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Mods & Tools

Custom tools, modifications and enhancements for SimCity 4

696 Files

  1. Though you wouldn't normally notice it but at least the Maxis monorail models have some UV map (= texture positioning) problems.
    Just take a look at the orange rings in the picture to see what this actually means:

    This wouldn't be a problem for the average user but since I plan to create some monorail liveries that depend upon a good UV map I had to fix this before I upload any more stuff regarding the default monorail and its skins.
    Because the UV map depends upon the actual 3D model, this will conflict with any monorail model-related mods. The single DAT file contains just the S3D files for the engine and the passenger part though, so texture mods are fine (which is the actual purpose).
    So, if you enjoy a clean texture positioning, you downloaded some of my work for the monorail liveries (like my first monorail color pack) or just noticed this and you want it to stop, I recommend you to download this.

    336 Downloads

       (0 Reviews)

    0 Comments

    Updated

  2. After some 12-13 years of research, SimScientists unveiled their newest technological breakthrough - different colors for the default Maxis monorail - which they called:


    (for some reason)
    In all seriousness, I couldn't find a mod or file that just changes the color of the white-striped red monorail. So here are the files I created for my own use to share them with you!
    (Update: the additional MonoRail Color Pack 2A is available!)
    What's in the box?
    The total amount of DAT files is 59 here which split into 2x2xN color choices of some prominent colors (yeah, I'm going to use that word A LOT now).
    Why 2x2?
    It occured to me that the original white stripe on the default monorail texture is still quite nice but not necessarily necessary (ha!). So, that's your first choice: Do you want your monorail trains with that stripe or not?
    The second choice is: default windows or NewWindows. There are actually two kinds of windows on the monorail if you look closely enough - one set for the passengers and a different one for the train driver/front section ... Yeah, I did have a bit too much time at hand, so you have the choice of unified windows, too!
    In short:
       - 13 colors with Original White Stripe (OWS), default windows
       - 15 colors without OWS (= a single color), default windows
       - 15 colors with OWS and NewWindows (+1 experimental)
       - 15 colors without OWS and with NewWindows

    The colors are (not following any official naming convention here):
       - Banana Day
       - Blue Ocean
       - Complete Red (the default red but without OWS)
       - Flashy Green
       - Fresh Green
       - Grass Green
       - Hot Pink
       - Intense Orange
       - Lazy Orange
       - Original Red (the default red again)
       - Spring Green (yeah, another one!)
       - Turquoise (turtle is the animal, this is the color mix of green and blue)
       - Tropic Blue
       - Violet Blue
       - Warm Yellow
       - White Grey (which doesn't have an OWS DAT - duh!)
    Also included is a fancy readme and an overview image (1920x1920 px) of the whole package in pure JPG glory ... sort of. Well, you know, JPG is not that nice to the colors but it keeps the filesize down.
    Any dependencies?
    Nope. You only need the default Maxis monorail. Maybe make sure that you don't have another DAT changing the color of the monorail part or a model that replaces it. But you should know better - it's your Plugins folder, you know!
    Anything else I need to know about this pack?
    Well, don't feed it after midnight, I guess. It's a color/texture replacement for the default Maxis monorail, so what more is there to know? Oh, the filesize is almost 2 MB for the ZIP file, the single DATs are some 11-20kb.
    I hope you enjoy some variations of the monorail colors - if there's enough interest or if I have energy for other color schemes I might add them in another pack. 59 DATs are quite a lot for the first release, I think, even if you only end up using one of them!
     
    Hint:
    Use the UV map fix for the default Maxis monorail models as well to get rid of the annoying texture positioning bugs!

    444 Downloads

       (3 Reviews)

    2 Comments

    Updated

  3. The Flying Scotsman was originally built in Doncaster for the London and North Eastern Railway (LNER), emerging from the works on 24 February 1923 and initially numbered 1472. It was designed by Sir Nigel Gresley as part of the A1 class – the most powerful locomotives used by the railway.
    By 1924, when it was selected to appear at the British Empire Exhibition in London, the loco had been renumbered 4472 – and been given the name ‘Flying Scotsman’ after the London to Edinburgh rail service which started daily at 10am in 1862.
    In 1928, it was given a new type of tender with a corridor, which meant that a new crew could take over without stopping the train. This allowed it to haul the first ever non-stop London to Edinburgh service reducing the journey time to eight hours.
    In 1934, Scotsman was clocked at 100mph on a special test run – officially the first locomotive in the UK to have reached that speed.
    LNER passenger locomotives had always been painted Apple Green. During the Second World War, Flying Scotsman was repainted in wartime black, in common with all railway stock. After the war, it became green again, and was rebuilt as an A3 Pacific.
    In 1948, rail travel in Britain was nationalised with the formation of British Railways. Scotsman, now numbered 60103, was painted blue for a time, then BR Green. It remained in this colour until 1963, when it was retired by British Rail. By this time, it had undergone several alterations to improve its performance – but it had been pulling trains for 40 years (and 2 million km), and steam engines were becoming old-fashioned.
    The engine travelled to America from 1969 to 1973, and Australia in 1988/89 where it set the steam train nonstop-endurance record of 422 miles.
    Recently completely restored (with a new authentic A3 boiler), Flying Scotsman will be making special tours throughout the UK in 2016.

    This implementation is the A3 locomotive in 4472 LNER Apple Green livery, without the smoke deflectors. The Carriages are the 1950s Custard and Red British Rail Mk1 carriages (more or less). It should be noted that English railway stock have the smallest dimensions of all railways - these are scale true at 4m tall and only 2.75m wide. The carriages are 19m long, and fit very well into RRW curves. There is a complete set of props to complement the automata and these can be used on their own. Prop families are: F5E800C0 Engines, F5E800C1 Carriages
    This mod completely replaces the Maxis passenger engine and carriage and if mixed with any other extra Passenger engines or carriages will produce mixed consists (which sort of destroys the effect).
    to revert Remove from Plugins:
    Mar 2016

    663 Downloads

       (9 Reviews)

    4 Comments

    Submitted

  4. MMP tests ...
    Be nice.

    A small pack with 2 chargers, 4 dumpers and a few coals.

    No dependencies.
    Thanks Girafe for advices

    542 Downloads

       (2 Reviews)

    0 Comments

    Updated

  5. SP DAMN
    Introduction
    This is a collection of alternative menus using Daeley's Advanced Menu Navigator (DAMN) for my Superparking Modular Parking Lot series. Version 1.2 includes support for the Base Set, Diagonal Expansion Set, Extension Set & Addon Pack 1. Future updates will roll out support for newer expansions when possible.
    Package Overview
    Update 1.2: The base and diagonal set individual menus have been depreciated in favor of the combined menu. For users that want the individual menus still, you may download them by viewing the previous versions below.
    There is one package included - this contains menus for every single set released up until this point. Inside you will find two folders, Superparking and zzzzzz_DAMN_Hidden. Superparking contains all the menus, while the hidden folder hides the existing menu icons in the parks/misc trans menu.
    Install Instructions
    Drop the Superparking folder inside your DAMN/Root within the SimCity 4 install directory Plugins folder (not documents).
    For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/Root
    For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/Root
    Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder. If you still want access to the original menu icons, feel free to delete this folder entirely.
    Dependencies
    You will need DAMN for these menus to show up/work.
    Bugs
    There are a couple of missing icons for a couple of the lots, though this doesn't affect the actual lots at all.
    Thanks to Daeley for creating this ingenious menu system, and yild for creating DAMN Manager.

    645 Downloads

       (3 Reviews)

    3 Comments

    Updated

  6. This is a modification of the SimoleanRH Mod by Ralphael for use with the new CAM 2.1.0. 
    CAM 2.1.0 and further versions edit this exact same exemplar, so adding the original SimoleanRH will break some of the
    important aspects of the new CAM, most importantly the Initial Tax rate and Difficulty tax modifiers.
    I am fond of this mod for testing purposes and I know many others just like to have a niche, non-profitable visually 
    asthetic city and need this mod to keep it developing without typing in cheats constantly. Hence, Simolean RH CAM 2.1.0 from the developer of the new CAM.
    InvisiChem.

    629 Downloads

       (1 Review)

    6 Comments

    Submitted

  7. MGB presents... Cataylst's SAM7 Bikepaths for TGN V2.1
    Note: The original version of the Bikepaths Mod can be found here.
    Installing this mod will change the regular SAM7 Asphalt streets from the NAM to new ones which include bikepaths. Options include LHD/RHD and EU/US Textures so this should work well with almost everyone's configuration.
    Every one of the SAM textures has been remade so you should not end up with any unmatched parts, this includes the Wide Radius Curves from the NAM's Rural Roads feature, a replacement for the RTMT on street SAM7 stops and for the High Speed Rail over SAM7 street. There are also two options for the rail crossing textures to match both the Real Railway (RRW) and PEG's 205 Rail textures.
    V2 Features
    Further texture improvements. Thanks to Girafe for feedback. Additional (optional) T21 mod for adding bikes onto the streets New installer, makes installation much simpler. Please remove old versions before installing. Dependencies 
    The base mod is simply a texture override for the default SAM 7 streets that comes with the NAM, therefore the NAM and specifically the Street Addon Mod (SAM) must be installed for this mod to work. There are no dependencies required for the base texture mod, however certain addons require dependencies as follows:
    Base T21 Mod
    BSC - VIP girafe - MGB204 bicyclepack vol. 1 Girafe_Bike_T21 Prop Pack (included in download) Extended EU Roadsign T21 Mod
    BSC TSC French Road Signs by Girafe French Road Signs Prop T21 Overrides (included in download) Jondor Type Rail Crossing T21s
    Modular Railroad Crossings by Jondor BSC TSC French Road Signs by Girafe (optional - if installed a European-style road sign will appear on affected crossings) RUM for RRW by Rivit (optional - if installed, along with Plundare's catenaries, these will be extended to the SAM7 crossings) Please read the included readme, as always it contains important information that will help to ensure this mod can be installed without any problems arising. You can find this in the My Documents\SimCity 4\LEX_Downloads\MGB Mods folder. If you have problems or comments, feel free to comment in my shack on Simtropolis.
    Thanks to Cataylst for creating such wonderful textures and having the idea in the first place and special thanks to Girafe for making the bike props especially for use with the T21s. Additional thanks to Rivit for the tools required to create the TGN variants and TPB for allowing me to use his updated Euro Roundabout textures.

    684 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  8. Description:
    This mod Extends the super light asphalt mod by bringing some nicer textures to  
    your low, medium & high-wealth zones. Of course you can also use any other  
    sidewalk mod that provides good coverage for static network pieces that are
    wealth-independent.
     
    Dependencies:
    NONE
     
    Can be combined with:
    - base mod by Magneto
    http://community.simtropolis.com/files/file/28804-super-light-asphalt-mod/
    - addons by MGB:
    http://community.simtropolis.com/files/file/29789-mgb-super-light-asphalt-addons/
     
    Installation:
    Make sure this mod loads after the used sidewalk mod and other texture-changing
    mods such as TGN by MGB (this mod should have at least 1 more underscore '_' in it's  
    folder name). If for example you use the superlight asphalt mod and have named its
    folder like so : z_superlightasphaltmod, make sure you give this mod-folder a name
    starting with z__ (2 instead of 1 underscore).
    To slightly increase performance, remove the images.
     
    Optional:
    The included files found in the folder 'OPTIONAL_TULEPs_overrides' are optional and  
    do some changes to the 'orto avenue x orto avenue' automatic tuleps (based on  
    MAS71's work;  
    http://sc4devotion.com/forums/index.php?topic=2897.msg146604#msg146604),
    the ploppable 'road tulep Type A1 + Intersection' piece, and the 'road tulep-Type  
    A-Dashed' piece (see pictures). For optimal visuals drag out the avenue at least 3  
    tiles from the intersection without intersecting any other networks.
     
    Credits & outro:
    Based on the superlight asphalt mod by magneto and paengs sandstone mod for  
    identifying texture-ID's of interest. Avenue Tuleps inspired by MAS71's mod.
    All textures except medium and high wealth sidewalk are based on the work of the above
    mentioned people.
    Feel free to improve and redistribute for non-comercial purposes ;-)

    1,301 Downloads

       (2 Reviews)

    6 Comments

    Submitted

  9. The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod.
    TSC/Orange Pyrenean Version
    Click these links to download either the Appalachian, Berner Oberland or Sudden Valley versions of TGN.
    v2 of TGN (1st Jan 16) includes the following improvements:
    Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. Installation
    Warning: Existing users of previous TGN Mods should completely remove any existing TGN files BEFORE installing this file.
    This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive.
    Please refer to the installed documentation for further details, note these files are installed here:
    My Documents\SimCity 4\LEX_Downloads\MGB Mods
    This is to avoid cluttering up your Plugins folders with non-SC4 files.
    Dependencies / Compatibility
    There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod.
    Highly Recommended:
    Network Addon Mod My MGB Diagonal Filler Set Paeng's Parks 205 TSC/Orange - Pyrenean Terrain Mod
    This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW. Help make this mod better
    Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)?
    I would like to say a big thank you to the following people
    TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes:
    This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.

    1,417 Downloads

       (1 Review)

    2 Comments

    Submitted

  10. The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod.
    Lowkee's Appalachian Version
    Click these links to download either the Berner Oberland, Pyrenean or Sudden Valley versions of TGN.
    v2 of TGN (1st Jan 16) includes the following improvements:
    Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. Installation
    Warning: Existing users should completely remove any existing TGN files BEFORE installing this update.
    This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive.
    Please refer to the installed documentation for further details, note these files are installed here:
    My Documents\SimCity 4\LEX_Downloads\MGB Mods
    This is to avoid cluttering up your Plugins folders with non-SC4 files.
    Dependencies / Compatibility
    There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod.
    Highly Recommended:
    Network Addon Mod My MGB Diagonal Filler Set Paeng's Parks 205 Lowkee's Appalachian HD Terrain Mod This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW.
    Help make this mod better
    Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)?
    I would like to say a big thank you to the following people
    TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes:
    This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.

    2,231 Downloads

       (0 Reviews)

    0 Comments

    Updated

  11. The No Grass NAM mod is an updated version of popular mods that remove the Maxis grass from your networks in-game.
    Using the files from my TGN (Terrain Grass NAM) mod, which aims to replace all the original Maxis grass, I was able to adapt the output to show full sidewalks instead of replacing the grass quite easily. I know a number of users prefer to have full sidewalks instead of grass. Since it was so simple to change my scripts, I'm uploading the NGN as a new, up to date mod for such purposes.
    Installation
    This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive.
    Please refer to the installed documentation for further details, note these files are installed here:
    My Documents\SimCity 4\LEX_Downloads\MGB Mods
    This is to avoid cluttering up your Plugins folders with non-SC4 files.
    Dependencies / Compatibility
    There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod.
    This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway).
    Help make this mod better
    Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)?
    I would like to say a big thank you to the following people
    TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place.

    2,918 Downloads

       (1 Review)

    5 Comments

    Updated

  12. Description:
    This Mayor Mode Ploppable (MMP) allows you to plop various 'American Indian' props around your towns and cities.  
    The MMP allows 11 clicks to get the desired prop and orientation you wish.
    The 12th click is a blank prop to cut down the need for bulldozing.

    Dependencies: (Only the .SC4Model files are needed)
    -Sami props 1 by Glenni
    -Totem Pole by JohnB
    -BSC MEGA Props Jen_P Vol01 by Jen_P
      
    Installation:
    Simply unzip the file and put the entire  'Indian Props MMP' folder in your plugins (don't forget the dependencies).  

    Developer notes: 
    This is another MMP I created a while back that was lost when SimPeg went down.  If you've ever needed to depict Native tribes or other types of historical scenes, now you can! 
    The icon will show up in your Mayor Mode flora menu.  

    Support:
    For questions regarding this MMP, please feel free to visit my Modding Development Thread (SimCougs Lot&Mod Den) here on Simtropolis.

    Special Thanks:
    A very special thanks to Glenni, JohnB and Jen_P for creating and sharing these wonderful models.

    EDIT:
    I have re-named the file in order to better describe it intended use.  My CJ focuses on the late 19th century, and includes a number of American Indian tribes, which is the common term in America.  That is how I used this MMP - you are free to use it however you wish.  I didn't intend to alert the PC police, so if I offended you, please accept my apology.  However, if my apology is not enough then by all means please downrate this file to make your voice heard. 

    284 Downloads

       (7 Reviews)

    0 Comments

    Updated

  13. I am releasing the developer files for the Airbus A350. One of the main faults with SimCity is there exists very little variety for automata. This is to give others a chance to come up with their own liveries for the A350, which takes the place of the 767 made by Maxis. Enjoy the tools provided and we all look forward to seeing some much-needed new content for the Exchange!
    About the upload-
    This file includes a blank set of templates (specifically a texture and .dat file) as well as instructions in case you would like to create your own airlines. If you would like to upload your own textures to the Exchange, you may do so as long as I am given credit for the original model.

    Dependencies?
    None, other than the necessary programs to open the files to modify them. Consult the Tutorial folder for more information about those particular programs.

    566 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  14. This mod was made to provide more safety to the sims on your RHW. It places guardrails combined with reflector poles on networks in the countryside. And guardrails combined with more guardrails in (sub-)urban areas.
    I reccomend you put this mod in the z__NAM folder.
    If you would like the reflector poles to appear you should download: Girafe's French Road Signs:
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2576
    The guardrail props are included.
    credits:
    This mod was inspired by a similar mod which placed guardrails on a few RHW networks but unfortunately isn't compatible with the new NAM Network ID's. Sadly I can't remember the author and I cannot find it on the stex anymore.
    The models for the guardrails are made by "Snelwegfreak" and can be found in the sketchup 3dwarehouse.
    This mod would not have been possible without the NAM team, and the SC4 community that taught me everything I now about modding this game.
    enjoy!

    4,622 Downloads

       (3 Reviews)

    15 Comments

    Submitted

  15. My third upload and my first vehicle mod!
    Now that my Ilive Reader and GoFish is now working, i can now do lots of mods now!
    With this mod you can have your sim drive a Police car, a truck, a hot air Balloon (does not fly), And a Tank!
    Tank can fire missiles, and the police car has a working Siren!The hot air balloon does not fly!
     
    No dependencies!!
    More to come!
     
    Maybe.

    201 Downloads

       (0 Reviews)

    2 Comments

    Updated

  16. This pack has been superseded by MMP Project. Please find the new download link here:
     
    Dutch Prop pack MMP's
    Models made by w_swietwoot
    MMPS made by Ernestmaxis
    Dependencies: Dutch Prop Pack 1.1
    This zip only contains MMP's!
    100 MMP's each files are 90 dedgree turnable!
    When clicking multiple times model will turn like in mayor mode.
     
    Thanks for the help from all men on the community on Simtropolis and Simcity devotion!
    Hope you enjoy them!

    Dependencies:
    http://community.simtropolis.com/files/file/28522-dutch-prop-pack/

    579 Downloads

       (4 Reviews)

    0 Comments

    Updated

  17. HippoTank Demand Fix
    This is just the fix for the demand values for the Medical Clinic, Solar Power Plant, Nuclear Power Plant.

    What is actually happening
    ----------------------------------------------
    > the game creates demand for a particular bracket of job but does not actually employ them.
    > The reason for this is because of a bug. In SimCity 4 the buildings that create demand (available jobs) does so by separating them by wealth bracket. There will be a certain about of jobs available for $ sims, $$ sims, and $$$ sims. This is displayed in a ratio. E.g. crude example- 20:50:30 means there are 20 jobs avialable for $ sims, 50 jobs for $ sims and 30 jobs for $$$ sims.
    > The bug occurs when the data in game has two ratios with the same value. It causes the game to ignore one of the values. High Tech Industry has the ratio 10:80:10, and as a result of this bug it causes the $$$ part of the ratio to be ignored resulting in no $$$ sims being employed.
    > The other ratios with duplicate values are the Solar Power Plant, Nuclear Power Plant and the Medical Clinic. 
    > THIS ONLY FIXES THOSE THREE AND NOT HIGH TECH DEMAND. I have a download bundle for those fixes included.
     
    Medical Clinic, Solar Power Plant, Nuclear Power Plant all missing jobs
    ----------------------------------------------
    Instructions: Put HT_DemandFix.dat plugin in game (Program Files) plugins folder

    770 Downloads

       (0 Reviews)

    4 Comments

    Updated

  18. This plugin increases font size in Simcity 4. It's recommended to use in 1920x1080 resolution. You can easily change font size with ilive_reader093 and modifying .dat file. Feel free to add suggestions.
    Due to some reason font size does not work for news. If anyone can fix it, pls post solution.
    Also big nubmers do not fit on the screen. (if it's critical for you)
    FontSize.dat
    FontSize.dat

    287 Downloads

       (1 Review)

    1 Comment

    Updated

  19. Description:
    This Mayor Mode Ploppable (MMP) allows you to plop various Semi Truck props around your towns and cities.
    There are 4 MMP files - one for each orientation that Mushy created.
    The icons will show up in your Mayor Mode flora menu. 
    The MMP cycles through 12 total trucks.
    The final click is a blank prop to reduce the need for bulldozing.
     
    Dependencies: 
    -HD North American Semi Truck Cabs Vol.1 by MushyMushy
       
    Installation:
    Simply unzip the file and put the entire 'Semi_Truck_Cabs_Vol1_MMP' folder in your plugins (don't forget the dependency).
    Feel free to remove any of the orientations that you wish - each MMP works individually or in any combination of the four files.  

    Developer notes: 
    MushyMushy's great looking trucks can now be plopped anywhere around your cities and towns.  Enjoy! 
     
    Support:
    For questions regarding this MMP, please feel free to visit my Modding Development Thread (SimCougs Lot&Mod Den) here on Simtropolis.

    Special Thanks:
    A very special thanks to MushyMushy for creating this great set, and including so many variations and angles.

    666 Downloads

       (4 Reviews)

    1 Comment

    Updated

  20. Have you ever thought about making content for SimCity 4, but didn't know how to get started? The My First Mod tutorial will guide you through the basics of creating Lots for SimCity 4. The tutorial covers how to make both Ploppable and Growable lots for your game. All you need is the Lot Editor and Plugin Manager tools which come on the disk versions, or can be downloaded here.
    Included are some useful resources to help get you started creating and some tips and advice to avoid some of the pitfalls.
    In addition to the tutorial, I've set up a special support thread here, so if you are having problems following along you can ask for help.
    To install, simply extract the .zip file into a folder of your choice. Ensure you do not move the folder "MGB My First Mod_files", it must be in the same location as the .htm file for the images to display correctly.
    Enjoy,
    MGB.

    394 Downloads

       (5 Reviews)

    1 Comment

    Updated

  21. NOTE: Mister Giggles notified me of a problem and realized that this mod basically touches the same parts as the I-HT fix, which means you'll have to dat-pack. Find the instructions in here http://community.simtropolis.com/forums/topic/48632-tutorial-applying-the-i-ht-bug-fix-correctly/
     
    Hello, this is my first mod creation. It's one that changes the job ratios (Generally boosted R$$)
     
    CS$:     100 - 0 - 0    =>   93 - 7 - 0
    CS$$:   68 - 27 - 5    =>   60 - 35 - 5
    CS$$$: 62 - 30 - 8    =>   45 - 46 - 9
    CO$$:   40 - 50 - 10  =>   35 - 55 - 10
    CO$$$: 20 - 65 - 15 =>   18 - 66 - 16
    I-D:       100 - 0 - 0   => 85 - 15 - 0
    I-M:       50 - 45 - 5  => 55 - 40 - 5 ($$ employment decreases)
    I-HT:     10 - 80 - 10=>14 - 75 - 11 ($$ employment decreases)
     
    You can see that the ratios are a bit skewed toward the R$$ jobs in general, especially the CS types. I have tested this one several times, and you shouldn't have problems unless you use another mod that touches the census parts (most notably the I-HT fix, but this one probably fixes I-HT too.) , or have a very delicate balance of jobs (which isn't really recommended anyway. Having a balance is good, but having just enough jobs for the sims isn't. To be safe, use the 2-to-1 ratio
    (Ex. My region has 3.6 million sims, and even with 2 mil. R$(over half) and 1.7 million jobs(mostly CS, CO and ID mixed with IM), and it hasn't caused me problems apart from a bit more "future" R$$ and a bit less R$.)
    Unless you have a whole bunch of CS or I-D as your main jobs, it will probably change gameplay in a rather delicate way.
     

    179 Downloads

       (0 Reviews)

    6 Comments

    Updated

  22. Description:
    This Mayor Mode Ploppable (MMP) allows you to plop various 'ruins' props around your towns and cities.  
    The icon will show up in your Mayor Mode flora menu. 
    The MMP cycles through 19 total clicks, starting with small rubble and ending with the large ruined buildings.
    The final click is a blank prop to reduce the need for bulldozing.
     
    Dependencies: (Only the .SC4Model files are needed)
    -Ruins by delija21
    -WW2 Destroyed Buildings V1 by EvilCoolKid
    -WW2 Destroyed Buildings V2 by EvilCoolKid
       
    Installation:
    Simply unzip the file and put the entire 'SimCougs Ruins MMP' folder in your plugins (don't forget the dependencies).  

    Developer notes: 
    This is another MMP I created a while back that was lost when SimPeg went down.  If you've ever needed to depict a disaster or 'blight' an area of your town, now you can! 
     
    Support:
    For questions regarding this MMP, please feel free to visit my Modding Development Thread (SimCougs Lot&Mod Den) here on Simtropolis.

    Special Thanks:
    A very special thanks to delija21 and EvilCoolKid for creating and sharing these wonderful destroyed building models.

    468 Downloads

       (4 Reviews)

    1 Comment

    Updated

  23. Description:
    This Mayor Mode Ploppable (MMP) allows you to plop CP's Lodgepole Fence props at various angles.  
    There are 4 different MMP files:
    -Ortho
    -Diagonal
    -22 Degrees Left
    -22 Degrees Right
    Each MMP allows 9 clicks to get the desired orientation you wish (you can also nudge the fence prop slightly by adjusting your mouse after each click).
    The 10th click is a blank prop to cut down the need for bulldozing.

    Dependencies:
    BSC MEGA Props CP Vol01
       
    Installation:
    Simply unzip the file and put the entire 'CP Lodgepole Fence MMPs' folder in your plugins (don't forget the dependency).  

    Developer notes: 
    This is another MMP I created a while back that was lost when SimPeg went down.  I enjoy painting fences into my landscapes and these provide an easy way to accomplish that.  
    It can be tricky at first, but with a little practice you can add fences to any landscape.  Keep in mind, there are two orientations of each prop, so continue to click until you achieve the desired result.  

    Support:
    For questions regarding this MMP, please feel free to visit my Modding Development Thread (SimCougs Lot&Mod Den) here on Simtropolis.

    Special Thanks:
    A very special thanks to c.p. for creating and sharing all of his wonderful creations, including the props used in this MMP.

    556 Downloads

       (2 Reviews)

    3 Comments

    Updated

  24. Description:
    This Mayor Mode Ploppable (MMP) allows you to plop various freight props.  14 prop models are included, with everything from stacks of boxes to pipes and barrels.  Cycle through the different props by continuing to click on the same spot (14 clicks in all).

    Dependencies:
    wmp_rdock_props02.dat (direct download link)
    For those who prefer to find the file on your own, you can sort through all the prop files on the Working Man Production page here.
       
    Installation:
    Simply unzip the file and put the entire 'WMP_DockFreight_MMP' folder in your plugins (don't forget the dependency).  

    Developer notes: 
    This was just something I threw together while working on a different project.  
    These props are wonderfully detailed and will add life to any city, so thought they might get additional use as an MMP.  

    Support:
    For comments, questions or help, please visit SimCoug's Lot&Mod Den

    Special Thanks:
    A very special thanks to DocRorlach for creating and sharing all of his wonderful creations, including the props used in this MMP.
    RIP Doc.

    626 Downloads

       (1 Review)

    2 Comments

    Updated

  25. As a suggestion by MisterGiggles, I am releasing the developer files for the updated PanAm DC-10. One of the main faults with SimCity is there exists very little variety for automata. To give others a chance to come up with their own liveries for the DC-10, which gets takes the place of the 767 made by Maxis. Enjoy the tools provided and we all look forward to seeing some much-needed new content for the Exchange!
    About the upload-
    This file includes a blank set of templates (specifically a texture and .dat file) as well as instructions in case you would like to create your own airlines. If you would like to upload your own textures to the Exchange, you may do so as long as I am given credit for the original model.
    Dependencies?
    None, other than the necessary programs to open the files to modify them. Consult the Tutorial folder for more information about those particular programs.

    279 Downloads

       (2 Reviews)

    0 Comments

    Submitted



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  • Recent STEX Reviews

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