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Mods & Tools

Custom tools, modifications and enhancements for SimCity 4

696 Files

  1. The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.
    This is the Windows version of the Network Addon Mod, featuring an installer.  A Mac version is available here.
    NOTE: Due to some technical issues, the file is not directly hosted on the Simtropolis server.  The download button presently will take you to an off-site, registration-free mirror at ModDB, which can also be accessed here.  We hope to have the file available directly through the STEX again shortly, and apologize for any temporary inconvenience.

    Installing over previous versions: NAM 35 should be installed directly over top of any previous NAM releases, to ensure that your previous installation options are retained.  A clean install is not recommended.  For more information, see here.

    Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available.

    Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed.
     
     
     

    320,383 Downloads

       (1,065 Reviews)

    545 Comments

    Updated

  2. This is the Windows installer. The Mac OSX Version is a little to buggy for release right now, so you can run this in WINE or download this in a NAM package with a wineskin wrapper at http://sc4devotion.com/forums/index.php?topic=17344.msg505849#msg505849 Version 2.1.1 is coming soon and will include newly PIM-X'ed buildings, better installers for both Windows and Mac, and other little changes/bug fixes.
    There is a lot of myths about CAM out there. For a beautifully written article about what CAM is really about, see the blog by Tarkus here The CAM (Colossus Addon Mod) – Separating Fact From Fiction. This article also give a great idea on some great starter buildings.
    NOTE: If you have merged your SimCity_1.dat file with the original CAM 1.0 file, restore your original SimCity_1.dat file before running this installer.
    Welcome to the Colossus Addon Mod (CAM). CAM changes the way cities and regions develop. This is possible through the use of Growth Stages(Read in Basics of the Manual). This causes the game to progress from small stores, single houses and farms/small factories to Commercial Office towers, Residential High Rises and Large industrial factories less rapidly and much more realistically.
    The altered growth also allows the player better control their cities through the use of zoning density. If the player wanted a nice rural town, zone only light density, with some medium in larger areas. On the other side, the skyscrapers and other large buildings become more balanced and possible with very developed regions. Use of high density zoning will allow these to grow when ready.
    As with any new software or mod, be sure to read the Readme’s and this guide before installing or using the mod. Page 4 of the manual contains the specifics of installation. The manuals can be downloaded or read in both English and Japenese here, http://sc4devotion.com/forums/index.php?topic=17318.0
    Description of new Styles
    Install Types:
    •        IR Fix Only – Will only Patch the SimCity_1.dat file. This will cause IR to be included in the totals for industry for regular SimCity 4. It will also allow normal industrial connections to work for IR. All other install types include this already. Original SimCity 4 files are backed up in the folder \Documents\SimCity 4\Original SimCity Files\
    •        Extended (InvisiChem) – This is CAM 2.1.0 Standard with extended stage ranges for larger regions. The growth I feel is more balanced and lifelike.
    •        Standard – Just like CAM 1.0 stages, just the curves have been smoothed out and the range slightly extended.
    •        Rural – Stages are set for smaller, rural style growth. Stage 15 can happen, it just will be in very large regions and very infrequently.
    •        Midrise – Stages are set to place an emphasis on growing midrise stages. This is similar to the way European cities grow.
    •        Skyscraper – Stages have been set to allow Skyscrapers to grow quickly, even in one city regions.
     
     
    All stage settings, except for the Extended version, are the values that were originally developed by RippleJet. All the new CAM 2.1.0 fixes have been included in all versions. The only difference between types is the stages for specific play style.
    Feel free to add comments here, the CAM General discussions board at SC4Devotion, or if you start a thread here at Simtropolis, let me know so I can be as helpful as possible. Feel free to discuss any myths about this mod that have circulated in the past. I will be more than happy to share what this mod is truly about, including how it helps regional play.
    Cheers everyone, 
    InvisiChem.
    SC4DatPacker.exe.log

    17,367 Downloads

       (5 Reviews)

    41 Comments

    Updated

  3. What does this do
    Resolves a crash-to-desktop when hovering NAM puzzle pieces over transit-enabled lots. Allows other DLLs to load into SC4's memory without a GZCOM framework. Requirements
    This fix is made for versions 640 and 641 of SimCity 4 on Windows. Version 640 is a fully-patched SC4 retail copy, and version 641 is a fully-patched digital distribution version (i.e. Steam, Origin, GOG). Although v641 is supported, it has only been tested on Steam so far. If your version of SC4 is unsupported, an error message will appear with update instructions, and no changes will be made to your game.
    Installation
    Simply unzip the DLL in your My Documents\SimCity 4\Plugins folder.
    To see if SC4Fix is working properly, check the title of your game window. If you are playing in fullscreen mode, alt-tab out and hover over the SimCity taskbar icon. The titlebar will show "SC4Fix (version #)" if loaded properly.
    Demonstration
    Click here for a video showing the ability to hover puzzle pieces over transit-enabled lots with this DLL.
    Development Thread and Source Code
    Development Thread
    Source Code
    Currently investigating other fixes and functionality that might be enabled with this kind of third-party DLL. Please report bugs in the dev thread.

    6,016 Downloads

       (27 Reviews)

    5 Comments

    Updated

  4. The SimCity 4 Extra Cheats Plugin

    Overview:

    The SimCity 4 Extra Cheats Plugin was originally an internal SimCity 4 file, used by Maxis during the development phase to test the game before its release to the public. However, in the years following the release of the game, Buggi, a prominent modder resident here at Simtropolis, contacted Maxis and was given permission to release this file to the public.

    The extra cheats plugin adds many additional features to the game, such as the ability to plop any building or lot at will, the ability to easily set how much money is in your city's treasury and even the ability to add snow to your terrains, as well as many other additional functions.

    However, it should be kept in mind that this file was originally never intended to be released to the public. It was built for testing purposes only. As a result, it should be treated with caution. Using this file incorrectly can lead to game instability and even crashes. No guarantees or comprehensive user guides can be provided with this file, if you choose to use it, you must do so at your own risk.

    How to use this file in the game:

    After you install (see below), enter a city and press the key combination [CTRL] + [x] to open the cheat box. Right click anywhere within the cheat box, you will see a drop down list appear. You can now select a cheat from the list by clicking on it. After you have selected a cheat, press enter to confirm your selection.

    Below is a list of all known cheat codes enabled by this file (as well as the standard game cheats) and a description of their effects. As the effects of some cheats are unknown, not all cheats have available descriptions.


    UPDATE:
    To fill in some unknowns Maxis has given me the details on a few of the missing descriptions.
     
    Barstuck - Once invoked, all of your small commercial services (low-density 1x3 lots) start turning into coffee bars, and then they stay that way forever.   WatchMeMove - Enables animation stepping. After it is enabled, control-shift-alt-F11 and control-shift-alt-P implement animation stepping and pausing, respectively.   GP <on | off> - Enables or disables game pause when you switch to another application. This is useful for if you go away from the game and you want it to sleep while it is in the background.    Flora (on | off) | (preserve on | off) | (propogation on | off) | (blast <splat_count> <per_splat_count> <splat radius>)   Controls flora simulation parameters. By default, during city play flora simulation is on, preservation is off, and propogation is off. Preservation refers to the keeping of trees on land when the land is developed. Propogation refers to the spreading of seeds and automatic creation of new flora life in the city.   Example(s) Flora on Flora preserve off Flora propogation on Flora blast 5 8 60  
    Installation Instructions:

    Extract the file SimCity 4 Extra Cheats Plugin.dll to the root directory of your plugins folder. This means put the file in C:\...\My Documents\SimCity 4\Plugins. DO NOT put the file into a sub-folder, it will only work if placed into the main directory. Then enter your game and follow the instructions above.

    119,263 Downloads

       (193 Reviews)

    89 Comments

    Updated

  5. Intro
    The SAM (Street Addon Mod - NAM) is one of those indispensable mods, adding a wealth of variety to street networks. But SAM 6 however was a little too bright for my tastes, so I've darkened it to reduce it's visual impact. This is one of those little things I often tinker with, I figured some others may find a use for it too.

    On the way I've added optional support for the following:
    Full EU Textures. Additional crossing support for both PEG205 and RealRailway (RRW) crossings. Modified many avenue and rail pieces to add grass to better blend in with your game. Install
    First, note if you are updating from v1 of this mod, you need to remove that manually. Find the folder z____MGB Darkened SAM-6 Mod (assuming you used the default setup) and simply remove it.
    Run the included .exe Installer, built with NSIS. It will allow you to choose from a number of options and then install the files you need, simples!
    If you don't like installers or are a Mac/Linux user, the option is there to open the archive with 7zip or similar. However it may be tricky to find the right options, not a lot I can do about that sorry.

    By default this mod will install to the directory z____MGB Mods/Q - SAM6 Darkened. I highly recommend you DO NOT change this. It's been smartly designed to integrate with many other mods if left alone.
    Users of the RRW Reskin will want to manually delete the rail textures after install file (SAM 6 Darkened Rail - RRW.dat) or overwrite it with the equivalent from RUM for RRW. (note this is not yet in place at the time of writing).
    Please read the included readme, as always it contains important information. As for all my mods, after installation, you can find it in:
    My Documents\SimCity 4\LEX_Downloads\MGB Mods
    This is to avoid clutter in your plugins folder
    Dependencies
    Network Addon Mod (NAM) with the Street Addon Mod (SAM), specifically SAM 6 selected.
    Support
    Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
     

    915 Downloads

       (9 Reviews)

    5 Comments

    Updated

  6. This mod previsualizes the transport mod in warm colors using red, oranges, pink and peach colors for better visualization of your region map. This mod fully works with RHW mod, colored as orange.

    Install:
    -Unzip the ZZZ_HBS_Peach_LegendMod folder (including the file) into your documents/SimCity 4/Plugins/Network Addon Mod folder.
    -Open all your region city tiles and save and exit to view the region color map.

    Uninstall:
    -Delete the ZZZ_HBS_Peach_LegendMod from your documents/SimCity 4/Plugins/Network Addon Mod folder.
    -Open all your region city tiles and save and exit to view the original region color map.

    Compatibility:
    Not compatible with any other transport region mod, make sure to remove from your plugins before using this transport mod.

    Notes:
    As like my previous files released related with the png image this file works propely using a 32-bit image. So now youre able to see the proper legend map.

    Disclaimer:
    This mod was made using previous legend mods with different configuration of the file, i give thanks to those who made the game, the NAM team for the RHW and many other people who support me.

    Enjoy!
    April 25, 2012

    1,119 Downloads

       (12 Reviews)

    11 Comments

    Updated

  7. Fixed important issues, if you downloaded before September 21, 2011 please download again...

    Updated for the September 2011 NAM (September 18, 2011)

    This mod replaces traffic lights of NAM intersections and maxis road intersections, in difference of the older file, small issues were fixed. Those are high definition models.


    INSTALL (PLEASE READ HOW TO INSTALL IT!!!)

    -Place HBS_TrafficLights.dat in your plugins folder of you documents

    -Replace the NetworkAddon_Props.dat in your Network Addon Mod files (make sure to make a backup of this file first)


    Uninstall:

    -Remove the HBS_TrafficLights.dat from your plugins folder.

    -Replace back the original NetworkAddon_Props.dat file.


    Dependencies:

    -Network Addon Mod (Sep 2011 ver.) for the large stoplight prop

    -Network Widening Mod


    Compatibility:

    -Not compatible with my old upload of HD Stoplight (US_Semaforo2-0x5ad0e817_0x39b1f7f5_0x30000.SC4Model)



    enjoy!

    16,775 Downloads

       (52 Reviews)

    29 Comments

    Updated

  8. Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC.
    For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages:
    Currently there are three sidewalk variants you can choose between. Each of the attached files contains all six TGN styles with the named sidewalks.
    KOSC's SuperSHK+ for TGN 2.0+ Setup
    Download this file for TGN textures with the original Maxis Sidewalks.
      KOSC's SuperSHK+ for TGN_CAT 2.0+ SetupDownload this file for TGN textures, with Catalyst's Asphalt Sidewalk Extension Mod
      KOSC's SuperSHK+ for TGN_PSS 2.0+ SetupDownload this file for TGN textures, with Paeng's Sidewalk Mod. PLEASE be respectful and only download the files you need.
    KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation:
    Coming Soon:
    More sidewalk options. Installation
    Unlike the original mod, these have been re-packaged into installers. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into your TGN folder, since all varieties are based on TGN grasses.
    Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!
    These included resources are installed (optionally), to the following folder:
    My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking
    This is to avoid clutter in your plugins folder.
    Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt".
    Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.

    1,991 Downloads

       (1 Review)

    2 Comments

    Updated

  9. These Business Deals have been modified from the originals and appear in the reward menu at the start of the game.  The negative mayor rating effect has been reversed to a positive effect, the amount of income increased and positive landmark and park effects and jobs added.  The impacts of pollution, crime, and radiation have been radically reduced or completely removed, and other positive benefits added such as cap-relief and transit.   These rewards may now be used safely to add income to your budget.  Each deal/reward has a color-coded menu icon and is separate from the original which will still appear as usual according to the game..
    Eco-Friendly Toxic Waste Dump
    Business deal income: §200. Same job demand as Advanced Research Center. Slight landmark and park effect. Minimal pollution, no radiation.   Power and water consumed: 200.  Mayor rating effect: 8, 440
    Humanitarian Army Base
    Business deal income: §440.  Cap relief: 100,000 I-M Jobs. Same job demand as for Army Base. Moderate landmark and park effect. Mininmal pollution, no radiation, minimal crime effect. Power and water consumed: 300. Mayor rating effect: 8, 440   
    Particle Testing Range
    Business deal income: §580. Same job demand as Advanced Research Center. No missile launches. High tech boost. Slight landmark and park effect. Minimal pollution, very slight radiation. Power and water consumed: 220. Mayor rating effect: 8, 440
    Social Rehabilitation Center
    Business deal income: §140.  Same job demand as Prison deal. Transit Capacity: 200. Slight landmark and park effect. Minimal pollution, minimal crime effect. Power and water consumed: 180. Mayor rating effect: 8, 440
    Digital Gaming Center
    Business deal income: §320. Same job demand as Casino. Transit Capacity: 300. Creates taxis. Moderate landmark and park effect. Minimal pollution, minimal crime effect. Water and power consumed: 280. Mayor effect: 10, 400   
    Teleportation Facility
    Business deal income: §620. Same job demand as Spaceport. No shuttle launches. High-tech boost. Slight park and landmark effect. Minimal pollution. Water and power consumed: 360.  Mayor rating effect: 12, 400
    Area 5.1 Amusement Park
    Business deal income: §910. Cap relief: 100,000 I-M Jobs. Same Job demand as Area 5.1 Base. Transit Capacity: 500. Creates taxis. Slight park and landmark effect. Minimal pollution, very slight radiation. Water and power consumed: 380.  Mayor rating effect: 10, 400

    737 Downloads

       (1 Review)

    7 Comments

    Updated

  10. Tired of SimCity 4's puny little map sizes? Even the largest tiles are only 4x4 km, but this mod makes it possible for an even larger map size by adding a "Very Large" 8x8 km (512x512 tiles) map!
    That's 4 Times bigger than the largest tile in the game and 8 times bigger than SimCity 2013's Maps!
    SimCity 4 by default has 3 map sizes:
    Small 1x1 km (64x64 tiles)
    Medium 2x2 km (128x128 tiles)
    Large 4x4 km (256x256 tiles)
    This mod adds:
    Very Large 8x8 km (512x512 tiles)
    That is 4X larger than the largest map!

    Files included in ZIP file:
    -"8x8_km.dat" - Includes the larger map size option and adds "yellow" as the option in "paint" when editing.
    -"Compatibility_Module" - Allows for compatibility with SC4 Mapper and SC4 Terraformer.
    -"Larger Maps.dll" - Required to allow the game to recognize the larger map sizes as tiles and allows them to load as well as allows cities to be built on them. Also makes it possible to save these larger maps.
    Also includes two new songs that would make great background music to play while you build your metropolises on those nice larger maps!
    No dependencies, works with SC4 Rush Hour, with or without the patches.
    Please read the README first before installing!
    How to Install:
    1. Open the "Larger Maps Mod.zip," then copy both the "8x8_km.dat" and "Compatibility_Module" into your plugins folder. You can also copy "Compatibility_Module" into the root directory of your SC4 Mapper and SC4 Terraformer installs for support of this mod.
    2. Copy the "Larger Map.dll" into your C:/Program Files/Maxis/SimCity 4/Apps folder (Program Files (x86) if you use a 64-Bit Windows)
    Also, copy the two songs from the "New Soundtrack Music" folder into C:\Program Files\Maxis\SimCity 4 Deluxe\Radio\Stations\Mayor\Music.
    3. Load up the game as normal.
    How to Use This Mod and Get Larger Maps:
    1. On Region View panel, go and create a new region and name it as you please. Note that you'll only see the usual three map sizes. The 8x8 km map does not appear by default as THAT would require modifying the .exe file. 

    2. Exit game
    3. Go to your Documents/SimCity 4/Regions/"Name of your new Region" created in Step 4.

    4. Right click on the config file and open with paint.

    5. Zoom in. You will see 3 different colors that represent the three map sizes:
    Red (1x1 Pixels) Small
    Green (2x2 Pixels) Medium
    Blue (4x4 Pixels) Large
    *Yellow (8x8 Pixels in this mod) Very Large*
    You can expand the region size by clicking right down menu and expanding it down right.
     
    6. To create 8x8 km maps, go to edit colors on Paint and select yellow. Make sure on right pane it shows as:
    Red: 255
    Green: 255
    Blue: 0

     
    7. Draw it out where you want with 8x8 pixels and fill it out. (Make sure the other map sizes are whole or they'll glitch). If you want multiple
    8x8 km Maps, draw more 8x8 pixel squares. Mix in other colors above for mix of map sizes. Fill the region with yellow if you want all 8x8 km maps, just make sure you have room! (32x32 pixels can fit 4 8x8 km maps). Here's an example of the 8x8 km map properly drawn out:

     
    8. Click save and exit paint. Start-Up the game. Might take several tries to get it to work but it'll work.
    9. Once the game starts, you should see your very large city tile on region view. If it's a Blank Space, just click on the space, since it'll load anyways and build away! (It'll show up on region view once you save and exit back out)
     

    10. Enjoy your much larger space!!!

     

    If you have any issues, please refer to the troubleshooting section in the README file.
    This mod is fully compatible with Ploppable Cows and Nuclear Starbucks!
     
    Major Bugs/Limitations:
    - Roads cannot be built past 4x4 km west or southward. UPDATE: Just fixed the issue and updated mod. It's possible now, but will cause clipping.
    - Game will crash after a certain prop limit, and there may be prop pox on larger cities
    - Saving takes a very long time (about 5-10 minutes on my PC)
    BACKUP YOUR GAME BEFORE INSTALLING THIS MOD! 
     
    Minor Issues/Bugs:
    - God Mode mountains and valleys may clip with ground and trees after 4x4 km
    - Very Large cities get very laggy
    - Water may not be wet enough after 4x4 km
    - The furthest zoom out isn't far enough due to very large map size
    - 16x16 km was originally planned as well but would crash the game and cause an infinite loop that corrupted every hard drive in my computer and their backups (Thank goodness I backed everything up online).
    - 8x8 km maps decrease the chances of that happening
    - May cause little sims to colonize your living room and build tiny metropolises. This is due to the side effect of the mods
    - Music may cause minor frustration
    - Not compatible with my 3D Camera mod
    - U drive it works but if you pass 4km, your PC may crash
    - Minor clipping outside 4x4 km
    - Staring at the loading screens may crash the game
    - Showing emotion may crash game
    - Mod is fully compatible with NAM, CAM, SPAM, SAM, SLAM, RAM, JAM, FLAM, DAM, CLAM EXAM, INSTAGRAMA-RAM and SCAM
    - Taking screenshots might crash the game.
    - Taking screenshots with print-screen crashes the game and your PC
    - Taking screenshots with your iPhone crashes the camera, game, PC and may break a tripper and cause power outages. Samsung camera works though.
    - Disasters work with no issues (in real life of course)
    - Using "Obliterate City" will obliterate your city, region, and your entire game. (due to corruption)
     - Game will crash if loading city while sustaining a frown in real life
    - Music may cause minor frustration
    - May change your whole game forever
    - May cause depression
    - The yellow pixels can also be drawn as 16x16 pixels for a 16x16 km map. DO NOT DO THIS. Stick with 8x8 km.
    - If you do load the game with a 16x16 km map, your PC may explode. Proceed at your own risk.
     
    DISCLAIMER:
    PCWHIZ24 will not be held liable for any permanent corruption, loss, depression, injuries, fires, blown eardrums, FBI visits, power outages, or miniature living room colonies caused by this mod.  
     
    Aside from those minor bugs, it's still a great mod considering it's a game from 2003!
     
     
     

    823 Downloads

       (12 Reviews)

    13 Comments

    Updated

  11. MMP Project v1.1
    Models not made by me.
    MMPS made by Ernestmaxis
    This zip only contains MMP's!
    863 MMP's each files are 90 dedgree turnable!
    When clicking multiple times model will turn in mayor mode.

    Please remove the previous files you downloaded from me:
    Dutch prop pack MMP 1.0.0
    MMP's (v. 1.0)



    I have changed the TGI range from over 267 MMP so the range that I use is more efficient.
    I you dont remove the previous MMP's you will have different objects when you try to rotate the object because of the same used ranges.
    Or you will get conflicts!!!
    Thanks for the help from all men on the community on Simtropolis and Simcity devotion!
    Hope you enjoy them!
    Dependencies:
    Bipin's Crane Collection V.1.0.2
    http://community.simtropolis.com/files/file/27379-bipins-crane-collection/
    BLaM Antoine prop pack 1.1
    http://community.simtropolis.com/files/file/18757-blam-antoine-prop-pack-1/
    BNL MVE Benelux Flags 1.0
    http://community.simtropolis.com/files/file/29631-bnl-mve-benelux-flags/
    British Boxes Version 1.2
    http://community.simtropolis.com/files/file/29965-british-boxes/
    BSC TSC girafe French Road Signs
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2576
    Dutch Built-up Area Signs
    http://community.simtropolis.com/files/file/28401-dutch-built-up-area-signs/?tab=comments
    Dutch prop pack
    http://community.simtropolis.com/files/file/28522-dutch-prop-pack/
    BSC Mega Props - JES Vol01
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
    BSC Mega props - DAE vol01
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475
    BSC Mega props - Gascooker Vol01
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397
    BSC Mega props - Misc Vol01
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426
    BSC Mega props - MJB Vol02
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771
    CSX Mega props - Vol03
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=461
    CSX Mega props - Vol04
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=462
    CSX Mega props - Vol07
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1574
    EvilCoolKid props
    http://community.simtropolis.com/files/file/20052-ww2-german-props/
    http://community.simtropolis.com/files/file/20056-ww2-allied-props/
    http://community.simtropolis.com/files/file/20061-ww2-air-attack/
    LBT Prop Pack 2
    http://community.simtropolis.com/files/file/19044-lbt-prop-pack-2/
    Mas71 JRP props vol.03
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1484
    Mntoes - Prop pack1
    http://community.simtropolis.com/files/file/12064-mntoes-proppack-1/
    MMP Coal
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3343
    Murimk bicycle props
    http://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/
    Murimk industrialprops resource
    http://community.simtropolis.com/files/file/27698-murimk-prop-pack-vol03-industrials/
    Nams prop pack vol.1
    https://www.toutsimcities.com/downloads/view/1780
    Nams prop pack vol.2
    https://www.toutsimcities.com/downloads/view/1882
    NekoPropSet02
    http://hide-inoki.com/bbs/phpbb2/download.php?id=1483&sid=b2ebfe2eba95e7a805f77f47037770c1
    Nos.17 Essentials 08
    http://community.simtropolis.com/files/file/30114-nos17-essentials/
    Orange MegaProp V.01
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955
    SCF European Truck Pack vol.1
    http://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/
    SFBT Mammoet PTC
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3286
    SFBT Spielplatz Props
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540
    SMEP-resident / -> Eagleland Project Resident Prop Pack 1
    http://community.simtropolis.com/files/file/22669-eagleland-project-resident-prop-pack/
    Totem pole 0
    http://community.simtropolis.com/files/file/3345-totem-pole/
    Urbanpack vol. 1
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192
    VIP vnaoned propspack vol. 1
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2979
    WMP Ferry props 01
    http://workingman-productions.co.uk/downloads/wmp_props.asp
    WMP Garden props
    http://workingman-productions.co.uk/downloads/wmp_props.asp
    WMP Garden props 02
    http://workingman-productions.co.uk/downloads/wmp_props.asp
    WMP Villa props01
    http://workingman-productions.co.uk/downloads/wmp_props.asp
    WMP Shack props01
    http://workingman-productions.co.uk/downloads/wmp_props.asp
    R6 Prop Pack 2010 Vol1
    https://www.toutsimcities.com/downloads/view/1686

    Tip for Damn Manager users:
    For every object you will safe in your plugin the Damn Manager will make a DAMN_Root.dat.
     You also need to remove the Damn_roots for the item you have safed of the previous MMP of my packs.
    Refresh the Damn Menu items because your new MMP's have new corrected range.

     

    97 Downloads

       (5 Reviews)

    2 Comments

    Updated

  12. This pack has been superseded by MMP Project. Please find the new download link here:
     
    Dutch Prop pack MMP's
    Models made by w_swietwoot
    MMPS made by Ernestmaxis
    Dependencies: Dutch Prop Pack 1.1
    This zip only contains MMP's!
    100 MMP's each files are 90 dedgree turnable!
    When clicking multiple times model will turn like in mayor mode.
     
    Thanks for the help from all men on the community on Simtropolis and Simcity devotion!
    Hope you enjoy them!

    Dependencies:
    http://community.simtropolis.com/files/file/28522-dutch-prop-pack/

    580 Downloads

       (4 Reviews)

    0 Comments

    Updated

  13. This modd alters the look of both Day (slightly) and Night (in far more drastic fashion)view of the game.

    Days gain richer more natural looking shadows, greater overall contrast and better interaction of terrain and various models (in terms of shading).

    Nights are now much darker and less blue/purple. Yet unlike in some other similar modds they aren't completely black-hole, pitch black. The city, vegetation and terrain are all still visible in the night, albeit just so.

    Installation is very simple just unzip the content of the archive into your Pluging folder and start the game.

    Special Note on truNite buildings.

    This modd is tailor made to work with DarKNite TruNite buildings. Normal truNite ones will look overly bright and blue. So look for special DarkNite releases!

    Have FUN! Questions and suggestions for a time being may be addressed to BAT4Max thread

    174,696 Downloads

       (331 Reviews)

    114 Comments

    Updated

  14. Welcome back for more MMP's!
    Its time to introduce a wider variety of sand colors and textures therefore I bring you SM2 Sands.
    8 new colors and textures in 2 sizes. Large and small.
    As a bonus I have included a twigs,tiny rocks and branches MMP which I named SM2 Beach Clutter.
    Also as an extra bonus I made a nifty little wrecked boat that can be used either above or under water.
    For a grand total of 18 separate MMPs!
    All models are in HD, they are slope conforming and will also plop underwater.
    (When plopping MMPs under water you may not see it plop immediately, if thats the case, please zoom out then in or rotate view and the MMPs will appear correctly)
    Make sandy paths, beach scenes, mountain scene, lakes scene, construction scenes etc.
    Making a coal mine lot? No problem! You now have black sand which can simulate coal bits and dust! Your imagination is your limit.
    You will find them all under your Mayor menu.
    No dependencies!
    Have fun and post some pics for everyone to see.
    Simmer2

    769 Downloads

       (8 Reviews)

    0 Comments

    Submitted

  15. Description
    This plugin will allow you to place PedMalls with lanterns (works with all 5 paved PedMall types that come with the NAM). There’s no specific pattern, you will be able to control where lanterns will be placed: There’s a rarely used feature within T21 files where you can make props depend on the orientation of a certain network. This might not make sense for most networks, however, it seems useful for pedestrian malls, and in this plugin, this is being used this way: If the PedMall puzzle piece faces north (or west), a lantern will appear when plopping the PedMall tile, if it faces east (or south), there won’t be a lantern. Please note that I’ve made two versions of this plugin – one with lanterns from rich residential areas, and one with lampposts from mid-wealth commercial areas.
    Please refer to the readme for further information, especially on how to install it.
    Available languages: This plugin doesn't change or add any language-sensitive content; the readmes, however, are available in English and German.
     
    Dependencies
     
     

    211 Downloads

       (1 Review)

    1 Comment

    Submitted

  16. This is a collection of 5 different rock mods in HD resolution (1024x1024) to be used with any HD terrain mod (e.g. Pyrenean & Appalachian Terrain Mods). They can be used with standard definition terrain mods as well, but any tiling will be more visible.

    Note - In order to utilize hd textures you must be rendering in hardware mode, otherwise you may experience a crash to desktop.

    Installation
    Unzip to your plugins folder and choose only one of the 5 files, store the others in a safe place. To avoid conflicts ensure you have no other rock mods installed.
    Dependencies
    None

    Credits
    All textures by shokthrpy.

    Support
    If you encounter any problems please visit my BAT thread at (Mod Edit: Link removed, SimPeg is no longer there )... for support, please ask in the SC4 Bugs and Technical Issues thread, where someone should be able to help you.

    10,157 Downloads

       (40 Reviews)

    20 Comments

    Updated

  17. I could type a bunch of stuff here, but just go see my thread: That Unused Moisture Data View.

    146 Downloads

       (3 Reviews)

    0 Comments

    Updated

  18. I couldn't find the dark Italian cypresses like seen what is seen in some of the custom lots in order to plant cypress forests or for parks. So I just decided to make an MMP Italian Cypress (Mediterranean Cypress) extracted from the BSC Mega Props Vol02. I personally prefer the darker color of this cypress in this resource pack since it's a little darker and more realistic in appearance. Simply drag to your plugins folder in your sim city folder contained in your PC's documents folder. Enjoy credit goes to BSC for yet another great model set.

    484 Downloads

       (3 Reviews)

    2 Comments

    Updated

  19. Veredas Santiaguinas
    A sidewalk mod made by matias93
    Este mismo texto está en español adentro del archivo!
    AKNOWLEGDEMENTS:
    This mod couldn't be possible without the impressing work of Rivit and MGB204 (rsc204), creators of GoFSH and the (not yet published) Automated Sidewalk Mod. To make a mod as big as this by hand, as many other creators had done before, is a titanical task that deserves sheer aknowlegdement; I just created a couple of textures and clicked buttons once and then.
    DESCRIPTION:
    This textures are inspired in the 'veredas' or sidewalks that were built around 1980 in Santiago, Chile: they are little concrete tiles with geometrical designs, that form big square shapes using black or red tiles. In the game, I chose to keep an uniform colour, trying to avoid the sudden colour changes that make Maxis' textures so unappealing; instead, only coloured tiles change with wealth level, as the general condition of the sidewalk: ochre tiles with clean and orange-y concrete in high wealth sidewalks, red burgundy squares and grey concrete in mid-wealth textures, and blackish borders with stained concrete in the low-wealth sidewalk.
    Thanks to MGB204's scripts, this mod can change all textures that correspond originally to Maxis' white tiles: sidewalks on all streets, roads and avenues (including RHW intersections), crossings with all other networks, pedmalls, plazas and residential, commercial, industrial and services' lots; it is even compatible with the new additions on NAM 34. An important exception are GLR (tramway) tracks, that get sorrounded by the new texture but not completely replaced. Depending on the existence of more advanced scripts, this could change in a newer version.
    INSTRUCTIONS: <-- Jump here if you don't like the details
    This mod has to be installed MANUALLY. Is not enough to copy and paste everything: you'll end with a cluttered folder and surely your prefered networks will be oddly patched.
    Copy the folder called z___veredasstgo to your Plugins folder (the one that is on My Documents/Documents/). It is preferable that you delete all other sidewalk mods, but the folder is named in a way that will load it the last, overwriting other conflictive textures. Open the folder you just copied and delete the files you won't use:
    a. "Veredas Stgo BASE" chenges most street, road and avenue sidewalks, so you should keep it.
    b. "Veredas Stgo sitios y plazas (LOTS)" change the lots' textures, allowing a more uniform result. You should keep it; delete it only if you prefer to use another texture on lots and plazas.
    c. "Veredas Stgo NAM" folders will only work if you had installed the Network Addon Mod (very recommended); YOU MUST KEEP ONLY ONE FOLDER. Choose the one that corresponds to the driving side your game uses (LHD: on the left as in the United Kingdom, RHD: on the right as in Europe), and to the roads' lines colour (US: yellow lines as in the United States, EU: white lines as in Europe). Open the folder you had kept: there you'll find one or two more folders with options:
    a. Open the folder called "Rail Options" and delete the files that doesn't match the kind of rail tracks you use: Maxis, PEG or RealRailway (RRW).
    There shall to be just two files, with the same ending.
    b. Only if you have installed EU white lines with the NAM, open "TuLEP Options" folder and delete all the files that doesn't match to the TuLEP textures you installed with the NAM. Most surely you are using Maxis default ones, but make sure it is that way.
    There shall to be just two files, with the same name after the "TuLEP". Close the folder "z___veredasstgo". If you use DATpacker or other program that packs your plugins, get sure not to pack this folder, unless you are certain no other mod could overwrite this textures. DEPENDENCIES:
    This mod replaces textures without using any dependency. You can extract the textures to use it as dependencies for other creations, but they aren't currently in the right format to do so.
    COMPATIBILITY:
    This mod cannot be used with any other sidewalk mod, unless you combine it deleting parts of each one; if you know how to do that, you aren't surely reading this instructions.
    This mod also don't work with plugins that change some textures that seems non-modified after using. I'm refering particularly to MGB204's Super Light Asphalt AddOns; it changes the GLR textures already modified by this mod, and depending on the loading order, it could result on this mod overwriting MGB's one completely, or his mod changing GLR side textures to ML's Super Light Asphalt, which is lighter and non tiled.
    Anyway, is your option to test with this, but you are warned.
    LICENSE:
    This mod has a Creative Commons Attribution - Non Commercial 4.0 International licence, what means you can use all its content directly or creating something derivately, while you give explicit attribution to all previous authors, and while you don't charge for accessing or using this content or a derivate you create of it.
    To create the textures, I used a tile texture made by Patrick Hoesly, a dirt texture by dfass12 and a grass one that is on the public domain.
    SUPPORT and HELP:
    I made a development and support thread on Simtropolis, you can visit it with the following link:

    1,885 Downloads

       (4 Reviews)

    3 Comments

    Updated

  20. SC4DataNode - A Simcity4 Exemplary
    - is intended as a Gold Standard SC4 Audit Tool
    - is NOT an Editing Tool - for this there are Reader, SC4Tool, Lot Editor and a number of others.

    The program supports four main Tasks
    1. Audit/Review of Loading Sequence, file redundancies and Overrides
    2. Dependency verification (as many as possible)
    3. Audit/Review of
    a. SC4 file integrity (.dat etc) and
    b. TGI file content integrity (Exemplars etc) to the Property Level
    4. Exploration - a really good informative display of Exemplar Property Values and file contents so that one can learn something of how SC4 works.

    Tasks 1 and 3a focus on the physical SC4File View
    Tasks 2,3b and 4 mostly on the TGIFile view (SC4 Content)
    These tasks can focus on the whole SC4 Environment or incidentally scanned files/folders (or both)

    Potential Audiences are:
    - The User who wants to make sure that some new plugins aren't broken
    - The User who wants to make sure the game loads plugins in the right order
    - The Modder who wants to learn what/how things work
    - The Modder who publishes work and wants to make sure its correct, and will work correctly with a given environment
    - The SysAdmin who wants to make sure their site is only hosting quality products
    - Potentially programmers to make use of the functionality (of the SC4DataNode.dll)

    How it works:
    SC4DataNode loads all of the files that Simcity would load, in the order it would load them when starting a game. It then marks all files that are redundant, checks the contents for accuracy, finds the interdependencies and marks them as found or not and offers a number of views of the resultant data. This can also be carried out for any given set of files.

    Use the included installer (program can be installed anywhere) and you're on your way

    The program is written in VB.NET v2.0 and should run on any machine that can run the .NET 2.0 Framework or an equivalent.
    It also installs one very clear to read Font. Full Documentation is accessible from within the program. (Docs Button)

    cheers Ron
    May/Jun 2012

    3,888 Downloads

       (35 Reviews)

    18 Comments

    Updated

  21. Larger Cul-de-sac Mod

    I've re-uploaded this mod after a request to do SAM streets. In addition to that I've also edited the regular street cul-de-sacs to have smoother transitions and blend in with other streets better. Mainly the NAM cosmetic mod.

    Description-
    This mod changes the NAM street roundabouts into large cul-de-sac's for suburban areas of cities.

    Installation-
    1: Unzip the folder and then run the installer.

    2: SAM cul-de-sacs install to your SimCity 4\Plugins\Network Addon Mod\Street Addon Mod\Textures folder.
    3: I've recently come to notice that people are having problems with this mod and the current NAM release. This is due to some file re-arrangement. 
    You need to install them to something other than the default folder the installer installs it to, and label it so that it loads after the nam. For example I have it installed to "mydocuments\SimCity 4\Plugins\z____cul-de-sac mod" so re-name this mod's folder to "z____cul-de-sac mod" and it should work!
    The 4 spaces after the z force it to load last and after the NAM. (I'm working on re-uploading the mod to fix this issue because the installers directory is currently wrong) 
    ^I will update this file when I have time, for now you must follow these instructions ^

    Dependencies-
    NAM is required.

    Pictures-
    -

    Credits-
    SAM textures edited and installer made by Bryan1998
    Thanks to Metalpuritan and Magneto for finding solutions to compatibility problems, and thanks to Spinmaster for the request.

    16,649 Downloads

       (61 Reviews)

    49 Comments

    Updated

  22. About this Upload
    This Text Loading Mod replaces Maxis' text that appears as a city tile loads.
    The mod is made of quotes about cities that express both positive and negative views on city life to reflect your tyrannical or merciful governing style as mayor. In some cases, quotes were shortened to clarify and aid in-game readability. Other quotes reference specific cities to inspire you!
    Some quotes are longer, you may have to read fast! All display properly with my screen resolution of 1366 x 768.
    Versions are available in English, Spanish and French! Thanks to matias93 for the Spanish translation!
    Watch the text to find shout-outs I included to Craig-Abcvs and airman15 to thank them for their own Text Loading Mods that I enjoyed!
    About the Files
    Simply choose which language you wish to use and put that file in your Plugins Folder. Use only one at a time!
    A readme file includes a document with all the text and to whom the quote is attributed. See Craig-Abcvs's Text Loading Mod if you wish to modify these quotes or to create your own Text Loading Mod.
    No Dependencies.

    202 Downloads

       (2 Reviews)

    0 Comments

    Updated

  23. NOTE: Due to some technical issues, the file is not directly hosted on the Simtropolis server.  The download button presently will take you to an off-site, registration-free mirror at ModDB, which can also be accessed here.  We hope to have the file available directly through the STEX again shortly, and apologize for any temporary inconvenience.
    The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes.
     
    INSTALLATION
    This is the Mac version of the NAM.  For the Windows version, see here.
    NOTE: In order to install this mod, you will need to have an archiving utility capable of opening .7z files (Keka is one free option).
    To install NAM 35, unzip the file "NetworkAddonMod35_macOS.7z". Inside it, you will find the file "NetworkAddonMod35_macOS.app". This app file is a Wineskin over the Windows installer, allowing it to run on a Mac. Run it as normal, selecting "Yes" when asked about porting to a Mac. It will install to Documents/SimCity 4/Plugins/Network Addon Mod and Documents/SimCity 4/Plugins/z___NAM.
    Note that the Controller Compiler cannot be called from the installer on a Mac, so the full NAM Controller will be installed. The Controller Compiler can be run manually by going to Documents/SimCity 4/NAM Auxiliary Files/Tools/Controller Compiler, and running the file NAMControllerCompiler.jar.
    DO NOT, UNDER ANY CIRCUMSTANCES, UNINSTALL YOUR PREVIOUS NAM VERSION if you are an existing NAM user. The NAM installer can detect your previous installation options by reading the folder, and as such, it is safe (and recommended) to install NAM 35 on top of your old version. If you remove the previous install, however, you may not remember exactly which options you had selected, which could potentially cause issues in your cities.
    The Aspyr re-release is known to have a quirk in which the number of files (not their size) contained in the Plugins folder can cause crashes to desktop. This issue is inexplicably triggered with a much lower number of files if the user is running the game while not connected to the internet. To avoid these crashes, we recommend that the user use a tool like the cross-platform JDatPacker in order to combine the NAM files.
    REQUIREMENTS
    While the Windows version requires the EP 1 Update 1 patch (Version 1.1.638), Aspyr has never released a comparable patch for the Mac version. An additional file has been included to compensate for the lack of the transit pathing fixes included in EA/Maxis' official patch for the Windows version, and no other patches are required.
    Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available.

    Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed.

    15,173 Downloads

       (13 Reviews)

    52 Comments

    Updated

  24. Do you use the Maxis Highway Override Mod which came with the NAM a few versions ago, otherwise known as Project Symphony? Are you also using the Overpass mod from the Japanese NAM Facelift Mod? If so, you'll want this compatibility patch which updates all the models to cross MHO.
    Note:
    An earlier version of this file was previously included with my MHO Patch Mod, which is now obsolete.
    Please update your NAM version to 35 or later which includes all the other fixes and much more besides. If you previously used the MHO Patch Mod, you should remove it's installation folder/contents entirely.
    I.e. the folder "M - MHO Patch" inside the "z____MGB Mods" folder.
    Dependencies
    SC4 with NAM (version 35 or later highly recommended) and the Maxis Highway Override installed.
    The Alternate Overpasses mod from the Japanese NAM Facelift Mod (full details/links/tutorial can be found here).
    Installation / Load Order
    Load order for this mod may be a little tricky. The Jap NAM Facelift mod must load after "z___NAM" to work correctly. But this mod need to load both after that and also the Jap NAM Facelift mod.
    I've actually included with this mod a dedicated folder where you should move the Jap NAM FL mod, to ensure everything works. So when you extract the included .zip file, you get a folder "z____MGB Mods", including two subfolders "A - JapNAMFL" & "Z - Final Load". You should copy the extracted folder into the root of your plugins folder. If a prompt appears, click OK to Merge/Overwrite any files/folders. Then find the installation folder of the Jap NAM Facelift mod and place it inside the "z____MGB Mods\A - JapNAMFL" folder. This is the one and only supported setup. If you need to manage load order differently, that's totally fine, but I won't officially support this.

    Support

    Having problems? Got comments? Then why not visit my development/support thread at Simtropolis:
     

    2,844 Downloads

       (15 Reviews)

    14 Comments

    Updated

  25. Here I present my Sahara terrain mod. This mod (I personally think) is unfinished due to lack of work and textures, but I decided to upload it because I'm unsure If I'd ever complete it and I hope someone may make use of it.
    This mod replaces your terrain with soft sandy textures representing a vast dry desert, dunes poking out of the summer haze. 
    This mod has no dependencies, and contains 2 of my other mods, the Sphinx Rock Mod, and the White Gravel Beach Mod. These 2 dat. files are optional. All other files included in the download are required in order for the soft sand heated by endless summer suns to appear.

    438 Downloads

       (6 Reviews)

    2 Comments

    Updated