairly little cost, relatively speaking. Please help us reach our April goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • STEX Featured

  • Similar Content

    • By Chief ZDN
      Hello everyone,
      While I don't visit the simpeg.com in my life, I sad with the 2015 SimPeg.com fatal error. The site data is gone. However, Pegasus fans gives the Pegasus' and his friends' mods to the PLEX & STEX staff. But, there is no new mod created by the SimPeg again, The Prop Pox bug maker in the some mods still unfixed (Sorry SimPeg, I'm not hate you. I just send the fact that is on SC4D). We don't see the CDK development again. We don't see the new SPAM that support the CAM, officially.
      But, the reality is changed. I'm not a modder. But I can make the SimPeg revive again. We don't want the SimPeg staff is retired from making the quality mod (if they still can make a mod). We want the SimPeg staff making the mod, again. In this plan, I will show you how the new SimPeg led, what are the vision, what mods we make, and the challenge that we need solved.
      Organization
      The new SimPeg is led by Pegasus or someone with good modding skill (maybe Paeng?). The SimPeg organization structure is (from the level, ascending) Leader, Co-Leader, Secretary, Webmaster, Admin, and Moderator. Co-Leader is needed when the Leader is not in working condition or the Leader leaves from the community. Secretaries are for writing what happened on the community, what the community needed, and more. Moderators aren't splited to 2 parts. SimPeg staff member is same as before, but with some tweaks. Our missions are:
      Making a quality mods Host many of quality CJs Make researches about SimCity 4 and community Make innovation about SimCity 4 And our visions are:
      As the world's biggest SimCity 4 mod creator As the biggest CJ hosting As the biggest SimCity 4 contributor Mod We Want Make
      As a quality modder, we want make many quality mods. But for now, we just want to making the new SPAM that compatible with the CAM, new CDK that uses more modular architecture, and new Utopian BATs (I personally like the SkyFarm).
      Challenge
      I am not a modder. And, I not a senior SimCity player. So, I can't be the SimPeg leader or co-leader. However, there is solution. Either as a member but plan the SimPeg or as a staff member on the SimPeg. You can decide. I'm not hunt the rank. I just want contribute. The experience can't be fully restored. By this, we need creating the new experience that more better than before. The SimPeg is around 10 years old. By this, we need create a new logo. However, my laptop currently not available, so there are 2 options: use the old logo or make the new logo, but created by someone Sorry if I breaking the rules. Sorry if I can't explain more detail. Thank you for your attention.
    • By Chief ZDN
      Sorry if I breaking the rules and sorry if the board is incorrect.
      Hello everyone,
      As far as we know, SimPeg was shutted down in 2015. The cause of shutdown is a big website error and data corruption (this is made the error can't fixed). And now, SimPeg name is filled with other site. In Indonesia where I live, SimPeg is resulting to 'sistem kepegawaian' or in English, employee system, that is used by various institutions, including education institutions. The popular site, regardless of country, should rank first in the search. You can see the screenshot in the attachment.
      Don't forget, the world sometimes not unique. And, I say thank you.


    • By fredinno
      I'm missing the reward slots for the PEG navy mod for Navy bases 3 and 4. They never seem to show up in the rewards section, even with cheats used.
       
      Help?

  • Newest STEX Uploads

  • Recent STEX Reviews

  • Recent STEX Comments

    • I followed the steps that came up but in the end there was an error message, "The system cannot find the file specified"
    • In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms.  The more complex the dance, the more complex the life-form.   When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of.    Dare I say, I am honored to be human.   All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings.  As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative.  There's no limit to what can be achieved by human beings who know how to dance.
    • The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place.   Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps.  The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings.   In my texture pack I designed 4 different water textures for different applications of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better.  Thanks for the feedback.
    • I love, love, LOVE seeing Louisiana BATS in the game. Hope you'll come back soon and upload some more.
    • Because theres no SimCity 3000 section