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By rivitBring new life to your coastal areas with these innovative foreshore, inshore and offshore textures.
The Coastal Modd consists of 10 colours of rippled sea texture, 12 inshore colours, 5 sandy foreshore and
beach colors, 4 rock foreshore colours and a transparent beach texture.
The sea is rippled at all scales (a light breeze), cleanly tiles, and gives new realism to the surf,
whitecaps/glints and boats in the game. Colours are based on mods previously done and so should meet most requirements, but keep in mind that your monitor affects the colours you see.
To apply: choose
Zero or One .dat file from each of
groups and put into Plugins.
If you pick a Sandy Foreshore choose the corresponding beach texture too.
If you pick a Rocky Foreshore you may want to make the beaches Transparent (or not).
Tech note: SimCity combines the three textures at the coastal margins depending on the depth - deeper=darker.
The game defaults are brown sand, mauve inshore and light blue flat sea. Foreshore starts at 4m elevation, and the Inshore texture disappears at 50m deepth. A sun texture is also applied over the top of the scene. You can optionally choose waves (surf and whitecap highlights) from the graphics options
Ron Aug 2009
By jplumbleySAM - Street Addon Mod This is a mod that will enhance your Streets. With this mod you will be receiving 8 extra Street Texture sets complete for all wealth levels.
SAM is a breakthrough technology that uses Starter Piece Technology founded early in 2007 by Memo for Draggable GLR. By expanding the use and exploring new ideas with this technology we have been able to bring many new texture options for the Streets of SC4.
In the latest version new inclusions are:
- Added T21s to all sets.
- Fixed LHD
- Diagonal SAM from Memo and Diggis.
- Added Stability and minor fixes
For help READ the readme and consult the SAM Developement Thread at SC4D.
MAC users, due to the file limitation at STEX the MAC version zip file is 12.1mb in size and is too large to be uploaded to the STEX. It has been uploaded here at SC4D LEX:
In order to get the new functionality of diagonal SAM streets, you must install the newest NAM version (April 2008).
Note: Due to the size, the NAM Team cannot upload the new NAM to the STEX - Dirk has been provided with the files and will update the download at the "Modds & Downloads" section as soon as possible. Meanwhile, you can check out SC4Devotion's LEX for the new version:
Windows Version: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851
Mac Version: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=852
By EquinoxThanks to geoffhaw, I have created a texture set similar to the BSC ones. This set of 63 new base textures will be a dependancy for many NDEX lots - and also updated versions of previously-released lots. Any lot designer is free to utilize these creations, but the DAT file is not to be included within the download; instead, please link to this upload (use the link http://www.simtropolis.com/stex/details.cfm?id=11617).
Updated on 2/13/2005: replaced some of the less useful textures with far better and improved ones, changed IDs, added  textures extracted from The Sims 2. You will not need to re-download older lots due to this update. (for the most part, I only changed IDs of textures I have not yet used). I also changed the base texture dat's filename, because the comma was making it impossible for some people to extract both files.
This texture set is in its final form now; all bugs are removed, and all of the textures are ultra-high-quality and look very good in the game. I apologize for the inconvenience of updating this file so many times, but I'd rather just have one texture dependancy on future uploads, rather than 2 separate sets.
In order to use this set, all you need to do is drop the two DAT files into your Program Files plugins folder. They're located (most likely) at the bottom of the base texture list in the lot editor.
By MandelSoftHighway Re-Styling Mod
Asphalt Texture Set - Complete
This pack contains a complete HRS-Asphalt texture set. Install it into your plugin folder and make sure it's loaded AFTER the HRS mod and/or any other highway texture mod.
You can use these textures too when you don't have the HRS.
TEXTURE UPDATE 05/31/2009
Trumpet interchanges and partial-y-interchanges should be texured now (although they look a bit funky)
By ceruleanThis is a collection of textures built into a DAT file for use with custom lots.
Version Notes :
V1 : Initial release of 26 lot base textures. V2 : Added Readme File V3 : Fixed Instance Ids (all textures show up in game now!)
V4 : Added 54 New BASE Textures V5 : Added 4 new textures. Edited ALL INSTANCE IDs.
Any lots made before release 5 will not work, they must be edited.READ THE README FILE FOR MORE INFO ON THIS RELEASE. A Cerulean Architecture (CARCH) release. READ THE README FILE!
Rail Yard and Spur Textures, Mega-pack 1. This pack takes the place of Vols 1, 2, & 3 of the same name.
In this mega-pack are base and overlay textures used in the creation of more realistic railyards and industrial rail lots. Included in this set are rail spurs, multi-track switches, roadcrossings, and some miscellaneous base and overlay textures.
The primary use for the base and overlay textures is for prop placement within the lot you are trying to create. So far, all props work normally no matter where they are placed on the tile, eg; train cars and locomotives used as props will appear and disappear according to their schedule if that is what they are supposed to do. Static props will remain..., umm..., static.
I have created mainly BASE textures so that road overlays can be used with the track textures that have room for them, eg. track textures that use 1/2 or less of the tile space. It is understood that you can place more than one overlay texture on a tile, but this increases the number of objects used by the SC4Lot file. The ability to use a single base texture with only one overlay cuts down the number of objects used by the lot file, enabling you to place more props.
Special Note on Textures used in the Lot Editor:
Please keep in mind that textures by themselves CAN NOT be 'transit enabled', only lots can be 'transit enabled'. Also, you can transit enable the lot that uses these textures, but the game's automata will only use the 2 tracks in the center of the tile if it is used for Stations(Freight and Passenger).
The game will ignore the tracks on the left and right side within the tile and if you transit enable a tile with only a single track running through it, you may see train automata running across empty ground.
The only exception is custom made Path Files, which is beyond the scope of this Texture Pack. Future lots using these textures will possibly have custom Path Files.
Let me know what you think. Be Constructive!
Just place the DAT file in your C:\Program Files\Maxis\SC4\Plugins directory.
Just delete it from your Plugin directory.
I use the Program Files directory because that is where I keep all of my texture/prop/game mods.
If you use this texture pack, please give credit where credit is due.
[Edit: found extra texture IID# that didn't belong. no worries, thing didn't show up in LE, so nobody really used it anyway.]
north country dude, aka: Arf of the North
There was a missing file, sry
This is the first part of my climate mod.
Well, the fog starts appearing on october the 31st and stops on march. It appears at night between 20 and 6 hrs, and is more thick at twilight.
There's no need of plopping any lot, the fog will start to appear (if it's the good hour and day) around the fields and light residential zones, and it can became really thick, depending on the hour and day
By LBT TeamIF YOU DOWNLOADED THIS FILE BEFORE JUNE 3, 2009, PLEASE RE-DOWNLOAD AGAIN, a major bug was fixed, and now every texture should work propely! thanks!
This is a complete set of textures, for future LBT releases, this file soon will replace all LBT old texture
packs as like:
LBT Texture Pack 01
LBT texture pack 02
and the original file of textures located in the prop pack 01.
The old texture files will remain until all lots gets updated, after so, will be deleted and replaced by this
Textures made and configured by:
By CycleDoggA new pack bursting at the seams with base and overlay textures (over 2000 textures all together). Base textures Include several types of grasses, soils and flowering meadows, combined together in various shapes, as well as a variety of asphalt, brick, concrete, dirt and gravel. In addition, there is a large selection of overlay textures for creating roads, paths, driveways, parking areas, etc. Included are diagonals and sweeping curves. Also, there are small fragments of driveway or pathway that can be pieced together with other overlays to form more complex or unusual stuff.
By Andreas RothThis mod will give the roads a more European look by changing the yellow double-line into a single white dashed line, as it is common throughout Europe. I changed every road texture, such as straight and curved pieces, crossroads and intersections, bridges and tunnels etc., as well as the textures from all new Network Addon Mod additions (roundabouts, overpasses, puzzle pieces,...). Also included is a complete set of textures for the Street Addon Mod (SAM), and textures for various lots.
Note: This mod completely replaces the Euro Road Textures Mod by Thorvin and all previous beta versions by frimi2, so please delete them first before installing this mod! This download comes with an EXE installer, a ZIP version for Mac users can be found here.
By thianzTHZ Ashy Traffic Textures Mod. (beta).
(it's hard for me to write in english,sorry lack readme.)
(but i promise that the mod is high quality.)
Please Install to NAM folder if u have NAM.
Please Install to plugin folder if u don't have NAM.
All the TTTmod is Only FSH(texture) type, u could install(or uninstall) the mod any time.
Dependency: No. No.No.
Suggest: NAM *June 2007.
NAM(june 2007) NAMod1 ~5.dat
By mayspacyWith this package you get realistic climate and mountains for your cities.
You can choose between arctic, arctic winter, tropical and middle european climate. You get all you need to make realistic landscapes.
No trees, full snow cover and no beach in arctic climate and frozen rocks with arctic winter climate, average tree and snow limits with middle european climate and full flora, green grass and no snow at every height with tropical climate.
And that's not all. The sun shines with different angles. Shadows will be very short with tropical mod and longer with the arctic and middle european mods,
Finally the image import mod allows you to make mountains up to 3300m with greyscale map import!
The package includes ingame region pictures of what you get with this mods and the following DAT files to copy in your my documents/sim city4/plugins folder:
--->No beach, nearly no trees, Frozen rocks (remove other rock mods before), full snow cover, sun shines with an angle of 50 degrees. With standard image import or image import mod
--->No beach, nearly no trees, default sim city rocks (or you can use another rock mod), full snow cover, sun shines with an angle of 50 degrees. Standard image import or image import modded version
--->full tree planting possible at every height, full green grass at every height, sun shines with an angle of 90 degrees. Available with or without image import mod.
--->Tree and snow limits on mountains, average middle european landscapes, sun shines with an angle of 60 degrees.
--->you get only frozen rocks and nothing else (remove other rock mods before)
--->you get only image import mod. Allows you make mountains up to 3300m with greyscale map import.
For more details and instructions read the README.
Enjoy and have fun. And it would be great if you use this mods in your city journal.
By CycleDoggEDIT: This file now includes an installer, written by Andreas Roth, and a choice of 3 snowcapped versions, by jeronij. Thanks Andreas and jeronij!
Please remove all "terrainparameters" files from your plugins folder before running the installer.
These are old terrain mod files. Do not download these if you already have the Columbus Terrain mod, aka Cycledogg terrain mod, aka Cyclepuppy terrain mod. These are the same files. The zip file consists of the two files of terrain textures necessary for jeronij's snow covered mod. (But as mentioned, if you have the Columbus mod, you already have these files).
Note: this is all still beta stuff. These terrain textures will likely become obsolete in the future.
By rivit6 new NAM Rail Viaduct sets -
Red Brick - like Viaduct des Arts in Paris
Brown Brick - matches SC4 tunnels
Concrete and Steel - stark modernish city look
Sandstone - old Italian feel
and not illlustrated
Brown Brick Plain - as shown but no offset brickwork
Red Brick Plain - Like Stockport viaduct in England
Pick ONE ONLY of the above and place into Plugins, in a folder (directory) after
NAM to override NAM viaducts, remove to revert
rivit 23 Aug 2010
By drunkappleG'Day Simtropians,
Today I have a small mod to convert the background grey mass in region view to a star filled background in HD.
Drop this file in C:\My Documents\SimCity 4\Plugins to enjoy a star filled view in one's region.
That's it really
By paengThis is a set of overlay textures (for pathways) and is a dependency for many of my lots and sets.
The overlays are for paths of all kinds - narrow and wide paths, straight, curve, tee, cross, diagonal, wide-to-narrow-transitions etc.
This updated version maintains all textures from the previous version and now includes a number of additional matching overlays for more intricate path-variations. Plus some... ;-)
All you need to do is to remove the previous file -
and replace it with the one from this upload -
No further action required :-)
Lot designers are free to utilize these textures, but the DAT file is not to be included with any download package. Please link to this upload instead.
NOTICE: This pack does not contain any lots!
Place the DAT file in your \My Documents\SimCity 4\Plugins directory.
Delete it from your \My Documents\SimCity 4\Plugins directory.
By Sc4jeeksUpdated to fix conflict with other textures.
This is a Mega Pack. It includes Packs 1, 2, 3 and the new pack 4.
Those same-ol' parking lot textures in SC4 are getting pretty old, aren't they? And putting a lot of them together to make a big parking lot usually doesn't show the desired effect. Now you can make really nice, really big parking lots for your sim Super-Stores!
This adds several new base textures and overlays for making large, shopping-center-like parking lots. No lots are included, these are textures only.
This pack includes Packs 1, 2, and 3, plus all new overlay textures exclusive to this pack. These overlays can be "stacked" by pressing Ctrl+D before plopping these into the lot editor.
You may not redistribute these files without special permission. However, you may list them as a dependency by linking to this download.
By ivo_suThis is my first textures. I did a few of the broad webs of NWM. As soon will be ready and Lot-s with bus stops to them. A lot of time and effort it took this job but I do have to overlay textures, so if you look at them they are in LE Overlay menu. When the bus stops are ready to be TE and textures will have dependencies.
Please vote with higher marks because I really need support.
- Ivaylo (Ivo)
By MandelSoftITC Euro Texture Replacement Mod For the Rural Highway 3.0
This file contains a mod that replaces the default textures with European styled textures. There's an installer and a read-me included in the mod. For Mac users, the main file is also included for a manual installation.
You will need the Rural Highway Mod and the Network Addon Mod. Without these files, you won't be able to use this texture set.
It's also recommended that you get the SFBT Euro Texture Set for best results.
This modification overrides the default texture set, so it must load after the main Rural Highway .dat file.
Known bug: some textures aren't replaced. This is because I found it to hard to make, don't need to be replaced (like starter pieces previews) or the intersections are very unlikely to appear in euro styled cities. Fortunately, about 90% of the textures is covered in this mod.
By paengTired of all the plain, uniform, 'clean' looking concrete? Here is a small set of fillers for your industrial areas with some grungy concrete, broken up slabs with grass sticking out...
[color="#008080"][b]LIST OF ITEMS[/b][/color]
The set includes basic paths of grungy concrete with tire tracks -
* 1x1 straight, curve, tee, cross, end
* 1x1 plain filler
* 1x1 gated entrance (2 versions, TE'd and eyecandy)
* a set of Mayor Mode Ploppables ([i]MMP[/i]) with various industrial props to scatter all over the place ;-)
~ none ~
You can use the basic set of lots standalone.
[b]The pack also contains a set of textures that will be used as a dependency for my future lotting projects[/b].
[color="#4169E1"]Lotters - you may use the textures for your own projects. However, please do not include them in your uploads - point to this pack as a dependency instead.[/color]
You find the lots at or near the end of the 'Transportation | Miscellaneous' menu with custom icons.
The MMP of course sits in your Mayor Mode menu.
Should you need support for these items please visit the
[url="http://www.simpeg.com/forum/index.php/board,109.0.html"]Paeng Production Forum[/url]
Single Track and new Multitrack switch combinations are included in this texture pack for Lot developers. Switch combinations are longer than standard Maxis switches and are more realistic looking. These designs came from the RAM development project and are being released so that Lot builders can make use of the RAM single track sets.
WARNING-This is a Dependent file. It is used for Lot building only.
Pardon the presentation quality, but this is just a quick and dirty release of textures I was using during the design phase of the RAM-Single Track Mod. I have not been playing SC4 for a while now, but thought the community would find these useful.
This Plugin turns the RHW Euro textures into standard german Autobahn asphalt style.
Based on the Euro Textures Mod Interim Version by MRTNRLN.
Modified by myself with kindly granted permission.
- all straight pieces
- diagonal RHW4
- smooth RHW4 curves
- all puzzle pieces and transitions
does NOT change:
- diagonal RHW6
- draggable ramps
- some chevrons are pointing in the Wrong direction (cannot be fixed)
Put the file zzzz_UV_GermanAutobahnTexturesMod.dat into the "...My Documents\SimCity 4\Plugins\Network Addon Mod\Real Highway Mod" folder.
Make sure its in the same folder as the RHW mod.
- Rural Highway Mod (RHW) v4.0
- MRTNRLN Euro TRM for the RealHighway V4.0 - Interim Version 01
Please rate and comment if you like it and report bugs/errors.
Tags: RHW real highway mod euro textures texture pack set autobahn german expressway freeway
By drunkappleG'Day Simtropians,
Today, I looked into these backgrounds a little closer and deciding they were a little gummy thought I would fix them up somewhat.
These new versions are more like HD, there are more stars and they are much more sharper at all zooms. The bottom pics show the old versions at the same zoom level.
Thanks to everyone who downloaded, commented and rated the originals. I am going to banish them to the nether regions of the etherworld as they have become superfluous and take up space on the stex.
Same deal backup the png files in C:\Program Files\Maxis\SimCity 4\Plugins then overwrite with these new ones.
That's it and thanks
By pcwhiz24Are you tired of building cities on blocks surrounded by a grid map? Well now your city will have a terrain background, so that it looks more natural. Great for city journals!
This is my first upload, and I'll upload more backgrounds soon!
To install, just unzip the file, and then copy them to program files/maxis/simcity4/plugins, overwritting them.
note: make sure that before you copy, back up the 5 files, so that you can restore them if you want the old background.
*Update* Improved for more detail, and now it matches all zoom levels.
This is a duplicate (additional) copy of ChrisAdams3997’s ALN Gravel Paths but using PEG’s dirt street texture.
You can have both his original and this version installed together. This version is not a replacement. It's an addition.
IMO, this better reflects the farm dirt roads (paths) found in the United States. These are found
running off paved roads surrounding farms and generally lead to crop fields, barns, chicken coops,
and livestock pasture feeding spots.
My hat goes off to ChrisAdams3997 for his great job creating the alpha files necessary to create
the overlay textures used on these lots. I also tip my hat to PEG for his dirt street texture which is
(IMO) still the best dirt street/road texture created for SC4.
[b]Water Bug:[/b] (Paraphrased from ChisAdam3397’s Gravel Paths readme)
Due to unfortunate circumstances, the dirt paths cause an equally unfortunate rupture in the SC4 space/time continuum (Minkowski Space) that we've come to call, quite affectionately, the Water Bug. The result is the apparent 'disappearance' of any and all texture, allowing a view through the planet to the other side of the universe. This will occur whenever you save the game or enter the water menu. It may happen at other times as well but the simple solution is the same.
1. Select the “zone” data view button.
2. Select the “all off” data view button.
Now all is right in the cosmos again. Easy.
[b]How to use:[/b]
All lots are in your Park Menu.
There are 20 lots of sizes 1x1, 1x2, 2x1, and 1x3. There is 1 .dat file which contains the overlay textures.
The 1x3 provides an eye-candy connection from the dirt path to PEG’s dirt road (street).
I recommend using SAM (street addon mod) V3 which provides the PEG dirt streets both
orthogonally and diagonally.
Place the 1x3 lot where you want the dirt street be and connect to it (dragging) once to each end
of the 1x3 lot. Basically, you can’t drag the street through the lot even though it’s transit enabled.
The lot is fully functional once connected and your little sims (including automata) can use it.
It allows for pedestrians, cars, buses, and freight trucks…. just like any other street.
The remaining lots are only eye-candy and are pretty self-explanatory. A little practice to determine
which pieces connect seamlessly to which pieces is all it takes.
Bulldoze, Plop, and Budget Cost are each 1 simolean.
Park Effect: 5 with an effective range of 10 tiles.
Power and Water are each 0.
Air and Water Pollution are -10 each with an effective range of 10.
There is only one dependency. It is needed for the PEG Dirt Street base textures (JS_Greenhouse.dat). If you don’t want the greenhouse, simply delete the JS_4x3_Agriculture_Greenhouses_3920b920.SC4lot file. If I had anticipated making more ploppable agricultural BATs I would have released the base textures by themselves. Shame on me. You can get the file here:
Unzip the contents of the zip file to your plugins directory. I recommend you create a subdirectory
in your plugins folder (like “JS Dirt Paths”) and extract the files to there.
Simply delete the installed files.
If you have any problems, PM me.
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