Textures

Textures to create custom SimCity 4 lots

304 files

  1. AKNOWLEGDEMENTS:
    This mod would have much harder to do without the work of Rivit, creator of GoFSH and the original Coastal Modd. My job was simply to create and replace some images, then letting the program to do its magic.
    DESCRIPTION:
    When planning my upcoming CJ, based on a volcanic island, I noted the lack of a black texture to match basaltic sands: the available ones were granitic, grey sands, or overly black and unrealistic ones.
    This newer sands should match adequately in any volcanic or basaltic coast, from Iceland to New Zealand, provided they are match with a dark cliff texture (there's an upcoming one from this part!). 
    This mod replaces textures both for terrain and beach lot sands, including custom ones.
    COMPATIBILITY:
    Just asure you this mod is loaded AFTER anyone changing the default sand textures.
    Also, being an SD texture, this is not compatible with HD terrain mods (like Gobias' and Lowkee ones), because they read the images as being four times bigger, stretching and pixelating them in the process. Also, those mods usually include their own sand textures.
    LICENSE: <-- this time there's no typo
    This mod has a Creative Commons Attribution - Non Commercial 4.0 International licence, what means you can use all its content directly or creating something derivately, while you give explicit attribution to all previous authors, and while you don't charge for accessing or using this content or a derivate you create of it.
    To create the textures, I used a sand texture made by tatyana.
    SUPPORT and HELP:
    I made a development and support thread on Simtropolis, you can visit it with the following link:
    matias93 Unexpected mod workshop

    12 downloads

       (0 reviews)

    0 comments

    Updated

  2. A Special thanks to @rsc204 and Vortex for their Valuable help in understanding the Texture Index. 
    This file contains every texture I have ever made including the new field texture I just made. This is the final release under the name of JBM. You will need this pack for all upcoming lots. 
     
    A Special thanks goes to @CorinaMarie who was very helpful with the new texture added to this package. Thank you for your ideas and your support. 

    92 downloads

       (1 review)

    1 comment

    Updated

  3. Hello everyone! This is my first Texture Pack.
    This contains a variety of textures for "plazas", and you can place the textures on Lots in the Lot Editor.
     
    Hope you enjoy.

    74 downloads

       (1 review)

    1 comment

    Updated

  4. This pack contains only textures. The textures are similar to the sidewalks of Rio de Janeiro beaches like Copacabana and Ipanema.
    This pack has been created for the Rio 2016 Project.
    Installation Instructions:
    Unzip the file and move its contents to Documents/SimCity4/Plugins
     
     

    282 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Ever wanted to place just the rails on a concrete surface?
    Well, with 362 pieces at your disposal, now you can.
    PIMX and LE users rejoice!
    This RRW compatible sleeper-less and ballast-less texture set is made to be used on concrete, asphalt, brick and stone surfaces.
    I have covered almost every possible rail configuration. I left out some that would not be suitable to place on lots.
    Included with this pack is a comprehensive jpeg collection of some of the possible configurations to get you started.
    Remember that you can flip, mirror and rotate the tiles for even more possibilities. Your imagination is the limit.
    If you have any questions or would like me to add even more configurations, please visit my thread at SCD4 to post your requests.  http://sc4devotion.com/forums/index.php?topic=17211.340
    Dependencies?  Well none, because this is it!
    Simmer2 aka SM2

    174 downloads

       (3 reviews)

    0 comments

    Updated

  6. KOSC presents: SuperSHK MEGA Parking Textures
    Introduction

    Take parking lots to the next level! SuperSHK MEGA Textures is the backbone of my Superparking Project, and combines the original Volume 1 alongside the newly complete Volume 2 set. This MEGA set combines both for the ultimate parking lot texture resource for SC4.
    Overview
    This combined set contains at total of 1281 overlay textures (352 from Vol 1).

    Volume 2 contains a mind-boggling 929 new overlay textures. This set focus on expanding the core aspects of Volume 1 while adding some rather ridiculous new options. As with before, many of the new textures influences were found primarily from around North America's tech centers including Overland Park, Denver Tech Corridor, Silicon Valley, and Irvine. Additionally, some other inspiration came from various locations around the UK, including Portsmouth - these were largely responsible for my designing of a bunch of UK-style road markings.
    As it is now officially part of this combined set, SuperSHK Parking Textures Vol. 1 is now obsolete! This set retains every single texture from volume 1 and provides some overall enhancements to a large amount of them, including the following:
    Smoother curves Alignment fixes Smoothing and resizing of existing road markings to maintain consistency Furthermore, the "Extra" textures included with both modular sets are also no longer necessary. To aid you in cleaning any leftover old stuff, there is a Cleanitol file included. You may also refer to it for manual deletion as well.
    Details
    These textures are broken into 8 DATs. The included resource guide offers more detailed explanations.
    DAT 1 - Ortho: Combines a ton of new pieces with the original Ortho set. Deals mostly with orthogonal parking and associated transitions.
    DAT 2 - Islands, Paths & Curbs: Combines the original set of Islands & Curbs with Paths (excluding markings). Adds many brand new curb pieces and transitions from various different parking types.
    DAT 3 - Diagonals: Combines the original set of Diagonal with new ones. Adds islands, offset diagonals and more orthogonal transitions.
    DAT 4 - Markings: Contains road marking goodness! Highlights include more block-end stop markings, pathing, and an entire section of UK-specific ones. Also comes with a way to transform standard parking spaces into "boxed" ones.
    DAT 5  - D-Types: Contains significant support of the original SHK diagonal-oriented spaces. Includes a full complement of transitions, curbs and some bonus special pieces including handicapped spots and an alternate style.
    DAT 6 - Combo Pieces: Adds an enhanced set of standard parking and curb textures with sidewalks and grass.
    DAT 7 - Miscellaneous: Includes some additional pieces that didn't quite belong elsewhere like parking-to-path transitions and S-curves.
    DAT 8 - Alternate Style: Adds an alternate orthogonal parking style in two colors.
    For Lotters
    Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. 

    Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory.
    Dependencies
    None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage.
    Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! Additional thanks goes out to rsc204 & rivit for granting me tools to refine this development process, nos.17, Belfastsocrates, MushyMushy, T Wrecks for various texture tweaks and suggestions, and everyone that left a like/commented on any of my parking posts!
    Enjoy!

    4,172 downloads

       (6 reviews)

    2 comments

    Updated

  7. KOSC presents: SuperSHK Parking Textures Vol. 1
    Introduction
    THIS PACKAGE IS NOW OBSOLETE. GO HERE:
     
    After weeks of experimentation, I am proud to bring you my first texture set as part of my Superparking project. Originally conceived as a simple modular parking set, it evolved into an extension of the base SHK Parking Pack, and quickly turned into its own beast. Now this agglomeration of random parking lot ideas is finally a reality.
    Overview

    This set contains 352 new overlay textures for building and customizing your parking lots to your heart’s content. Many of these ideas were from parking lot layouts utilized by many business parks around North America, such as Denver's Tech Center and Silicon Valley. Note that this set avoids the full-parking-block-on-one-tile option – I’m referring to the single tile textures with back-to-back parking spaces, which has long been a part of SC4 (it shipped with the game!). Unfortunately, most of these are completely unrealistic, since vehicles have either one car length or less to back out on, not to mention the one-car width paths. Ultimately this set is geared for lotting more realistic style of parking, which are largely influenced by our resident nos.17.
    These textures are broken into 4 components, each with separate DATs. The contents are as follows:
    Pack 1: SHK+ Plus Orthogonals
    An extension of the original parking textures (quite literally). Spaces are approximately 20% longer so that the car props now stay within the spaces rather than jut out past – credit goes to MushyMushy for this one. Unfortunately with this change, these overlays aren’t quite compatible with the original SHK end island props, but that’s actually remedied somewhat here as well. This pack also introduces brand new transition pieces which are offered in all 3 standard wealth options with both pavement as well as grass choices.
    Pack 2: Islands, Curbs & Paths
    A set of parking “islands” and curb pieces meant for general pathing. Curb pieces contain all 3 standard wealth grass and pavement options. Also introduces diagonal parking block “bisectors”, which is just a diagonal path that cuts through an orthogonal parking block.
    Pack 3: Junctions and Road Markings
    Contains basic junctions and road markings. Markings include solid median lines in yellow and white, as well as stop signs and zebra crossings. LHD is supported.
    Pack 4: Diagonals
    Contains a basic set of diagonal parking textures and necessary pieces to make fully standalone diagonal parking lots. Includes orthogonal transitions, end islands, and some pathing related pieces. This is the main highlight of this set, as diagonal parking has been a rather neglected component of SC4. Well, not anymore I say!
    Bonus: Lotting Examples
    There’s a small folder included called “Lotting Examples” that contains a few images of layout combinations that are now possible with this set. Hopefully lotters will find this useful .
    This set contains no actual lots -- those will come at a later time!
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X.
    Dependencies
    None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is a requirement to take full advantage.
    Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! 

    1,242 downloads

       (8 reviews)

    3 comments

    Updated

  8. Do you use a Sidewalk mod that does not come with a Maxis Texture Replacer? Have you made your own custom sidewalks and want to extend them from the transit networks to your Lots? If the answer to either question is yes, you'll want to click download.
    In essence this file is a tutorial with step by step instructions (Word Document) from simply replacing the three default Maxis plaza textures (10 minutes work) to complete removal of all of the default Maxis textures that use the Grey, White and Pink colour scheme.
    ============================================================================================================
    NEW OPTION (MTRDK_Automated_Preview.zip) - JUN 2015
    Due to a new technique, proposed by Rivit,, it is now possible to automate creating the textures in this set. You'll need the latest version of GoFSH to process them. If you select to download the file MTRDK_Automated_Preview.zip, you will find in the archive a texture repository with all the required files, including a script for use with GoFSH. For now, I will keep the old files available in case anyone prefers that. More information on the automated texture creation for SC4 can be found here if you are interested.
    =============================================================================================================
    Absolutely no modding experience is required to follow along, and included is my MTRDK (Maxis Texture Replacement Dev Kit) which includes pre-modified files that make creating replacements very easy. The screenshots above show the final results of this process with Paeng's Sandstone textures. This mod is an extension of my tutorial here on Sidewalks and how to get the most out of them.
    You will need SC4 Tools to follow along (and a photo editor for the optional final part).
    Hopefully someone will find this useful.

    1,394 downloads

       (34 reviews)

    13 comments

    Updated

  9. Hi guys,
     
    This mod changes the soil on your city edges to black. I was looking for something like this but couldn't find it, only this excellent mod;
     
    http://community.simtropolis.com/files/file/24051-oxisol-soil-mod
     
    and so I edited the images so they were plain black! Great for cross city tile stitching and mosaics!
     
    -Note:
    I did not do anything but change the colour of some .fsh files. All credit modding wise goes to Superhands.
     
    -Installation:
     
    Just download the .dat and copy/paste it into your plugins folder!

    221 downloads

       (4 reviews)

    4 comments

    Updated

  10. *DISCLAIMER*
    - This is a "reskin" of the B777 model which is belong to srainy/SANYE.
     
    This supposed to be the AirAsia A320 airline's texture, but I've used a different model.
    It was done for my own use, now sharing it for fun if anybody is interested, haha.
     
    Just unzip the .dat file into your plugin folder. It will replace the default 767.

    963 downloads

       (4 reviews)

    2 comments

    Updated

  11. *DISCLAIMER*
    - This is a "reskin" of the A380 model which is belong to airman15.
     
    This is my country A380 airline's texture.
    It was done for my own use, now sharing it for fun if anybody is interested, haha.
     
    Just unzip the .dat file into your plugin folder. It will replace the default 707.

    944 downloads

       (1 review)

    3 comments

    Updated

  12. This texture pack contains over 100 Lot Editor overlay textures. All of them are park paths compatible with the BSC Park textures, and many contain paths at the FAR2 angle of 26.6° relative to the SC4 grid. You can use these textures to create parks or other lots of your own, similar to the parks shown in my CJ, Nyhaven.

    To install this texture pack, simply unzip the file and move it into your plugins folder. There are no dependencies for this download. If you use these textures on a lot that you upload to an exchange, be sure to list this texture pack as a dependency.

    Thank you, and enjoy!

    1,560 downloads

       (13 reviews)

    11 comments

    Updated

  13. Here's a new texture for your TULEPS. I wanted to do something different in terms of a texture for TULEPS for my region. This was the end result. While it won't be to everyones liking I got pointers from Mandelsoft on how to do it- with his experiance in making such things this was the end result. They may not be as curvy as a normal TULEP is and are therefor are different in that respect.
     
    Install instructions included.
     
    The only dependency is the latest NAM. You must have Tuleps and RHW installed to use these- As that is wher they show up.
     
     
     
    ENJOY!!!!!!!!!

    2,086 downloads

       (11 reviews)

    7 comments

    Updated

  14. Highway Re-Styling Mod (HRS) version 0.4 - US and Euro Textures
     
    What is the HRS?
    The HRS will remodel your Maxis Highways, removing the concrete barriers in the middle and on the outside of the highways. The models included in v0.4 were made by Mandelsoft, who made the previous version of the mod.
    It will also change the texture to match the current Real Highway Mod textures.
     
    What's included in the download?
    There are 2 files available for download. The zz_HRS_America file will restyle your Maxis Highways to match American textures, and the zz_HRS_Euro file will restyle your Maxis Highways to match European textures.
     
    How do I install this mod?
    To install this mod, unzip the downloaded file (either the America version or the Euro version), and copy the folder to Documents/SimCity 4/Plugins. 
    IMPORTANT: Ensure the included .dat file is INSIDE a folder in your Plugins, for example the path might be Documents/SimCity 4/Plugins/zz_HRS/zz_HRS_*version*.dat .
     
    If you have the NETWORK ADDON MOD v31 or higher...
    You may need to place the included folder into your z___NAM folder in order for the mod to function correctly.
     
    I have an issue/question/request!
    Please post in the Development and Support thread.
     
    Dependencies
    None!
     
    Recommended Mods:
    Network Addon Mod, available here.
     
    Incompatible Mods:
    This mod is incompatible with any other mod which alters the textures/models of the Maxis Highways, for example Project Symphony included in the Network Addon Mod, or any other Maxis Highway retexture mod, including the previous versions of the HRS.
     
    Expect updates in the future, remember the mod is not yet at version 1.0.
     
    Thanks, Sam.

    13,281 downloads

       (24 reviews)

    15 comments

    Updated

  15. *DISCLAIMER*
    - This is a "reskin" of the Honda Civic texture, with a whole new 3D model based on the original which is belong to mikeseith.
    - The Toyota AE86 in the screenshot belongs to FANTA1990.
    - Modified vehicles speed with reference from cromaster / NK.
     
    What is a city without street racing?
     
    Here is something really small in a city, but interesting enough to be noticed
    among all the other ordinary-single-color-cars.
     
    I've remade the whole set with larger texture & new 3D model;
    also street racing version with added neon lights! 
     
    Just unzip the .dat file into your plugin folder. They will appear in the low wealth My Sims' cars list.

    3,261 downloads

       (9 reviews)

    8 comments

    Updated

  16. *DISCLAIMER*
    - This is only a "reskin" of the Mazda RX-8 texture, with some enhancement of the 3D model which the original belongs to mikeseith.
     
     
    It will be nice to have the sporty & stylish Mazda RX-8 roaming around your city.
     
    Once again,
    I've found this from mikeseith's Japanese Car Mod, it was so wonderfully done years ago.
    I love it so much that I've decided to give it some more improvements
    by simply making a larger texture & enhancing the 3D model.
     
    Just unzip the .dat file into your plugin folder. They will appear in the high wealth My Sims' cars list.

    1,258 downloads

       (11 reviews)

    7 comments

    Updated

  17. *DISCLAIMER*
    - This is only a "reskin" of the BMW 525i texture, with some enhancement of the 3D model which the original belongs to mikeseith.
     
     
    BMW 525i is so elegant that it becomes the dream car of many people.
     
    I've found this from mikeseith's European Car Mod, it was so wonderfully done years ago.
    I love it so much that I've decided to give it some more improvements!
    Well, what I did was just simply making a larger texture & enhancing the 3D model.
     
    Just unzip the .dat file into your plugin folder. They will appear in the high wealth My Sims' cars list.

    1,403 downloads

       (12 reviews)

    5 comments

    Updated

  18. *DISCLAIMER*
    - This is only a "reskin" of the Nissan Skyline texture, the 3D model belongs to Simfanatik.
    - Modified vehicles speed with reference from cromaster / NK.
     
    What is a city without street racing?
     
    Here is something really small in a city, but interesting enough to be noticed
    among all the other ordinary-single-color-cars. As many of you will know,
    these customized vinyls & painting are adapted from the movie Fast & Furious;
    many details includes the neon lights! 
     
    Just unzip the .dat file into your plugin folder. It will appear in the low wealth My Sims' cars list.

    1,756 downloads

       (12 reviews)

    7 comments

    Updated

  19. Description
     
    This mod makes the background of the city in a
    good 3D clouds. The structure are visible in
    this picture!
     
    installation
     
    This installation is a self-extracting installation it is recommended to enter C:Program FilesMaxisSimCity 4 DeluxePlugins, remove the original images before installing the file. :thumb: 

    796 downloads

       (16 reviews)

    8 comments

    Updated

  20. - Parking textures : designed for cars from the SHK Parking Pack or Vip Cars or other larger cars.

    - grass and grey overlay textures: they are really simple but you can make a lot with them.

    - some maxis-style textures I often missed as a basetexture, especially the dark and grey parking texture.

    2,806 downloads

       (12 reviews)

    5 comments

    Updated

  21. MHW Total Retexture Mod version 1.0 - Euro textures
     
    This mod is now included in the Network Addon Mod (from version 31 onwards)
     
    What is the MHW Total Retexture Mod?
    This mod will totally retexture your Maxis Highways to match the NAM's European Texture mods. This will retexture every single Maxis highway texture, including the NAM interchanges.
     
    Are there any issues?
    Unfortunately, due to the way Maxis Highways are UV-assigned, there are some texture issues, mainly with the NAM interchanges. This cannot really be easily avoided from a texturer's point of view, but the current texture issues aren't really that serious.
    If you happen to spot any other issues, please let me know.
     
    How do I install this mod?
    To install this mod, unzip the downloaded file to Documents/SimCity 4/Plugins. 
    IMPORTANT: Ensure the included .dat file is INSIDE a folder in your Plugins, for example the path might be Documents/SimCity 4/Plugins/zz_folder-name/retexture.dat
     
    If you have the NETWORK ADDON MOD v31 or higher...
    I'd recommend that you install this texture mod using the Network Addon Mod's installer. If you didn't select it during your install, you can run the installer again without removing your existing installation, and tick the box which can be found in the Textures section.
     
    I have an issue/question/request!
    Please post in the Development and Support thread.
     
    Dependencies
    None!
     
    Recommended Mods:
    Network Addon Mod, available here.
     
    Incompatible Mods:
    This mod is incompatible with any other mod which alters the textures/models of the Maxis Highways, for example Project Symphony included in the Network Addon Mod, or any other Maxis Highway retexture mod.
     
    Looking for a US version?
    There's one available here.
     
    Also...
    There's also a version of this mod available which alters the Ground Maxis Highway models. Find it here.
     
     
    Thanks, Sam.

    11,161 downloads

       (14 reviews)

    16 comments

    Updated

  22. MHW Total Retexture Mod version 1.2 - US textures
     
    This mod is now included in the Network Addon Mod (from version 31 onwards)
     
    What is the MHW Total Retexture Mod?
    This mod will totally retexture your Maxis Highways to match any US styled textures. This will retexture every single Maxis highway texture, including the NAM interchanges.
     
    Are there any issues?
    Unfortunately, due to the way Maxis Highways are UV-assigned, there are some texture issues, mainly with the NAM interchanges. This cannot really be easily avoided from a texturer's point of view, but the current texture issues aren't really that serious.
    If you happen to spot any other issues, please let me know.
     
    How do I install this mod?
    To install this mod, unzip the downloaded file to Documents/SimCity 4/Plugins. 
    IMPORTANT: Ensure the included .dat file is INSIDE a folder in your Plugins, for example the path might be Documents/SimCity 4/Plugins/zz_folder-name/retexture.dat
     
    If you have the NETWORK ADDON MOD v31 or higher...
    I'd recommend that you install this texture mod using the Network Addon Mod's installer. If you didn't select it during your install, you can run the installer again without removing your existing installation, and tick the box which can be found in the Textures section.
     
    I have an issue/question/request!
    Please post in the Development and Support thread.
     
    Dependencies
    None!
     
    Recommended Mods:
    Network Addon Mod, available here.
     
    Incompatible Mods:
    This mod is incompatible with any other mod which alters the textures/models of the Maxis Highways, for example Project Symphony included in the Network Addon Mod, or any other Maxis Highway retexture mod.
     
    Looking for a Euro version?
    There's one available here.
     
    Also...
    There's also a version of this mod available which alters the Ground Maxis Highway models. Find it here.
     
     
    Thanks, Sam.

    9,269 downloads

       (38 reviews)

    39 comments

    Updated

  23. Asphalt Highway Mod NAM Texture Fixes

    This mod will fix the missing textures from Thorvin's Asphalt Highway Texture mod.
    The missing textures are namely the NAM's Y interchange, the NAM's partial-Y, and the NAM's trumpet interchange.


    Known Issues:
    The trumpet interchange has a slight texture glitch at the merge between the on-ramps. This is only minor, and is only really noticeable at zoom 1.


    Dependencies
    Thorvin's original Asphalt Highway Mod
    (Highly Recommended) Updated Asphalt Highway Textures by Haljackey
    Network Addon Mod

    Installation
    Simply unzip the downloaded folder into My Documents/SimCity 4/Plugins. Make sure it is in a folder, not in the base Plugins folder, eg My Documents/SimCity4/Plugins/ZZZ_Asphalt_Texture_Fix or else the textures will not load. Also, make sure there is at least 1 'z' before the folder name to ensure it loads after the NAM itself.


    Thanks,
    Sam

    7,355 downloads

       (19 reviews)

    18 comments

    Updated

  24. [center][img]http://img704.imageshack.us/img704/9721/logoeblt57x57.png[/img][/center]

    [center]EBLTeam proudly presents,[/center]

    [center]Dirty Industry Texture Replacement.[/center]

    Have you ever wanted to your industrial areas to look better, not so earth like? Do you not like the maxis texture for ID lots? But don't want to spend some time reloting everything to change the textures?

    Fear no more! Here is the solution!

    This simple mod replaces all seven textures used in the ID lots for some concrete look textures, and also have some variations as cracks, dirt and so on.

    It comes with a installer file, no dependencies, no conflicts known.

    Enjoy, rate and comment!

    5,676 downloads

       (28 reviews)

    12 comments

    Submitted

  25. This package contains a variety of updates for Throvin’s Asphalt Highway Texture mod which helps to make it more compatible with the NAM and other downloads lurking in your plugins folder.
    Since the mod’s release, various new pieces for the Maxis Highway (MHW) network have been added by the NAM team and do not contain an asphalt texture. They will remain concrete-based while the rest of the highway is asphalt-based.
    An alternative is to use Mandelsoft’s Highway Restyling (HRS) mod, but some still like the grey look of Thorvin’s textures on our highway network.

    The screenshots displayed show compatibility with various components
    -Screenshot 1: Pieces fully compatible and textured for the NAM
    -Screenshot 2: Textured base Maxis highway network pieces
    -Screenshot 3: Pieces fully compatible and but not properly textured for the NAM

    [b]Dependencies:[/b]
    This mod has only one dependency file, and that is the [b][url="http://community.simtropolis.com/files/file/13705-asphalt-highway-texture/"]Asphalt Highway Texture[/url][/b] by Thorvin

    Credits:
    -Euro Highway Texture replacements by Thorvin
    -Highway Signs remover by Mandelsoft
    -On-Slope connection texture by OnlyPlace4
    -Diagonal ramp pieces by Warrior
    -Updated Asphalt Highway Textures by Samerton
    -Packaging and documentation by Haljackey

    If you have any questions regarding the mod, post below for support.

    Enjoy!
    -Haljackey

    22,686 downloads

       (32 reviews)

    25 comments

    Updated



  • Latest Reviews

    • By DamienM23 · Posted
      I really like the lotting (especially the walls on the sides of the station building!) for this, but with all the parking paks available, not to mention the cramped spaces of urban neighborhoods, I'd love to see a version of this on a smaller lot without the parking (so users can create their own parking lots around it, or not), or if it must be on the same size lot, maybe a few frills added on the sides? For example, there could be a bit more done with the freight aspect of the station  Either way, this is an impressive start.
    • By ThuanLy · Posted
      Love this station, thank you!
    • By raynev1 · Posted
      MandelSoft , these are fantastic . Now my RHW don't look naked . Thanks for sharing this cool pack of signs . 5/5 
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